Magic_Game/core/Node/Shape/Rect.cpp

54 lines
816 B
C++

#include "..\..\e2dshape.h"
e2d::Rect::Rect()
{
}
e2d::Rect::Rect(Size size)
{
this->setSize(size);
}
e2d::Rect::Rect(Point topLeft, Size size)
{
this->setPivot(0, 0);
this->setPos(topLeft);
this->setSize(size);
}
e2d::Rect * e2d::Rect::create()
{
return GC::create<Rect>();
}
e2d::Rect * e2d::Rect::create(Size size)
{
return GC::create<Rect>(size);
}
e2d::Rect * e2d::Rect::create(Point topLeft, Size size)
{
return GC::create<Rect>(topLeft, size);
}
e2d::Rect::~Rect()
{
}
void e2d::Rect::_renderLine()
{
Renderer::getRenderTarget()->DrawRectangle(
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush(),
_strokeWidth
);
}
void e2d::Rect::_renderFill()
{
Renderer::getRenderTarget()->FillRectangle(
D2D1::RectF(0, 0, _width, _height),
Renderer::getSolidColorBrush()
);
}