Magic_Game/Kiwano/audio/Sound.h

82 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <xaudio2.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Sound);
// 音乐对象
class KGE_API Sound
: public virtual Object
{
public:
Sound();
Sound(
Resource const& res /* 音乐资源 */
);
virtual ~Sound();
// 打开音乐资源
bool Load(
Resource const& res /* 音乐资源 */
);
// 播放
void Play(
int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
);
// 暂停
void Pause();
// 继续
void Resume();
// 停止
void Stop();
// 关闭并回收资源
void Close();
// 是否正在播放
bool IsPlaying() const;
// 获取音量
float GetVolume() const;
// 设置音量
void SetVolume(
float volume /* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
);
protected:
bool opened_;
bool playing_;
UINT32 size_;
BYTE* wave_data_;
IXAudio2SourceVoice* voice_;
};
}