Magic_Game/core/Manager/CollisionManager.cpp

313 lines
6.3 KiB
C++

#include "..\e2dmanager.h"
#include "..\e2dnode.h"
#include "..\e2dtool.h"
e2d::CollisionManager * e2d::CollisionManager::_instance = nullptr;
e2d::CollisionManager * e2d::CollisionManager::getInstance()
{
if (!_instance)
_instance = new (std::nothrow) CollisionManager;
return _instance;
}
void e2d::CollisionManager::destroyInstance()
{
if (_instance)
{
delete _instance;
_instance = nullptr;
}
}
e2d::CollisionManager::CollisionManager()
: _activeNode(nullptr)
, _passiveNode(nullptr)
{
}
e2d::CollisionManager::~CollisionManager()
{
}
void e2d::CollisionManager::__remove(Node * node)
{
if (node)
{
auto iter = std::find(_collisionNodes.begin(), _collisionNodes.end(), node);
if (iter != _collisionNodes.end())
{
_collisionNodes.erase(iter);
}
}
}
void e2d::CollisionManager::updateCollider(Node * node)
{
if (node)
{
if (node->getCollider()->_shape != Collider::Shape::None)
{
node->getCollider()->_recreate();
_collisionNodes.insert(node);
}
}
}
void e2d::CollisionManager::update()
{
// 判断碰撞监听是否打开
if (Game::getInstance()->isPaused() ||
!Game::getInstance()->getConfig()->isCollisionEnabled() ||
SceneManager::getInstance()->isTransitioning())
{
_collisionNodes.clear();
return;
}
for (auto iter1 = _collisionNodes.begin(); iter1 != _collisionNodes.end(); iter1++)
{
auto node1 = (*iter1);
// 判断与其他碰撞体的交集情况
auto iter2 = iter1;
iter2++;
for (; iter2 != _collisionNodes.end(); iter2++)
{
auto node2 = (*iter2);
// 判断两物体是否是相互冲突的物体
if (CollisionManager::isCollidable(node1, node2))
{
// 判断两碰撞体交集情况
Collider::Relation relation = node1->getCollider()->getRelationWith(node2->getCollider());
// 忽略 UNKNOWN 和 DISJOIN 情况
if (relation != Collider::Relation::Unknown &&
relation != Collider::Relation::Disjoin)
{
// 更新碰撞监听器
CollisionManager::__update(node1, node2);
}
}
}
}
_collisionNodes.clear();
}
void e2d::CollisionManager::addName(const String & name1, const String & name2)
{
if (!name1.isEmpty() && !name2.isEmpty())
{
_collisionList.insert(HashPair(name1.getHashCode(), name2.getHashCode()));
}
}
void e2d::CollisionManager::addName(const std::vector<std::pair<String, String> >& names)
{
for (auto& name : names)
{
if (!name.first.isEmpty() && !name.second.isEmpty())
{
_collisionList.insert(HashPair(name.first.getHashCode(), name.second.getHashCode()));
}
}
}
bool e2d::CollisionManager::isCollidable(Node * node1, Node * node2)
{
return CollisionManager::isCollidable(node1->getName(), node2->getName());
}
bool e2d::CollisionManager::isCollidable(const String & name1, const String & name2)
{
UINT hashName1 = name1.getHashCode(), hashName2 = name2.getHashCode();
HashPair pair1 = HashPair(hashName1, hashName2), pair2 = HashPair(hashName2, hashName1);
for (auto& pair : _collisionList)
{
if (pair == pair1 || pair == pair2)
{
return true;
}
}
return false;
}
e2d::Node * e2d::CollisionManager::getActiveNode()
{
return _activeNode;
}
e2d::Node * e2d::CollisionManager::getPassiveNode()
{
return _passiveNode;
}
bool e2d::CollisionManager::isCausedBy(const String & name1, const String & name2)
{
String activeName = _activeNode->getName();
String passiveName = _passiveNode->getName();
return (activeName == name1 && passiveName == name2) ||
(activeName == name2 && passiveName == name1);
}
bool e2d::CollisionManager::isCausedBy(Node * node1, Node * node2)
{
return (_activeNode == node1 && _passiveNode == node2) ||
(_activeNode == node2 && _passiveNode == node1);
}
e2d::Node* e2d::CollisionManager::isCausedBy(Node * node)
{
if (_activeNode == node)
return _passiveNode;
if (_passiveNode == node)
return _activeNode;
return nullptr;
}
e2d::Node* e2d::CollisionManager::isCausedBy(const String& name)
{
if (_activeNode->getName() == name)
return _activeNode;
if (_passiveNode->getName() == name)
return _passiveNode;
return nullptr;
}
void e2d::CollisionManager::__update(Node * active, Node * passive)
{
if (_listeners.empty() || Game::getInstance()->isPaused())
return;
_activeNode = active;
_passiveNode = passive;
for (size_t i = 0; i < _listeners.size(); ++i)
{
auto listener = _listeners[i];
// 清除已停止的监听器
if (listener->_stopped)
{
GC::safeRelease(listener);
_listeners.erase(_listeners.begin() + i);
}
else
{
// 更新监听器
listener->_update();
++i;
}
}
_activeNode = nullptr;
_passiveNode = nullptr;
}
e2d::Listener * e2d::CollisionManager::addListener(const Function& func, const String& name, bool paused)
{
auto listener = new (e2d::autorelease) Listener(func, name, paused);
GC::retain(listener);
_listeners.push_back(listener);
return listener;
}
void e2d::CollisionManager::addListener(Listener * listener)
{
if (listener)
{
auto iter = std::find(_listeners.begin(), _listeners.end(), listener);
if (iter == _listeners.end())
{
GC::retain(listener);
_listeners.push_back(listener);
}
}
}
void e2d::CollisionManager::removeListener(Listener * listener)
{
if (listener)
{
auto iter = std::find(_listeners.begin(), _listeners.end(), listener);
if (iter != _listeners.end())
{
GC::safeRelease(listener);
_listeners.erase(iter);
}
}
}
void e2d::CollisionManager::stopListener(const String& name)
{
if (_listeners.empty() || name.isEmpty())
return;
for (auto listener : _listeners)
{
if (listener->_name == name)
{
listener->stop();
}
}
}
void e2d::CollisionManager::startListener(const String& name)
{
if (_listeners.empty() || name.isEmpty())
return;
for (auto listener : _listeners)
{
if (listener->_name == name)
{
listener->start();
}
}
}
void e2d::CollisionManager::removeListener(const String& name)
{
if (_listeners.empty() || name.isEmpty())
return;
for (auto listener : _listeners)
{
if (listener->_name == name)
{
listener->_stopped = true;
}
}
}
void e2d::CollisionManager::stopAllListeners()
{
for (auto listener : _listeners)
{
listener->stop();
}
}
void e2d::CollisionManager::startAllListeners()
{
for (auto listener : _listeners)
{
listener->start();
}
}
void e2d::CollisionManager::removeAllListeners()
{
for (auto listener : _listeners)
{
listener->_stopped = true;
}
}
void e2d::CollisionManager::clearAllListeners()
{
for (auto listener : _listeners)
{
GC::release(listener);
}
_listeners.clear();
}