286 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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| 
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| 
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| e2d::Button::Button()
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| 	: _func(nullptr)
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| 	, _state(ButtonState::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| }
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| 
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| e2d::Button::Button(Node * normal, const Function& func)
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| 	: _func(nullptr)
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| 	, _state(ButtonState::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->setNormal(normal);
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| 	this->setClickFunc(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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| 	: _func(nullptr)
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| 	, _state(ButtonState::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->setNormal(normal);
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| 	this->setSelected(selected);
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| 	this->setClickFunc(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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| 	: _func(nullptr)
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| 	, _state(ButtonState::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->setNormal(normal);
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| 	this->setMouseOver(mouseover);
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| 	this->setSelected(selected);
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| 	this->setClickFunc(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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| 	: _func(nullptr)
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| 	, _state(ButtonState::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->setNormal(normal);
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| 	this->setMouseOver(mouseover);
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| 	this->setSelected(selected);
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| 	this->setDisabled(disabled);
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| 	this->setClickFunc(func);
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| }
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| 
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| bool e2d::Button::isEnable() const
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| {
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| 	return _enabled;
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| }
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| 
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| void e2d::Button::setNormal(Node * normal)
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| {
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| 	if (normal != _normal)
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| 	{
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| 		// ÒÆ³ý¾ÉµÄ
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| 		if (_normal)
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| 		{
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| 			this->removeChild(_normal);
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| 		}
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| 		// Ìí¼ÓеÄ
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| 		if (normal)
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| 		{
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| 			this->addChild(normal);
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| 			this->setSize(normal->getWidth(), normal->getHeight());
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| 		}
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| 		_normal = normal;
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| 
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::setMouseOver(Node * mouseover)
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| {
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| 	if (mouseover != _normal)
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| 	{
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| 		// ÒÆ³ý¾ÉµÄ
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| 		if (_mouseover)
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| 		{
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| 			this->removeChild(_mouseover);
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| 		}
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| 		// Ìí¼ÓеÄ
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| 		if (mouseover)
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| 		{
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| 			this->addChild(mouseover);
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| 		}
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| 		_mouseover = mouseover;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::setSelected(Node * selected)
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| {
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| 	if (selected != _normal)
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| 	{
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| 		// ÒÆ³ý¾ÉµÄ
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| 		if (_selected)
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| 		{
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| 			this->removeChild(_selected);
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| 		}
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| 		// Ìí¼ÓеÄ
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| 		if (selected)
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| 		{
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| 			this->addChild(selected);
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| 		}
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| 		_selected = selected;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::setDisabled(Node * disabled)
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| {
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| 	if (disabled != _normal)
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| 	{
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| 		// ÒÆ³ý¾ÉµÄ
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| 		if (_disabled)
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| 		{
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| 			this->removeChild(_disabled);
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| 		}
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| 		// Ìí¼ÓеÄ
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| 		if (disabled)
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| 		{
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| 			this->addChild(disabled);
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| 		}
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| 		_disabled = disabled;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::setEnabled(bool enabled)
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| {
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| 	if (_enabled != enabled)
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| 	{
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| 		_enabled = enabled;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::setClickFunc(const Function& func)
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| {
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| 	_func = func;
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| }
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| 
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| void e2d::Button::_fixedUpdate()
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| {
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| 	if (SceneManager::getInstance()->isTransitioning())
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| 		return;
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| 
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| 	auto input = Input::getInstance();
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| 	auto window = Window::getInstance();
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| 
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| 	if (_enabled && _visible && _normal)
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| 	{
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| 		if (input->isRelease(Input::Mouse::Left))
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| 		{
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| 			// Êó±ê×ó¼ü̧Æðʱ£¬ÅжÏÊó±ê×ø±êÊÇ·ñÔÚ°´Å¥ÄÚ²¿
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| 			if (_isSelected &&
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| 				_normal->containsPoint(input->getMousePos()))
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| 			{
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| 				_runCallback();
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| 			}
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| 			// ±ê¼Ç _isSelected Ϊ false
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| 			_isSelected = false;
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| 		}
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| 
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| 		if (input->isPress(Input::Mouse::Left))
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| 		{
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| 			if (_normal->containsPoint(input->getMousePos()))
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| 			{
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| 				// Êó±ê×ó¼ü°´Ï£¬ÇÒλÓÚ°´Å¥ÄÚʱ£¬±ê¼Ç _isSelected Ϊ true
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| 				_isSelected = true;
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| 				return;
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| 			}
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| 		}
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| 
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| 		if (_isSelected && input->isDown(Input::Mouse::Left))
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| 		{
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| 			if (_normal->containsPoint(input->getMousePos()))
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| 			{
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| 				_setState(ButtonState::Selected);
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| 				window->setCursor(Window::Cursor::Hand);
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| 				return;
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| 			}
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| 		}
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| 		else if (_normal->containsPoint(input->getMousePos()))
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| 		{
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| 			_setState(ButtonState::Mouseover);
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| 			window->setCursor(Window::Cursor::Hand);
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| 			return;
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| 		}
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| 
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| 		_setState(ButtonState::Normal);
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| 	}
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| 
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| 	if (_visible && !_enabled && _normal && _normal->containsPoint(input->getMousePos()))
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| 	{
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| 		window->setCursor(Window::Cursor::No);
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| 	}
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| }
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| 
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| void e2d::Button::_setState(ButtonState state)
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| {
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| 	if (_state != state)
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| 	{
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| 		_state = state;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::_updateVisible()
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| {
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| 	SAFE_SET(_normal, setVisible, false);
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| 	SAFE_SET(_mouseover, setVisible, false);
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| 	SAFE_SET(_selected, setVisible, false);
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| 	SAFE_SET(_disabled, setVisible, false);
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| 
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| 	if (_enabled)
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| 	{
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| 		if (_state == ButtonState::Selected && _selected)
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| 		{
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| 			_selected->setVisible(true);
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| 		}
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| 		else if (_state == ButtonState::Mouseover && _mouseover)
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| 		{
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| 			_mouseover->setVisible(true);
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| 		}
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| 		else
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| 		{
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| 			if (_normal) _normal->setVisible(true);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		if (_disabled)
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| 		{
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| 			_disabled->setVisible(true);
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| 		}
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| 		else
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| 		{
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| 			if (_normal) _normal->setVisible(true);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Button::_runCallback()
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| {
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| 	if (_func)
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| 	{
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| 		_func();
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| 	}
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| }
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