885 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			885 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dmacros.h"
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| 
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| namespace e2d
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| {
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| 
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| 
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| // 方向
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| enum class Direction : int
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| {
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| 	Up,			/* 上 */
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| 	Down,		/* 下 */
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| 	Left,		/* 左 */
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| 	Right		/* 右 */
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| };
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| 
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| 
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| // 线条相交样式
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| enum class LineJoin : int
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| {
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| 	Miter = 0,	/* 斜切 */
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| 	Bevel = 1,	/* 斜角 */
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| 	Round = 2	/* 圆角 */
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| };
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| 
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| 
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| class Size;
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| 
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| // 坐标
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| class Point
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| {
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| public:
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| 	double x;	// X 坐标
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| 	double y;	// Y 坐标
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| 
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| public:
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| 	Point();
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| 
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| 	Point(double x, double y);
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| 
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| 	Point(const Point& other);
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| 
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| 	Point operator + (Point const & point) const;
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| 	Point operator - (Point const & point) const;
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| 	Point operator * (double const & point) const;
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| 	Point operator / (double const & point) const;
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| 	Point operator - () const;
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| 	bool operator== (const Point& point) const;
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| 
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| 	operator e2d::Size() const;
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| 
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| 	// 判断两点间距离
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| 	static double distance(const Point&, const Point&);
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| };
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| 
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| 
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| // 二维向量
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| typedef Point Vector2;
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| 
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| 
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| // 大小
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| class Size
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| {
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| public:
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| 	double width;	// 宽度
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| 	double height;	// 高度
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| 
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| public:
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| 	Size();
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| 
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| 	Size(double width, double height);
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| 
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| 	Size(const Size& other);
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| 
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| 	Size operator + (Size const & size) const;
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| 	Size operator - (Size const & size) const;
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| 	Size operator * (double const & size) const;
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| 	Size operator / (double const & size) const;
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| 	Size operator - () const;
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| 	bool operator== (const Size& size) const;
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| 
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| 	operator e2d::Point() const;
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| };
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| 
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| 
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| // 矩形
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| class Rect
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| {
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| public:
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| 	Point origin;	// 原点坐标
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| 	Size  size;		// 宽度和高度
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| 
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| public:
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| 	Rect();
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| 	
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| 	Rect(double x, double y, double width, double height);
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| 	
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| 	Rect(const Point& pos, const Size& size);
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| 	
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| 	Rect(const Rect& other);
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| 	
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| 	Rect& operator= (const Rect& other);
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| 
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| 	bool operator== (const Rect& rect) const;
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| 	
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| 	// 设置矩形
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| 	void setRect(
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| 		double x, 
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| 		double y, 
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| 		double width, 
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| 		double height
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| 	);
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| 	
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| 	// 判断点是否在矩形内
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| 	bool containsPoint(
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| 		const Point& point
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| 	) const;
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| 	
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| 	// 判断两矩形是否相交
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| 	bool intersects(
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| 		const Rect& rect
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| 	) const;
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| };
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| 
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| 
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| // 字符串
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| class String
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| {
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| public:
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| 	String();
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| 	String(const String &);
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| 	String(const char *);
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| 	String(const wchar_t *);
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| 	String(String &&);
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| 
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| 	~String();
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| 
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| 	// 判断字符串是否为空
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| 	bool isEmpty() const;
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| 
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| 	// 获取字符串长度
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| 	int getLength() const;
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| 
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| 	// 获取该字符串的散列值
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| 	unsigned int getHashCode() const;
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| 
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| 	// 获取 Unicode 字符串
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| 	std::wstring getWString() const;
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| 
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| 	// 获取 ANSI 字符串
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| 	std::string getCString() const;
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| 
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| 	// 获取指定位置字符
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| 	wchar_t at(
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| 		int index
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| 	) const;
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| 
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| 	// 比较字符串
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| 	int compare(
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| 		const String & str
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| 	) const;
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| 
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| 	// 截取字符串
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| 	e2d::String subtract(
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| 		int offset,		/* 偏移量 */
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| 		int count = -1	/* 截取字符数量 */
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| 	) const;
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| 
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| 	// 插入字符串
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| 	void insert(
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| 		const String & str,
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| 		int pos
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| 	);
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| 
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| 	// 替换字符串中的指定内容
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| 	void replace(
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| 		const String & from,	/* 需替换内容 */
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| 		const String & to		/* 替换成内容 */
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| 	);
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| 
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| 	// 删除字符串中的指定内容
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| 	void erase(
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| 		int offset,		/* 偏移量 */
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| 		int count		/* 删除字符数量 */
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| 	);
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| 
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| 	// 搜索字符串
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| 	int find(
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| 		const String & str,	/* 查找内容 */
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| 		int offset = 0		/* 偏移量 */
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| 	) const;
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| 
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| 	// 清空字符串
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| 	void clear();
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| 
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| 	// 获取大写字符串
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| 	String toUpper() const;
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| 
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| 	// 获取小写字符串
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| 	String toLower() const;
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| 
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| 	// 将字符串转化为 int 型
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| 	int toInt() const;
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| 
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| 	// 将字符串转化为 double 型
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| 	double toDouble() const;
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| 
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| 	// 将字符串转化为 bool 型
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| 	bool toBool() const;
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| 
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| 	// 数字类型转字符串
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| 	static String parse(int value);
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| 	static String parse(unsigned int value);
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| 	static String parse(float value);
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| 	static String parse(double value);
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| 
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| 	// 格式化字符串
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| 	static String format(const char * format, ...);
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| 	static String format(const wchar_t * format, ...);
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| 
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| 	// 交换两字符串
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| 	static void swap(String &str1, String &str2);
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| 
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| 	// 赋值运算符
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| 	String& operator= (const String &);
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| 	String& operator= (const char *);
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| 	String& operator= (const wchar_t *);
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| 
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| 	// 运算符
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| 	String& operator+= (const String &);
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| 	String& operator+= (const char *);
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| 	String& operator+= (const wchar_t *);
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| 	String operator+ (const String &);
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| 	String operator+ (const char *);
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| 	String operator+ (const wchar_t *);
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| 
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| 	// 友元运算符
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| 	friend String operator+ (const char *, const String &);
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| 	friend String operator+ (const wchar_t*, const String &);
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| 
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| 	// 类型转换操作符
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| 	E2D_OP_EXPLICIT operator const wchar_t* () const;
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| 	E2D_OP_EXPLICIT operator wchar_t* () const;
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| 	E2D_OP_EXPLICIT operator const char* () const;
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| 	E2D_OP_EXPLICIT operator char* () const;
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| 
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| 	// 比较运算符
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| 	bool operator== (const String &) const;
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| 	bool operator== (const char *) const;
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| 	bool operator== (const wchar_t *) const;
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| 	bool operator!= (const String &) const;
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| 	bool operator!= (const char *) const;
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| 	bool operator!= (const wchar_t *) const;
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| 	bool operator> (const String &) const;
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| 	bool operator>= (const String &) const;
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| 	bool operator< (const String &) const;
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| 	bool operator<= (const String &) const;
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| 
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| 	// << 运算符(后接字符串)
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| 	String& operator<< (const String &);
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| 	String& operator<< (const char *);
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| 	String& operator<< (char *);
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| 	String& operator<< (const wchar_t *);
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| 	String& operator<< (wchar_t *);
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| 	String& operator<< (int value);
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| 	String& operator<< (unsigned int value);
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| 	String& operator<< (float value);
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| 	String& operator<< (double value);
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| 
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| 	// 其他运算符
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| 	wchar_t& operator[] (int);
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| 
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| 	friend std::ostream& operator<< (std::ostream &, const String &);
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| 	friend std::wostream& operator<< (std::wostream &, const String &);
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| 
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| 	friend std::istream& operator>> (std::istream &, String &);
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| 	friend std::wistream& operator>> (std::wistream &, String &);
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| 
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| private:
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| 	std::wstring _str;
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| };
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| 
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| 
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| // 颜色
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| class Color
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| {
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| public:
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| 	Color();
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| 
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| 	Color(
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| 		double r,
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| 		double g,
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| 		double b
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| 	);
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| 
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| 	Color(
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| 		double r,
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| 		double g,
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| 		double b,
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| 		double alpha
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| 	);
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| 
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| 	Color(
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| 		UINT rgb
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| 	);
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| 
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| 	Color(
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| 		UINT rgb,
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| 		double alpha
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| 	);
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| 
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| 	D2D1_COLOR_F toD2DColorF() const;
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| 
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| public:
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| 	enum Value : UINT
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| 	{
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| 		Black = 0x000000,
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| 		Blue = 0x0000FF,
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| 		BlueViolet = 0x8A2BE2,
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| 		Brown = 0xA52A2A,
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| 		Chocolate = 0xD2691E,
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| 		DarkBlue = 0x00008B,
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| 		DarkGray = 0xA9A9A9,
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| 		DarkGreen = 0x006400,
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| 		DarkOrange = 0xFF8C00,
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| 		DarkRed = 0x8B0000,
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| 		DarkViolet = 0x9400D3,
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| 		ForestGreen = 0x228B22,
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| 		Gold = 0xFFD700,
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| 		Gray = 0x808080,
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| 		Green = 0x008000,
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| 		GreenYellow = 0xADFF2F,
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| 		LightBlue = 0xADD8E6,
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| 		LightCyan = 0xE0FFFF,
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| 		LightGreen = 0x90EE90,
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| 		LightGray = 0xD3D3D3,
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| 		LightPink = 0xFFB6C1,
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| 		LightSeaGreen = 0x20B2AA,
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| 		LightSkyBlue = 0x87CEFA,
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| 		LightYellow = 0xFFFFE0,
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| 		Orange = 0xFFA500,
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| 		OrangeRed = 0xFF4500,
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| 		Pink = 0xFFC0CB,
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| 		Purple = 0x800080,
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| 		Red = 0xFF0000,
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| 		Silver = 0xC0C0C0,
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| 		SkyBlue = 0x87CEEB,
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| 		Snow = 0xFFFAFA,
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| 		Violet = 0xEE82EE,
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| 		Wheat = 0xF5DEB3,
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| 		White = 0xFFFFFF,
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| 		WhiteSmoke = 0xF5F5F5,
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| 		Wood = 0xDEB887,
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| 		Yellow = 0xFFFF00,
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| 		Yellow_Green = 0x9ACD32
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| 	};
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| 
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| private:
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| 	void _init(
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| 		UINT rgb,
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| 		double alpha
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| 	);
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| 
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| private:
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| 	float r;
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| 	float g;
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| 	float b;
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| 	float a;
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| };
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| 
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| 
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| // 函数对象
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| class Function
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| {
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| public:
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| 	Function();
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| 
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| 	Function(
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| 		std::nullptr_t
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| 	);
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| 
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| 	Function(
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| 		std::function<void()> func
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| 	);
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| 
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| 	template<typename Func>
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| 	Function(Func func) : _func(func) {}
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| 
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| 	template<typename Func, typename Object>
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| 	Function(
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| 		Func&& func,	/* 对象的成员函数 */
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| 		Object&& obj	/* 对象指针 */
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| 	)
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| 	{
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| 		_func = std::bind(func, obj);
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| 	}
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| 
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| 	void operator() (void) const;
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| 
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| 	E2D_OP_EXPLICIT operator bool() const;
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| 
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| protected:
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| 	std::function<void()> _func;
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| };
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| 
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| 
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| // 字体
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| class Font
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| {
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| public:
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| 	String	family;			// 字体族
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| 	double	size;			// 字号
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| 	UINT	weight;			// 粗细值
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| 	bool	italic;			// 斜体
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| 
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| public:
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| 	// 字体粗细值
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| 	enum Weight : UINT
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| 	{
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| 		Thin = 100,
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| 		ExtraLight = 200,
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| 		Light = 300,
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| 		Normal = 400,
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| 		Medium = 500,
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| 		Bold = 700,
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| 		ExtraBold = 800,
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| 		Black = 900,
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| 		ExtraBlack = 950
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| 	};
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| 
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| public:
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| 	Font();
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| 
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| 	explicit Font(
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| 		const String& family,
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| 		double size = 22,
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| 		UINT weight = Font::Weight::Normal,
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| 		bool italic = false
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| 	);
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| };
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| 
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| 
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| class Node;
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| class CollisionManager;
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| 
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| // 碰撞体
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| class Collider
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| {
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| 	friend class Node;
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| 	friend class CollisionManager;
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| 
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| public:
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| 	// 碰撞体形状
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| 	enum class Shape
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| 	{
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| 		None,		/* 无 */
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| 		Rect,		/* 矩形 */
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| 		Circle,		/* 圆形 */
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| 		Ellipse		/* 椭圆形 */
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| 	};
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| 
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| 	// 碰撞体交集关系
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| 	enum class Relation : int
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| 	{
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| 		Unknown = 0,		/* 关系不确定 */
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| 		Disjoin = 1,		/* 没有交集 */
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| 		IsContained = 2,	/* 完全被包含 */
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| 		Contains = 3,		/* 完全包含 */
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| 		Overlap = 4			/* 部分重叠 */
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| 	};
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| 
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| public:
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| 	// 设置碰撞体形状
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| 	virtual void setShape(
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| 		Shape shape
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| 	);
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| 
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| 	// 启用或关闭该碰撞体
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| 	virtual void setEnabled(
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| 		bool enabled
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| 	);
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| 
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| 	// 设置碰撞体的可见性
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| 	void setVisible(
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| 		bool visible
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| 	);
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| 
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| 	// 设置绘制颜色
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| 	void setColor(
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| 		Color color
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| 	);
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| 
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| 	// 判断两碰撞体的交集关系
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| 	virtual Relation getRelationWith(
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| 		Collider * pCollider
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| 	) const;
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| 
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| 	// 获取绘制颜色
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| 	Color getColor() const;
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| 
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| 	// 获取形状
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| 	Shape getShape() const;
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| 
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| 	// 获取 ID2D1Geometry* 对象
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| 	ID2D1Geometry* getGeometry() const;
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| 
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| protected:
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| 	Collider(
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| 		Node * parent
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| 	);
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| 
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| 	virtual ~Collider();
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| 
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| 	E2D_DISABLE_COPY(Collider);
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| 
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| 	// 重新生成
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| 	void _recreate();
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| 
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| 	// 渲染碰撞体
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| 	void _render();
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| 
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| protected:
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| 	bool	_enabled;
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| 	bool	_visible;
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| 	Color	_color;
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| 	Node *	_parentNode;
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| 	Shape	_shape;
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| 	ID2D1Geometry* _geometry;
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| };
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| 
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| 
 | ||
| // 资源
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| class Resource
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| {
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| public:
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| 	Resource(
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| 		const String& fileName		/* 文件路径 */
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| 	);
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| 
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| 	Resource(
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| 		int resNameId,				/* 资源名称 */
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| 		const String& resType		/* 资源类型 */
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| 	);
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| 
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| 	// 是否是资源类型
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| 	bool isResource() const;
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| 
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| 	const String& getFileName() const;
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| 
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| 	int getResNameId() const;
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| 
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| 	const String& getResType() const;
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| 
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| 	int getKey() const;
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| 
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| 	// 比较运算符
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| 	bool operator> (const Resource &) const;
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| 	bool operator>= (const Resource &) const;
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| 	bool operator< (const Resource &) const;
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| 	bool operator<= (const Resource &) const;
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| 
 | ||
| protected:
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| 	bool	_isResource;
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| 	int		_resNameId;
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| 	String	_resType;
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| 	String	_fileName;
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| };
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| 
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| 
 | ||
| // 引用计数对象
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| class Ref
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| {
 | ||
| public:
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| 	Ref();
 | ||
| 
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| 	virtual ~Ref();
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| 
 | ||
| 	// 增加引用计数
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| 	void retain();
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| 
 | ||
| 	// 减少引用计数
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| 	void release();
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| 
 | ||
| 	// 获取引用计数
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| 	int getRefCount() const;
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| 
 | ||
| protected:
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| 	E2D_DISABLE_COPY(Ref);
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| 
 | ||
| private:
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| 	int _refCount;
 | ||
| };
 | ||
| 
 | ||
| 
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| // 图片
 | ||
| class Image :
 | ||
| 	public Ref
 | ||
| {
 | ||
| public:
 | ||
| 	Image();
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| 
 | ||
| 	explicit Image(
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| 		const Resource& res
 | ||
| 	);
 | ||
| 
 | ||
| 	explicit Image(
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| 		const Resource& res,
 | ||
| 		const Rect& cropRect	/* 裁剪矩形 */
 | ||
| 	);
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| 
 | ||
| 	explicit Image(
 | ||
| 		const String& fileName
 | ||
| 	);
 | ||
| 
 | ||
| 	explicit Image(
 | ||
| 		const String& fileName,
 | ||
| 		const Rect& cropRect	/* 裁剪矩形 */
 | ||
| 	);
 | ||
| 
 | ||
| 	virtual ~Image();
 | ||
| 
 | ||
| 	// 加载图片资源
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| 	bool open(
 | ||
| 		const Resource& res
 | ||
| 	);
 | ||
| 
 | ||
| 	// 加载图片资源
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| 	bool open(
 | ||
| 		const String& fileName
 | ||
| 	);
 | ||
| 
 | ||
| 	// 将图片裁剪为矩形
 | ||
| 	void crop(
 | ||
| 		const Rect& cropRect	/* 裁剪矩形 */
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取宽度
 | ||
| 	virtual double getWidth() const;
 | ||
| 
 | ||
| 	// 获取高度
 | ||
| 	virtual double getHeight() const;
 | ||
| 
 | ||
| 	// 获取大小
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| 	virtual Size getSize() const;
 | ||
| 
 | ||
| 	// 获取源图片宽度
 | ||
| 	virtual double getSourceWidth() const;
 | ||
| 
 | ||
| 	// 获取源图片高度
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| 	virtual double getSourceHeight() const;
 | ||
| 
 | ||
| 	// 获取源图片大小
 | ||
| 	virtual Size getSourceSize() const;
 | ||
| 	
 | ||
| 	// 获取裁剪位置 X 坐标
 | ||
| 	virtual double getCropX() const;
 | ||
| 
 | ||
| 	// 获取裁剪位置 Y 坐标
 | ||
| 	virtual double getCropY() const;
 | ||
| 
 | ||
| 	// 获取裁剪位置
 | ||
| 	virtual Point getCropPos() const;
 | ||
| 
 | ||
| 	// 获取 ID2D1Bitmap 对象
 | ||
| 	ID2D1Bitmap * getBitmap();
 | ||
| 
 | ||
| 	// 预加载图片资源
 | ||
| 	static bool preload(
 | ||
| 		const Resource& res
 | ||
| 	);
 | ||
| 
 | ||
| 	// 清空缓存
 | ||
| 	static void clearCache();
 | ||
| 
 | ||
| protected:
 | ||
| 	E2D_DISABLE_COPY(Image);
 | ||
| 
 | ||
| 	// 设置 Bitmap
 | ||
| 	void _setBitmap(
 | ||
| 		ID2D1Bitmap * bitmap
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	Rect _cropRect;
 | ||
| 	ID2D1Bitmap * _bitmap;
 | ||
| 
 | ||
| 	static std::map<Resource, ID2D1Bitmap*> _bitmapCache;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| // 场景
 | ||
| class Scene :
 | ||
| 	public Ref
 | ||
| {
 | ||
| public:
 | ||
| 	Scene();
 | ||
| 
 | ||
| 	virtual ~Scene();
 | ||
| 
 | ||
| 	// 重写这个函数,它将在进入这个场景时自动执行
 | ||
| 	virtual void onEnter() {}
 | ||
| 
 | ||
| 	// 重写这个函数,它将在离开这个场景时自动执行
 | ||
| 	virtual void onExit() {}
 | ||
| 
 | ||
| 	// 重写这个函数,它将在关闭窗口时执行(返回 false 将阻止窗口关闭)
 | ||
| 	virtual bool onCloseWindow() { return true; }
 | ||
| 
 | ||
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | ||
| 	virtual void onUpdate() {}
 | ||
| 
 | ||
| 	// 开启或禁用 onUpdate 函数
 | ||
| 	void setAutoUpdate(
 | ||
| 		bool bAutoUpdate
 | ||
| 	);
 | ||
| 
 | ||
| 	// 添加节点到场景
 | ||
| 	void add(
 | ||
| 		Node * child,	/* 要添加的节点 */
 | ||
| 		int zOrder = 0	/* 渲染顺序 */
 | ||
| 	);
 | ||
| 
 | ||
| 	// 添加多个节点到场景
 | ||
| 	virtual void add(
 | ||
| 		const std::vector<Node*>& nodes,	/* 节点数组 */
 | ||
| 		int order = 0						/* 渲染顺序 */
 | ||
| 	);
 | ||
| 
 | ||
| 	// 删除子节点
 | ||
| 	bool remove(
 | ||
| 		Node * child
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取名称相同的子节点
 | ||
| 	Node* getChild(
 | ||
| 		const String& name
 | ||
| 	) const;
 | ||
| 
 | ||
| 	// 获取所有名称相同的子节点
 | ||
| 	std::vector<Node*> getChildren(
 | ||
| 		const String& name
 | ||
| 	) const;
 | ||
| 
 | ||
| 	// 获取所有子节点
 | ||
| 	const std::vector<Node*>& getAllChildren() const;
 | ||
| 
 | ||
| 	// 获取根节点
 | ||
| 	Node * getRoot() const;
 | ||
| 
 | ||
| 	// 渲染场景画面
 | ||
| 	void render();
 | ||
| 
 | ||
| 	// 更新场景内容
 | ||
| 	void update();
 | ||
| 
 | ||
| protected:
 | ||
| 	E2D_DISABLE_COPY(Scene);
 | ||
| 
 | ||
| protected:
 | ||
| 	bool _autoUpdate;
 | ||
| 	Node * _root;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class Game;
 | ||
| 
 | ||
| // 游戏配置
 | ||
| class Config :
 | ||
| 	public Ref
 | ||
| {
 | ||
| 	friend class Game;
 | ||
| 
 | ||
| public:
 | ||
| 	Config();
 | ||
| 
 | ||
| 	virtual ~Config();
 | ||
| 
 | ||
| 	// 修改游戏名称
 | ||
| 	// 默认:空
 | ||
| 	void setGameName(
 | ||
| 		const String& name
 | ||
| 	);
 | ||
| 
 | ||
| 	// 显示或隐藏节点轮廓
 | ||
| 	// 默认:隐藏
 | ||
| 	void setOutlineVisible(
 | ||
| 		bool visible
 | ||
| 	);
 | ||
| 
 | ||
| 	// 打开或关闭声音
 | ||
| 	// 默认:打开
 | ||
| 	void setSoundEnabled(
 | ||
| 		bool enabled
 | ||
| 	);
 | ||
| 
 | ||
| 	// 打开或关闭碰撞监听
 | ||
| 	// 默认:关闭
 | ||
| 	void setCollisionEnabled(
 | ||
| 		bool enabled
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置节点的默认中心点位置
 | ||
| 	// 默认:(0,0)
 | ||
| 	void setNodeDefaultPivot(
 | ||
| 		Point pivot
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置节点的默认碰撞体形状
 | ||
| 	// 默认:Collider::Shape::None
 | ||
| 	void setDefaultColliderShape(
 | ||
| 		Collider::Shape shape
 | ||
| 	);
 | ||
| 
 | ||
| 	// 打开或关闭碰撞体可视化
 | ||
| 	// 默认:关闭
 | ||
| 	void setColliderVisible(
 | ||
| 		bool visible
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取游戏名称
 | ||
| 	String getGameName() const;
 | ||
| 
 | ||
| 	// 获取声音打开状态
 | ||
| 	bool isSoundEnabled() const;
 | ||
| 
 | ||
| 	// 获取节点轮廓显示状态
 | ||
| 	bool isOutlineVisible() const;
 | ||
| 
 | ||
| 	// 获取碰撞监听状态
 | ||
| 	bool isCollisionEnabled() const;
 | ||
| 
 | ||
| 	// 获取节点的默认中心点位置
 | ||
| 	Point getNodeDefaultPivot() const;
 | ||
| 
 | ||
| 	// 获取节点的默认碰撞体类型
 | ||
| 	Collider::Shape getDefaultColliderShape() const;
 | ||
| 
 | ||
| 	// 获取碰撞体可视化状态
 | ||
| 	bool isColliderVisible() const;
 | ||
| 
 | ||
| protected:
 | ||
| 	virtual void _update();
 | ||
| 
 | ||
| protected:
 | ||
| 	bool			_unconfigured;
 | ||
| 	bool			_soundEnabled;
 | ||
| 	bool			_outlineVisible;
 | ||
| 	bool			_collisionEnabled;
 | ||
| 	bool			_colliderVisible;
 | ||
| 	String			_gameName;
 | ||
| 	Point			_defaultNodePivot;
 | ||
| 	Collider::Shape	_defaultColliderShape;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| namespace e2d
 | ||
| {
 | ||
| 	struct autorelease_t { };
 | ||
| 
 | ||
| 	extern autorelease_t const autorelease;
 | ||
| }
 | ||
| 
 | ||
| void* operator new(
 | ||
| 	size_t size,
 | ||
| 	e2d::autorelease_t const&
 | ||
| 	) E2D_NOEXCEPT;
 | ||
| 
 | ||
| void* operator new[](
 | ||
| 	size_t size,
 | ||
| 	e2d::autorelease_t const&
 | ||
| 	) E2D_NOEXCEPT;
 | ||
| 
 | ||
| void operator delete(
 | ||
| 	void* block,
 | ||
| 	e2d::autorelease_t const&
 | ||
| 	) E2D_NOEXCEPT;
 | ||
| 
 | ||
| void operator delete[](
 | ||
| 	void* block,
 | ||
| 	e2d::autorelease_t const&
 | ||
| 	) E2D_NOEXCEPT;
 |