105 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcollider.h"
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| #include "..\e2dmanager.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::Collider::Collider()
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| 	: _visiable(true)
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| 	, _color(Color::RED, 0.7f)
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| 	, _parentNode(nullptr)
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| 	, _transformed(nullptr)
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| 	, _enable(true)
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| 	, _autoResize(true)
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| {
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| }
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| 
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| e2d::Collider::~Collider()
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| {
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| 	SafeReleaseInterface(_transformed);
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| }
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| 
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| e2d::Node * e2d::Collider::getParentNode() const
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| {
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| 	return _parentNode;
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| }
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| 
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| e2d::Color e2d::Collider::getColor() const
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| {
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| 	return _color;
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| }
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| 
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| void e2d::Collider::setEnable(bool enable)
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| {
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| 	_enable = enable;
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| }
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| 
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| void e2d::Collider::setVisiable(bool bVisiable)
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| {
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| 	_visiable = bVisiable;
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| }
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| 
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| void e2d::Collider::setColor(Color color)
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| {
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| 	_color = color;
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| }
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| 
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| void e2d::Collider::setAutoResize(bool enable)
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| {
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| 	_autoResize = enable;
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| }
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| 
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| void e2d::Collider::_render()
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| {
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| 	if (_transformed && _enable)
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| 	{
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| 		// 获取纯色画刷
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| 		ID2D1SolidColorBrush * pBrush = Renderer::getSolidColorBrush();
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| 		// 设置画刷颜色和透明度
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| 		pBrush->SetColor(_color.toColorF());
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| 		// 绘制几何碰撞体
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| 		Renderer::getRenderTarget()->DrawGeometry(_transformed, pBrush);
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| 	}
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| }
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| 
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| e2d::Relation e2d::Collider::getRelationWith(Collider * pCollider) const
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| {
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| 	if (_transformed && pCollider->_transformed)
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| 	{
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| 		if (_enable && pCollider->_enable)
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| 		{
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| 			D2D1_GEOMETRY_RELATION relation;
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| 
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| 			_transformed->CompareWithGeometry(
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| 				pCollider->_transformed,
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| 				D2D1::Matrix3x2F::Identity(),
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| 				&relation
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| 			);
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| 
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| 			return Relation(relation);
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| 		}
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| 	}
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| 	return Relation::UNKNOWN;
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| }
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| 
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| void e2d::Collider::_transform()
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| {
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| 	if (_parentNode && _enable)
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| 	{
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| 		if (_autoResize)
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| 		{
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| 			this->_resize();
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| 		}
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| 
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| 		// 释放原碰撞体
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| 		SafeReleaseInterface(_transformed);
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| 
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| 		// 根据父节点转换几何图形
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| 		Renderer::getID2D1Factory()->CreateTransformedGeometry(
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| 			getD2dGeometry(),
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| 			_parentNode->_finalMatri,
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| 			&_transformed
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| 		);
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| 
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| 		ColliderManager::__updateCollider(this);
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| 	}
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| }
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