52 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dcollider.h"
 | |
| #include "..\e2dnode.h"
 | |
| 
 | |
| e2d::ColliderRect::ColliderRect()
 | |
| 	: _d2dRectangle(nullptr)
 | |
| {
 | |
| }
 | |
| 
 | |
| e2d::ColliderRect::ColliderRect(double x, double y, double width, double height)
 | |
| 	: _d2dRectangle(nullptr)
 | |
| {
 | |
| 	this->setRect(x, y, x + width, y + height);
 | |
| }
 | |
| 
 | |
| e2d::ColliderRect::ColliderRect(Node * node)
 | |
| 	: _d2dRectangle(nullptr)
 | |
| {
 | |
| 	this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
 | |
| }
 | |
| 
 | |
| e2d::ColliderRect::~ColliderRect()
 | |
| {
 | |
| 	SafeReleaseInterface(_d2dRectangle);
 | |
| }
 | |
| 
 | |
| void e2d::ColliderRect::setRect(double left, double top, double right, double bottom)
 | |
| {
 | |
| 	SafeReleaseInterface(_d2dRectangle);
 | |
| 
 | |
| 	Renderer::getID2D1Factory()->CreateRectangleGeometry(
 | |
| 		D2D1::RectF(
 | |
| 			float(left), 
 | |
| 			float(top), 
 | |
| 			float(right), 
 | |
| 			float(bottom)),
 | |
| 		&_d2dRectangle
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void e2d::ColliderRect::_resize()
 | |
| {
 | |
| 	if (_parentNode && _enable)
 | |
| 	{
 | |
| 		this->setRect( 0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight());
 | |
| 	}
 | |
| }
 | |
| 
 | |
| ID2D1RectangleGeometry * e2d::ColliderRect::getD2dGeometry() const
 | |
| {
 | |
| 	return _d2dRectangle;
 | |
| }
 |