258 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_BROAD_PHASE_H
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| #define B2_BROAD_PHASE_H
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| 
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| #include "Box2D/Common/b2Settings.h"
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| #include "Box2D/Collision/b2Collision.h"
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| #include "Box2D/Collision/b2DynamicTree.h"
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| #include <algorithm>
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| 
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| struct b2Pair
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| {
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| 	int32 proxyIdA;
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| 	int32 proxyIdB;
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| };
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| 
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| /// The broad-phase is used for computing pairs and performing volume queries and ray casts.
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| /// This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
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| /// It is up to the client to consume the new pairs and to track subsequent overlap.
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| class b2BroadPhase
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| {
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| public:
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| 
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| 	enum
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| 	{
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| 		e_nullProxy = -1
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| 	};
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| 
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| 	b2BroadPhase();
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| 	~b2BroadPhase();
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| 
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| 	/// Create a proxy with an initial AABB. Pairs are not reported until
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| 	/// UpdatePairs is called.
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| 	int32 CreateProxy(const b2AABB& aabb, void* userData);
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| 
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| 	/// Destroy a proxy. It is up to the client to remove any pairs.
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| 	void DestroyProxy(int32 proxyId);
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| 
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| 	/// Call MoveProxy as many times as you like, then when you are done
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| 	/// call UpdatePairs to finalized the proxy pairs (for your time step).
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| 	void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement);
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| 
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| 	/// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
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| 	void TouchProxy(int32 proxyId);
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| 
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| 	/// Get the fat AABB for a proxy.
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| 	const b2AABB& GetFatAABB(int32 proxyId) const;
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| 
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| 	/// Get user data from a proxy. Returns nullptr if the id is invalid.
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| 	void* GetUserData(int32 proxyId) const;
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| 
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| 	/// Test overlap of fat AABBs.
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| 	bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const;
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| 
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| 	/// Get the number of proxies.
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| 	int32 GetProxyCount() const;
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| 
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| 	/// Update the pairs. This results in pair callbacks. This can only add pairs.
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| 	template <typename T>
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| 	void UpdatePairs(T* callback);
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| 
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| 	/// Query an AABB for overlapping proxies. The callback class
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| 	/// is called for each proxy that overlaps the supplied AABB.
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| 	template <typename T>
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| 	void Query(T* callback, const b2AABB& aabb) const;
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| 
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| 	/// Ray-cast against the proxies in the tree. This relies on the callback
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| 	/// to perform a exact ray-cast in the case were the proxy contains a shape.
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| 	/// The callback also performs the any collision filtering. This has performance
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| 	/// roughly equal to k * log(n), where k is the number of collisions and n is the
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| 	/// number of proxies in the tree.
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| 	/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
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| 	/// @param callback a callback class that is called for each proxy that is hit by the ray.
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| 	template <typename T>
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| 	void RayCast(T* callback, const b2RayCastInput& input) const;
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| 
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| 	/// Get the height of the embedded tree.
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| 	int32 GetTreeHeight() const;
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| 
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| 	/// Get the balance of the embedded tree.
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| 	int32 GetTreeBalance() const;
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| 
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| 	/// Get the quality metric of the embedded tree.
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| 	float32 GetTreeQuality() const;
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| 
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| 	/// Shift the world origin. Useful for large worlds.
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| 	/// The shift formula is: position -= newOrigin
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| 	/// @param newOrigin the new origin with respect to the old origin
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| 	void ShiftOrigin(const b2Vec2& newOrigin);
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| 
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| private:
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| 
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| 	friend class b2DynamicTree;
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| 
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| 	void BufferMove(int32 proxyId);
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| 	void UnBufferMove(int32 proxyId);
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| 
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| 	bool QueryCallback(int32 proxyId);
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| 
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| 	b2DynamicTree m_tree;
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| 
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| 	int32 m_proxyCount;
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| 
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| 	int32* m_moveBuffer;
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| 	int32 m_moveCapacity;
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| 	int32 m_moveCount;
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| 
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| 	b2Pair* m_pairBuffer;
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| 	int32 m_pairCapacity;
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| 	int32 m_pairCount;
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| 
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| 	int32 m_queryProxyId;
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| };
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| 
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| /// This is used to sort pairs.
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| inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2)
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| {
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| 	if (pair1.proxyIdA < pair2.proxyIdA)
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| 	{
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| 		return true;
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| 	}
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| 
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| 	if (pair1.proxyIdA == pair2.proxyIdA)
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| 	{
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| 		return pair1.proxyIdB < pair2.proxyIdB;
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| 	}
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| 
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| 	return false;
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| }
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| 
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| inline void* b2BroadPhase::GetUserData(int32 proxyId) const
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| {
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| 	return m_tree.GetUserData(proxyId);
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| }
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| 
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| inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const
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| {
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| 	const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA);
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| 	const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB);
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| 	return b2TestOverlap(aabbA, aabbB);
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| }
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| 
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| inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const
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| {
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| 	return m_tree.GetFatAABB(proxyId);
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| }
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| 
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| inline int32 b2BroadPhase::GetProxyCount() const
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| {
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| 	return m_proxyCount;
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| }
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| 
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| inline int32 b2BroadPhase::GetTreeHeight() const
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| {
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| 	return m_tree.GetHeight();
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| }
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| 
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| inline int32 b2BroadPhase::GetTreeBalance() const
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| {
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| 	return m_tree.GetMaxBalance();
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| }
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| 
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| inline float32 b2BroadPhase::GetTreeQuality() const
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| {
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| 	return m_tree.GetAreaRatio();
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| }
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| 
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| template <typename T>
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| void b2BroadPhase::UpdatePairs(T* callback)
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| {
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| 	// Reset pair buffer
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| 	m_pairCount = 0;
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| 
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| 	// Perform tree queries for all moving proxies.
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| 	for (int32 i = 0; i < m_moveCount; ++i)
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| 	{
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| 		m_queryProxyId = m_moveBuffer[i];
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| 		if (m_queryProxyId == e_nullProxy)
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| 		{
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| 			continue;
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| 		}
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| 
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| 		// We have to query the tree with the fat AABB so that
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| 		// we don't fail to create a pair that may touch later.
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| 		const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId);
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| 
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| 		// Query tree, create pairs and add them pair buffer.
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| 		m_tree.Query(this, fatAABB);
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| 	}
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| 
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| 	// Reset move buffer
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| 	m_moveCount = 0;
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| 
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| 	// Sort the pair buffer to expose duplicates.
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| 	std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan);
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| 
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| 	// Send the pairs back to the client.
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| 	int32 i = 0;
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| 	while (i < m_pairCount)
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| 	{
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| 		b2Pair* primaryPair = m_pairBuffer + i;
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| 		void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA);
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| 		void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB);
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| 
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| 		callback->AddPair(userDataA, userDataB);
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| 		++i;
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| 
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| 		// Skip any duplicate pairs.
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| 		while (i < m_pairCount)
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| 		{
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| 			b2Pair* pair = m_pairBuffer + i;
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| 			if (pair->proxyIdA != primaryPair->proxyIdA || pair->proxyIdB != primaryPair->proxyIdB)
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| 			{
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| 				break;
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| 			}
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| 			++i;
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| 		}
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| 	}
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| 
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| 	// Try to keep the tree balanced.
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| 	//m_tree.Rebalance(4);
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| }
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| 
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| template <typename T>
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| inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const
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| {
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| 	m_tree.Query(callback, aabb);
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| }
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| 
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| template <typename T>
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| inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
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| {
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| 	m_tree.RayCast(callback, input);
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| }
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| 
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| inline void b2BroadPhase::ShiftOrigin(const b2Vec2& newOrigin)
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| {
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| 	m_tree.ShiftOrigin(newOrigin);
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| }
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| 
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| #endif
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