72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright (c) 2018-2019 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano-physics/helper.h>
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#include <kiwano-physics/Shape.h>
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namespace kiwano
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{
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namespace physics
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{
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class Body;
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// ¼Ð¾ß
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class Fixture
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{
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public:
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struct Property
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{
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float density; // ÃÜ¶È kg/m^2
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float friction; // Ħ²ÁϵÊý [0,1]
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float restitution; // µ¯ÐÔ [0,1]
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Property()
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: density(0.f)
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, friction(0.2f)
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, restitution(0.f)
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{
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}
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Property(float density, float friction, float restitution)
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: density(density)
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, friction(friction)
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, restitution(restitution)
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{
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}
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};
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Fixture();
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Fixture(b2Fixture* fixture);
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Fixture(Body* body, Shape* shape, Property const& prop);
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Shape GetShape() const;
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Fixture GetNext() const;
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b2Fixture* GetB2Fixture() { return fixture_; }
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const b2Fixture* GetB2Fixture() const { return fixture_; }
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void SetB2Fixture(b2Fixture* fixture) { fixture_ = fixture; }
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protected:
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b2Fixture* fixture_;
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};
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}
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}
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