Magic_Game/src/kiwano/2d/Transition.h

257 lines
5.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Stage.h>
#include <kiwano/render/Layer.h>
namespace kiwano
{
class Director;
class RenderContext;
KGE_DECLARE_SMART_PTR(Transition);
KGE_DECLARE_SMART_PTR(FadeTransition);
KGE_DECLARE_SMART_PTR(EmergeTransition);
KGE_DECLARE_SMART_PTR(BoxTransition);
KGE_DECLARE_SMART_PTR(MoveTransition);
KGE_DECLARE_SMART_PTR(RotationTransition);
/**
* \~chinese
* @brief 舞台过渡动画
*/
class KGE_API Transition : public ObjectBase
{
friend class Director;
public:
Transition();
virtual ~Transition();
/**
* \~chinese
* @brief 设置动画时长
*/
void SetDuration(Duration dt);
/**
* \~chinese
* @brief 场景过渡动画是否已结束
*/
bool IsDone();
protected:
/**
* \~chinese
* @brief 初始化场景过渡动画
* @param[in] prev 转出场景
* @param[in] next 转入场景
*/
virtual void Init(Stage* prev, Stage* next);
/**
* \~chinese
* @brief 更新过渡动画
* @param dt 距上一次更新的时间间隔
*/
virtual void Update(Duration dt);
/**
* \~chinese
* @brief 渲染过度动画
* @param[in] ctx 渲染上下文
*/
virtual void Render(RenderContext& ctx);
/**
* \~chinese
* @brief 停止动画
*/
virtual void Stop();
/**
* \~chinese
* @brief 重置动画
*/
virtual void Reset() {}
protected:
bool done_;
float process_;
Duration duration_;
Duration delta_;
Size window_size_;
StagePtr out_stage_;
StagePtr in_stage_;
Layer out_layer_;
Layer in_layer_;
};
/**
* \~chinese
* @brief 淡入淡出过渡动画
* @details 前一场景淡出动画结束后,后一场景淡入
*/
class FadeTransition : public Transition
{
public:
/**
* \~chinese
* @brief 创建淡入淡出过渡动画
* @param duration 动画时长
*/
FadeTransition(Duration duration);
FadeTransition();
protected:
void Update(Duration dt) override;
virtual void Init(Stage* prev, Stage* next) override;
};
/**
* \~chinese
* @brief 渐变过渡动画
* @details 前一场景淡出动画的同时,后一场景淡入
*/
class EmergeTransition : public Transition
{
public:
/**
* \~chinese
* @brief 创建渐变过渡动画
* @param duration 动画时长
*/
EmergeTransition(Duration duration);
EmergeTransition();
protected:
void Update(Duration dt) override;
virtual void Init(Stage* prev, Stage* next) override;
};
/**
* \~chinese
* @brief 盒状过渡动画
* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
*/
class BoxTransition : public Transition
{
public:
/**
* \~chinese
* @brief 创建盒状过渡动画
* @param duration 动画时长
*/
BoxTransition(Duration duration);
BoxTransition();
protected:
void Update(Duration dt) override;
virtual void Init(Stage* prev, Stage* next) override;
};
/**
* \~chinese
* @brief 位移过渡动画
* @details 两场景以位移的方式切换
*/
class MoveTransition : public Transition
{
public:
/**
* \~chinese
* @brief 位移方式
*/
enum class Type : int
{
Up, ///< 上移
Down, ///< 下移
Left, ///< 左移
Right ///< 右移
};
/**
* \~chinese
* @brief 创建位移过渡动画
* @param duration 动画时长
* @param type 位移方式
*/
MoveTransition(Duration duration, Type type);
MoveTransition();
protected:
void Update(Duration dt) override;
virtual void Init(Stage* prev, Stage* next) override;
void Reset() override;
private:
Type type_;
Point pos_delta_;
Point start_pos_;
};
/**
* \~chinese
* @brief 旋转过渡动画
* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
*/
class RotationTransition : public Transition
{
public:
/**
* \~chinese
* @brief 创建旋转过渡动画
* @param duration 动画时长
* @param rotation 旋转度数
*/
RotationTransition(Duration duration, float rotation = 360.0f);
RotationTransition();
protected:
void Update(Duration dt) override;
virtual void Init(Stage* prev, Stage* next) override;
void Reset() override;
private:
float rotation_;
};
inline void Transition::SetDuration(Duration dt)
{
duration_ = dt;
}
} // namespace kiwano