257 lines
5.2 KiB
C++
257 lines
5.2 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/Stage.h>
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#include <kiwano/render/Layer.h>
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namespace kiwano
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{
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class Director;
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class RenderContext;
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KGE_DECLARE_SMART_PTR(Transition);
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KGE_DECLARE_SMART_PTR(FadeTransition);
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KGE_DECLARE_SMART_PTR(EmergeTransition);
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KGE_DECLARE_SMART_PTR(BoxTransition);
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KGE_DECLARE_SMART_PTR(MoveTransition);
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KGE_DECLARE_SMART_PTR(RotationTransition);
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/**
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* \~chinese
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* @brief 舞台过渡动画
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*/
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class KGE_API Transition : public ObjectBase
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{
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friend class Director;
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public:
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Transition();
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virtual ~Transition();
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/**
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* \~chinese
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* @brief 设置动画时长
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*/
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void SetDuration(Duration dt);
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/**
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* \~chinese
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* @brief 场景过渡动画是否已结束
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*/
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bool IsDone();
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protected:
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/**
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* \~chinese
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* @brief 初始化场景过渡动画
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* @param[in] prev 转出场景
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* @param[in] next 转入场景
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*/
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virtual void Init(Stage* prev, Stage* next);
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/**
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* \~chinese
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* @brief 更新过渡动画
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* @param dt 距上一次更新的时间间隔
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*/
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virtual void Update(Duration dt);
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/**
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* \~chinese
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* @brief 渲染过度动画
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* @param[in] ctx 渲染上下文
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*/
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virtual void Render(RenderContext& ctx);
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/**
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* \~chinese
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* @brief 停止动画
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*/
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virtual void Stop();
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/**
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* \~chinese
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* @brief 重置动画
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*/
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virtual void Reset() {}
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protected:
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bool done_;
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float process_;
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Duration duration_;
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Duration delta_;
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Size window_size_;
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StagePtr out_stage_;
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StagePtr in_stage_;
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Layer out_layer_;
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Layer in_layer_;
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};
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/**
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* \~chinese
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* @brief 淡入淡出过渡动画
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* @details 前一场景淡出动画结束后,后一场景淡入
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*/
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class FadeTransition : public Transition
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{
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public:
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/**
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* \~chinese
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* @brief 创建淡入淡出过渡动画
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* @param duration 动画时长
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*/
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FadeTransition(Duration duration);
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FadeTransition();
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protected:
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void Update(Duration dt) override;
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virtual void Init(Stage* prev, Stage* next) override;
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};
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/**
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* \~chinese
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* @brief 渐变过渡动画
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* @details 前一场景淡出动画的同时,后一场景淡入
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*/
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class EmergeTransition : public Transition
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{
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public:
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/**
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* \~chinese
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* @brief 创建渐变过渡动画
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* @param duration 动画时长
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*/
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EmergeTransition(Duration duration);
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EmergeTransition();
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protected:
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void Update(Duration dt) override;
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virtual void Init(Stage* prev, Stage* next) override;
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};
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/**
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* \~chinese
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* @brief 盒状过渡动画
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* @details 前一场景以盒状收缩至消失,后一场景以盒状扩大
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*/
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class BoxTransition : public Transition
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{
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public:
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/**
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* \~chinese
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* @brief 创建盒状过渡动画
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* @param duration 动画时长
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*/
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BoxTransition(Duration duration);
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BoxTransition();
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protected:
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void Update(Duration dt) override;
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virtual void Init(Stage* prev, Stage* next) override;
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};
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/**
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* \~chinese
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* @brief 位移过渡动画
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* @details 两场景以位移的方式切换
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*/
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class MoveTransition : public Transition
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{
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public:
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/**
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* \~chinese
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* @brief 位移方式
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*/
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enum class Type : int
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{
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Up, ///< 上移
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Down, ///< 下移
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Left, ///< 左移
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Right ///< 右移
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};
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/**
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* \~chinese
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* @brief 创建位移过渡动画
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* @param duration 动画时长
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* @param type 位移方式
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*/
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MoveTransition(Duration duration, Type type);
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MoveTransition();
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protected:
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void Update(Duration dt) override;
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virtual void Init(Stage* prev, Stage* next) override;
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void Reset() override;
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private:
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Type type_;
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Point pos_delta_;
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Point start_pos_;
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};
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/**
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* \~chinese
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* @brief 旋转过渡动画
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* @details 前一场景以旋转方式收缩至消失,后一场景以旋转方式扩大
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*/
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class RotationTransition : public Transition
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{
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public:
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/**
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* \~chinese
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* @brief 创建旋转过渡动画
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* @param duration 动画时长
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* @param rotation 旋转度数
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*/
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RotationTransition(Duration duration, float rotation = 360.0f);
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RotationTransition();
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protected:
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void Update(Duration dt) override;
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virtual void Init(Stage* prev, Stage* next) override;
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void Reset() override;
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private:
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float rotation_;
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};
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inline void Transition::SetDuration(Duration dt)
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{
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duration_ = dt;
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}
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} // namespace kiwano
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