Magic_Game/core/Action/ActionFunc.cpp

23 lines
320 B
C++

#include "..\eactions.h"
e2d::ActionFunc::ActionFunc(Function func) :
m_Callback(func)
{
}
e2d::ActionFunc * e2d::ActionFunc::clone() const
{
return new ActionFunc(m_Callback);
}
void e2d::ActionFunc::_init()
{
// 执行函数对象的动作不需要初始化
}
void e2d::ActionFunc::_update()
{
m_Callback();
this->stop();
}