228 lines
4.5 KiB
C++
228 lines
4.5 KiB
C++
#include "..\emanagers.h"
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#include "..\enodes.h"
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#include "..\eshape.h"
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#include "..\etools.h"
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// 形状集合
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static std::vector<e2d::Shape*> s_vShapes;
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// 监听器容器
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static std::vector<e2d::CollisionListener*> s_vListeners;
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// 碰撞触发状态
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static bool s_bCollisionEnable = false;
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void e2d::CollisionManager::setEnable(bool bEnable)
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{
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s_bCollisionEnable = bEnable;
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}
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void e2d::CollisionManager::__update()
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{
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for (size_t i = 0; i < s_vListeners.size(); i++)
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{
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auto pListener = s_vListeners[i];
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// 更新监听器
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if (pListener->m_bClear)
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{
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pListener->release();
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s_vListeners.erase(s_vListeners.begin() + i);
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}
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else if (pListener->isRunning())
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{
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pListener->_update();
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}
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}
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}
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void e2d::CollisionManager::__updateShape(e2d::Shape * pActiveShape)
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{
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// 判断碰撞触发是否打开
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if (!s_bCollisionEnable)
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return;
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Node* pActiveNode = pActiveShape->m_pParentNode;
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if (pActiveNode)
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{
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// 获取节点所在场景
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Scene* pCurrentScene = pActiveNode->getParentScene();
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// 判断与其他形状的交集情况
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for (size_t i = 0; i < s_vShapes.size(); i++)
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{
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auto pPassiveShape = s_vShapes[i];
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// 判断两个形状是否是同一个对象
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if (pActiveShape == pPassiveShape)
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continue;
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// 获取被碰撞节点
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Node* pPassiveNode = pPassiveShape->m_pParentNode;
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// 判断两节点是否处于同一场景中
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if (pPassiveNode &&
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pPassiveNode->getParentScene() == pCurrentScene)
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{
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// 判断两物体是否是相互冲突的物体
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auto IsCollideWith = [](Node * active, unsigned int hash)
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{
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for (auto collider : active->m_vColliders)
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if (collider == hash)
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return true;
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return false;
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};
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if (IsCollideWith(pActiveNode, pPassiveNode->getHashName()))
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{
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// 判断两形状交集情况
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int relation = pActiveShape->getRelationWith(pPassiveShape);
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// 忽略 UNKNOWN 和 DISJOINT 情况
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if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
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{
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pActiveNode->onCollide(pPassiveNode, relation);
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pPassiveNode->onCollide(pActiveNode, pPassiveShape->getRelationWith(pActiveShape));
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pCurrentScene->onCollide(pActiveNode, pPassiveNode);
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CollisionManager::__update();
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}
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}
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}
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}
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}
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}
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void e2d::CollisionManager::__add(CollisionListener * pListener)
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{
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WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!");
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if (pListener)
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{
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auto findListener = [](CollisionListener * pListener) -> bool
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{
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for (const auto &l : s_vListeners)
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{
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if (pListener == l)
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{
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return true;
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}
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}
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return false;
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};
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bool bHasListener = findListener(pListener);
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WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!");
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if (!bHasListener)
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{
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pListener->retain();
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s_vListeners.push_back(pListener);
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}
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}
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}
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void e2d::CollisionManager::add(Function func, String name)
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{
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(new CollisionListener(func, name))->start();
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}
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void e2d::CollisionManager::start(String name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->start();
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}
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}
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}
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void e2d::CollisionManager::stop(String name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->stop();
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}
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}
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}
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void e2d::CollisionManager::clear(String name)
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{
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for (const auto & pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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pListener->stopAndClear();
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}
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}
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}
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void e2d::CollisionManager::startAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->start();
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}
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}
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void e2d::CollisionManager::stopAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->stop();
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}
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}
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void e2d::CollisionManager::clearAll()
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{
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for (const auto & pListener : s_vListeners)
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{
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pListener->stopAndClear();
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}
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}
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std::vector<e2d::CollisionListener*> e2d::CollisionManager::get(String name)
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{
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std::vector<CollisionListener*> vListeners;
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for (auto pListener : s_vListeners)
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{
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if (pListener->getName() == name)
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{
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vListeners.push_back(pListener);
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}
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}
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return std::move(vListeners);
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}
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std::vector<e2d::CollisionListener*> e2d::CollisionManager::getAll()
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{
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return s_vListeners;
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}
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void e2d::CollisionManager::__addShape(Shape * pShape)
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{
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if (pShape)
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{
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if (pShape->m_pParentNode)
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{
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WARN_IF(true, "CollisionManager::__add Failed! The shape is already added.");
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return;
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}
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pShape->retain();
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s_vShapes.push_back(pShape);
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}
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}
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void e2d::CollisionManager::__removeShape(Shape * pShape)
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{
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if (pShape)
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{
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for (size_t i = 0; i < s_vShapes.size(); i++)
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{
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if (s_vShapes[i] == pShape)
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{
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SafeRelease(&pShape);
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s_vShapes.erase(s_vShapes.begin() + i);
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return;
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}
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}
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}
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}
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