319 lines
6.4 KiB
C++
319 lines
6.4 KiB
C++
#include "..\enodes.h"
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e2d::ButtonToggle::ButtonToggle()
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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, m_pMouseoverOn(nullptr)
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, m_pSelectedOn(nullptr)
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, m_pDisabledOn(nullptr)
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, m_pNormalOff(nullptr)
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, m_pMouseoverOff(nullptr)
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, m_pSelectedOff(nullptr)
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, m_pDisabledOff(nullptr)
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{
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Function func)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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, m_pMouseoverOn(nullptr)
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, m_pSelectedOn(nullptr)
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, m_pDisabledOn(nullptr)
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, m_pNormalOff(nullptr)
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, m_pMouseoverOff(nullptr)
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, m_pSelectedOff(nullptr)
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, m_pDisabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, Function func)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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, m_pMouseoverOn(nullptr)
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, m_pSelectedOn(nullptr)
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, m_pDisabledOn(nullptr)
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, m_pNormalOff(nullptr)
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, m_pMouseoverOff(nullptr)
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, m_pSelectedOff(nullptr)
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, m_pDisabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Function func)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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, m_pMouseoverOn(nullptr)
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, m_pSelectedOn(nullptr)
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, m_pDisabledOn(nullptr)
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, m_pNormalOff(nullptr)
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, m_pMouseoverOff(nullptr)
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, m_pSelectedOff(nullptr)
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, m_pDisabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setMouseOver(toggleOnMouseOver);
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this->setMouseOverOff(toggleOffMouseOver);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setClickFunc(func);
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}
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e2d::ButtonToggle::ButtonToggle(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, Function func)
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: Button()
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, m_bState(true)
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, m_pNormalOn(nullptr)
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, m_pMouseoverOn(nullptr)
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, m_pSelectedOn(nullptr)
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, m_pDisabledOn(nullptr)
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, m_pNormalOff(nullptr)
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, m_pMouseoverOff(nullptr)
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, m_pSelectedOff(nullptr)
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, m_pDisabledOff(nullptr)
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{
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this->setNormal(toggleOnNormal);
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this->setNormalOff(toggleOffNormal);
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this->setMouseOver(toggleOnMouseOver);
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this->setMouseOverOff(toggleOffMouseOver);
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this->setSelected(toggleOnSelected);
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this->setSelectedOff(toggleOffSelected);
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this->setDisabled(toggleOnDisabled);
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this->setDisabledOff(toggleOffDisabled);
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this->setClickFunc(func);
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}
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bool e2d::ButtonToggle::getState() const
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{
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return m_bState;
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}
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void e2d::ButtonToggle::setState(bool bState)
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{
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if (m_bState != bState)
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{
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m_bState = bState;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setNormal(Node * normal)
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{
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if (normal != m_pNormalOn)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pNormalOn)
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{
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this->removeChild(m_pNormalOn);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (normal)
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{
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this->addChild(normal);
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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m_pNormalOn = normal;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setMouseOver(Node * mouseover)
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{
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if (mouseover != m_pMouseoverOn)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pMouseoverOn)
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{
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this->removeChild(m_pMouseoverOn);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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m_pMouseoverOn = mouseover;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setSelected(Node * selected)
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{
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if (selected != m_pSelectedOn)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pSelectedOn)
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{
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this->removeChild(m_pSelectedOn);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (selected)
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{
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this->addChild(selected);
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}
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m_pSelectedOn = selected;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setDisabled(Node * disabled)
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{
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if (disabled != m_pDisabledOn)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pDisabledOn)
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{
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this->removeChild(m_pDisabledOn);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (disabled)
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{
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this->addChild(disabled);
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}
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m_pDisabledOn = disabled;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setNormalOff(Node * normal)
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{
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if (normal != m_pNormalOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pNormalOff)
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{
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this->removeChild(m_pNormalOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (normal)
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{
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this->addChild(normal);
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}
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m_pNormalOff = normal;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setMouseOverOff(Node * mouseover)
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{
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if (mouseover != m_pMouseoverOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pMouseoverOff)
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{
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this->removeChild(m_pMouseoverOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (mouseover)
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{
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this->addChild(mouseover);
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}
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m_pMouseoverOff = mouseover;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setSelectedOff(Node * selected)
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{
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if (selected != m_pSelectedOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pSelectedOff)
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{
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this->removeChild(m_pSelectedOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (selected)
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{
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this->addChild(selected);
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}
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m_pSelectedOff = selected;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::setDisabledOff(Node * disabled)
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{
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if (disabled != m_pDisabledOff)
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{
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// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
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if (m_pDisabledOff)
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{
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this->removeChild(m_pDisabledOff);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
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if (disabled)
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{
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this->addChild(disabled);
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}
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m_pDisabledOff = disabled;
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_updateState();
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_updateVisiable();
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}
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}
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void e2d::ButtonToggle::_updateState()
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{
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if (m_bState)
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{
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m_pNormal = m_pNormalOn;
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m_pMouseover = m_pMouseoverOn;
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m_pSelected = m_pSelectedOn;
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m_pDisabled = m_pDisabledOn;
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if (m_pNormalOff) m_pNormalOff->setVisiable(false);
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if (m_pMouseoverOff) m_pMouseoverOff->setVisiable(false);
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if (m_pSelectedOff) m_pSelectedOff->setVisiable(false);
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if (m_pDisabledOff) m_pDisabledOff->setVisiable(false);
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}
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else
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{
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m_pNormal = m_pNormalOff;
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m_pMouseover = m_pMouseoverOff;
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m_pSelected = m_pSelectedOff;
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m_pDisabled = m_pDisabledOff;
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if (m_pNormalOn) m_pNormalOn->setVisiable(false);
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if (m_pMouseoverOn) m_pMouseoverOn->setVisiable(false);
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if (m_pSelectedOn) m_pSelectedOn->setVisiable(false);
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if (m_pDisabledOn) m_pDisabledOn->setVisiable(false);
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}
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}
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void e2d::ButtonToggle::_runCallback()
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{
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m_bState = !m_bState;
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_updateState();
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if (m_Callback)
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{
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m_Callback();
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}
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}
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