97 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dcomponent.h"
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| 
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| e2d::Menu::Menu()
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| 	: enabled_(true)
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| {
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| }
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| 
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| e2d::Menu::Menu(const std::vector<Button*>& buttons)
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| 	: enabled_(true)
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| {
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| 	for (const auto& button : buttons)
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| 	{
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| 		this->AddButton(button);
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| 	}
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| }
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| 
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| bool e2d::Menu::IsEnable() const
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| {
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| 	return enabled_;
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| }
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| 
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| size_t e2d::Menu::GetButtonCount() const
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| {
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| 	return buttons_.size();
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| }
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| 
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| void e2d::Menu::SetEnabled(bool enabled)
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| {
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| 	if (enabled_ != enabled)
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| 	{
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| 		enabled_ = enabled;
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| 
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| 		for (const auto& button : buttons_)
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| 		{
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| 			button->SetEnabled(enabled);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Menu::AddButton(Button * button)
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| {
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| 	if (button)
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| 	{
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| 		this->AddChild(button);
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| 		buttons_.push_back(button);
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| 		button->SetEnabled(enabled_);
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| 	}
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| }
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| 
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| bool e2d::Menu::RemoveButton(Button * button)
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| {
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| 	if (buttons_.empty())
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| 	{
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| 		return false;
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| 	}
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| 
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| 	this->RemoveChild(button);
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| 
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| 	if (button)
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| 	{
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| 		auto iter = std::find(buttons_.begin(), buttons_.end(), button);
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| 		if (iter != buttons_.end())
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| 		{
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| 			// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
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| 			button->SetEnabled(true);
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| 			buttons_.erase(iter);
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| 			return true;
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| 		}
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| 	}
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| 	return false;
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| }
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| 
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| const std::vector<e2d::Button*>& e2d::Menu::GetAllButtons() const
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| {
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| 	return buttons_;
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| }
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