68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dmodule.h"
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| 
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| 
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| e2d::Audio::Audio()
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| 	: x_audio2_(nullptr)
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| 	, mastering_voice_(nullptr)
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| {
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| 	ThrowIfFailed(
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| 		MFStartup(MF_VERSION)
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| 	);
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| 
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| 	ThrowIfFailed(
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| 		XAudio2Create(&x_audio2_)
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| 	);
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| 
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| 	ThrowIfFailed(
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| 		x_audio2_->CreateMasteringVoice(&mastering_voice_)
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| 	);
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| }
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| 
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| e2d::Audio::~Audio()
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| {
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| 	if (mastering_voice_)
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| 	{
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| 		mastering_voice_->DestroyVoice();
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| 		mastering_voice_ = nullptr;
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| 	}
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| 
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| 	SafeRelease(x_audio2_);
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| 
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| 	MFShutdown();
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| }
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| 
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| HRESULT e2d::Audio::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx)
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| {
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| 	return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO);
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| }
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| 
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| void e2d::Audio::Open()
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| {
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| 	x_audio2_->StartEngine();
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| }
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| 
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| void e2d::Audio::Close()
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| {
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| 	x_audio2_->StopEngine();
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| }
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