85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dutil.h"
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| #include <cmath>
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| 
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| 
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| e2d::Point::Point()
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| {
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| 	x = 0;
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| 	y = 0;
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| }
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| 
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| e2d::Point::Point(float x, float y)
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| {
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| 	this->x = x;
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| 	this->y = y;
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| }
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| 
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| e2d::Point::Point(const Point & other)
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| {
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| 	x = other.x;
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| 	y = other.y;
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| }
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| 
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| e2d::Point e2d::Point::operator+(const Point & p) const
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| {
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| 	return Point(x + p.x, y + p.y);
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| }
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| 
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| e2d::Point e2d::Point::operator-(const Point & p) const
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| {
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| 	return Point(x - p.x, y - p.y);
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| }
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| 
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| e2d::Point e2d::Point::operator*(float value) const
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| {
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| 	return Point(x * value, y * value);
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| }
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| 
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| e2d::Point e2d::Point::operator/(float value) const
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| {
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| 	return Point(x / value, y / value);
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| }
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| 
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| e2d::Point::operator e2d::Size() const
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| {
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| 	return Size(x, y);
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| }
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| 
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| float e2d::Point::Distance(const Point &p1, const Point &p2)
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| {
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| 	return sqrt(
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| 		(p1.x - p2.x) * (p1.x - p2.x) + 
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| 		(p1.y - p2.y) * (p1.y - p2.y)
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| 	);
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| }
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| 
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| e2d::Point e2d::Point::operator-() const
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| {
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| 	return Point(-x, -y);
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| }
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| 
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| bool e2d::Point::operator==(const Point & point) const
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| {
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| 	return (x == point.x) && (y == point.y);
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| }
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