| .. |
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Action.cpp
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修复错误保留Action对象指针的BUG
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2018-05-27 01:29:10 +08:00 |
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Animate.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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Animation.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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CallFunc.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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Delay.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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FiniteTimeAction.cpp
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命名规则修改
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2018-05-22 22:29:42 +08:00 |
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JumpBy.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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JumpTo.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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Loop.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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MoveBy.cpp
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修复MoveBy动作的问题
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2018-05-29 22:12:01 +08:00 |
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MoveTo.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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OpacityBy.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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OpacityTo.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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RotateBy.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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RotateTo.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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ScaleBy.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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ScaleTo.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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Sequence.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |
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Spawn.cpp
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GC::create改为全局函数,并支持VS2012
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2018-05-24 22:06:14 +08:00 |