Magic_Game/core/Tool/File.cpp

302 lines
6.0 KiB
C++

#include "..\e2dtool.h"
#include <shobjidl.h>
std::list<e2d::String> e2d::File::_searchPaths;
e2d::File::File()
: _fileName()
, _attributes(0)
{
}
e2d::File::File(const String & fileName)
: _fileName(fileName)
, _attributes(0)
{
this->open(fileName);
}
e2d::File::~File()
{
}
bool e2d::File::open(const String & fileName)
{
auto FindFile = [=](const String & path) -> bool
{
if (::_waccess((const wchar_t*)path, 0) == 0)
{
_attributes = ::GetFileAttributes((LPCTSTR)path);
return true;
}
return false;
};
if (FindFile(fileName))
{
_fileName = fileName;
return true;
}
else
{
for (const auto& resPath : _searchPaths)
{
if (FindFile(resPath + fileName))
{
_fileName = resPath + fileName;
return true;
}
}
}
return false;
}
bool e2d::File::exists() const
{
return ::_waccess((const wchar_t*)_fileName, 0) == 0;
}
bool e2d::File::isFolder() const
{
return (_attributes & FILE_ATTRIBUTE_DIRECTORY) != 0;
}
const e2d::String& e2d::File::getPath() const
{
return _fileName;
}
e2d::String e2d::File::getExtension() const
{
String fileExtension;
// 找到文件名中的最后一个 '.' 的位置
size_t pos = std::wstring(_fileName).find_last_of(L'.');
// 判断 pos 是否是有效位置
if (pos != std::wstring::npos)
{
// 截取扩展名
fileExtension = _fileName.subtract(static_cast<int>(pos));
// 转换为小写字母
fileExtension = fileExtension.toLower();
}
return std::move(fileExtension);
}
bool e2d::File::del()
{
if (::DeleteFile((LPCWSTR)_fileName))
return true;
return false;
}
e2d::File e2d::File::extract(int resNameId, const String & resType, const String& destFileName)
{
String destFilePath = Path::getTempPath() + destFileName;
// 创建文件
HANDLE hFile = ::CreateFile((LPCWSTR)destFilePath, GENERIC_WRITE, NULL, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_TEMPORARY, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return std::move(File());
// 查找资源文件中、加载资源到内存、得到资源大小
HRSRC hRes = ::FindResource(NULL, MAKEINTRESOURCE(resNameId), (LPCWSTR)resType);
HGLOBAL hMem = ::LoadResource(NULL, hRes);
DWORD dwSize = ::SizeofResource(NULL, hRes);
if (hRes && hMem && dwSize)
{
// 写入文件
DWORD dwWrite = 0;
::WriteFile(hFile, hMem, dwSize, &dwWrite, NULL);
::CloseHandle(hFile);
return File(destFilePath);
}
else
{
::CloseHandle(hFile);
::DeleteFile((LPCWSTR)destFilePath);
return std::move(File());
}
}
void e2d::File::addSearchPath(const String & path)
{
String tmp = path;
tmp.replace(L"/", L"\\");
if (tmp[tmp.length() - 1] != L'\\')
{
tmp << L"\\";
}
auto iter = std::find(_searchPaths.cbegin(), _searchPaths.cend(), tmp);
if (iter == _searchPaths.cend())
{
_searchPaths.push_front(path);
}
}
bool e2d::File::createFolder(const String & dirPath)
{
if (dirPath.isEmpty() || dirPath.length() >= MAX_PATH)
return false;
wchar_t tmpDirPath[_MAX_PATH] = { 0 };
int length = dirPath.length();
for (int i = 0; i < length; ++i)
{
tmpDirPath[i] = dirPath.at(i);
if (tmpDirPath[i] == L'\\' || tmpDirPath[i] == L'/' || i == (length - 1))
{
if (::_waccess(tmpDirPath, 0) != 0)
{
if (::_wmkdir(tmpDirPath) != 0)
{
return false;
}
}
}
}
return true;
}
e2d::File e2d::File::showOpenDialog(const String & title, const String & filter)
{
String filePath;
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
if (SUCCEEDED(hr))
{
IFileOpenDialog *pFileOpen;
hr = ::CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_ALL,
IID_IFileOpenDialog, reinterpret_cast<void**>(&pFileOpen));
if (SUCCEEDED(hr))
{
if (!title.isEmpty())
{
pFileOpen->SetTitle(LPCWSTR(title));
}
if (!filter.isEmpty())
{
COMDLG_FILTERSPEC rgSpec[] =
{
{ L"", LPCWSTR(filter) }
};
pFileOpen->SetFileTypes(1, rgSpec);
}
else
{
COMDLG_FILTERSPEC rgSpec[] =
{
{ L"所有文件", L"*.*" }
};
pFileOpen->SetFileTypes(1, rgSpec);
}
Game::getInstance()->pause();
{
HWND hWnd = Window::getInstance()->getHWnd();
hr = pFileOpen->Show(hWnd);
}
Game::getInstance()->resume();
if (SUCCEEDED(hr))
{
IShellItem *pItem;
hr = pFileOpen->GetResult(&pItem);
if (SUCCEEDED(hr))
{
PWSTR pszFilePath;
hr = pItem->GetDisplayName(SIGDN_FILESYSPATH, &pszFilePath);
if (SUCCEEDED(hr))
{
filePath = pszFilePath;
::CoTaskMemFree(pszFilePath);
}
pItem->Release();
}
}
pFileOpen->Release();
}
::CoUninitialize();
}
return std::move(File(filePath));
}
e2d::File e2d::File::showSaveDialog(const String & title, const String& defFile, const String & defExt)
{
String filePath;
HRESULT hr = ::CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
if (SUCCEEDED(hr))
{
IFileSaveDialog *pFileSave;
hr = ::CoCreateInstance(CLSID_FileSaveDialog, NULL, CLSCTX_ALL,
IID_IFileSaveDialog, reinterpret_cast<void**>(&pFileSave));
if (SUCCEEDED(hr))
{
if (!title.isEmpty())
{
pFileSave->SetTitle(LPCWSTR(title));
}
if (!defFile.isEmpty())
{
pFileSave->SetFileName(LPCWSTR(defFile));
}
if (!defExt.isEmpty())
{
pFileSave->SetDefaultExtension(LPCWSTR(defExt));
String spec = L"*." + defExt;
COMDLG_FILTERSPEC rgSpec[] =
{
{ L"", LPCWSTR(spec) }
};
pFileSave->SetFileTypes(1, rgSpec);
}
else
{
COMDLG_FILTERSPEC rgSpec[] =
{
{ L"所有文件", L"*.*" }
};
pFileSave->SetFileTypes(1, rgSpec);
}
Game::getInstance()->pause();
{
HWND hWnd = Window::getInstance()->getHWnd();
hr = pFileSave->Show(hWnd);
}
Game::getInstance()->resume();
if (SUCCEEDED(hr))
{
IShellItem *pItem;
hr = pFileSave->GetResult(&pItem);
if (SUCCEEDED(hr))
{
PWSTR pszFilePath;
hr = pItem->GetDisplayName(SIGDN_FILESYSPATH, &pszFilePath);
if (SUCCEEDED(hr))
{
filePath = pszFilePath;
::CoTaskMemFree(pszFilePath);
}
pItem->Release();
}
}
pFileSave->Release();
}
::CoUninitialize();
}
return std::move(File(filePath));
}