Magic_Game/core/Manager/MusicManager.cpp

125 lines
2.1 KiB
C++

#include "..\emanagers.h"
#include "..\etools.h"
#include <map>
static IXAudio2 * s_pXAudio2 = nullptr;
static IXAudio2MasteringVoice * s_pMasteringVoice = nullptr;
typedef std::pair<UINT, e2d::Music *> MusicPair;
typedef std::map<UINT, e2d::Music *> MusicList;
static MusicList& getMusicList()
{
static MusicList s_List;
return s_List;
}
bool e2d::MusicManager::add(const String & strFilePath)
{
Music * pPlayer = get(strFilePath);
if (pPlayer)
{
return true;
}
else
{
UINT nRet = strFilePath.getHashCode();
pPlayer = new Music();
if (pPlayer->_open(strFilePath))
{
getMusicList().insert(MusicPair(nRet, pPlayer));
return true;
}
else
{
delete pPlayer;
return false;
}
}
}
e2d::Music * e2d::MusicManager::get(const String & strFilePath)
{
if (strFilePath.isEmpty())
return nullptr;
UINT nRet = strFilePath.getHashCode();
if (getMusicList().end() != getMusicList().find(nRet))
return getMusicList()[nRet];
return nullptr;
}
void e2d::MusicManager::pauseAllMusics()
{
for (auto iter : getMusicList())
{
iter.second->pause();
}
}
void e2d::MusicManager::resumeAllMusics()
{
for (auto iter : getMusicList())
{
iter.second->resume();
}
}
void e2d::MusicManager::stopAllMusics()
{
for (auto iter : getMusicList())
{
iter.second->stop();
}
}
IXAudio2 * e2d::MusicManager::getIXAudio2()
{
return s_pXAudio2;
}
IXAudio2MasteringVoice * e2d::MusicManager::getIXAudio2MasteringVoice()
{
return s_pMasteringVoice;
}
bool e2d::MusicManager::__init()
{
HRESULT hr;
if (FAILED(hr = XAudio2Create(&s_pXAudio2, 0)))
{
WARN_IF(true, "Failed to init XAudio2 engine");
return false;
}
if (FAILED(hr = s_pXAudio2->CreateMasteringVoice(&s_pMasteringVoice)))
{
WARN_IF(true, "Failed creating mastering voice");
SafeReleaseInterface(&s_pXAudio2);
return false;
}
return true;
}
void e2d::MusicManager::__uninit()
{
for (auto iter : getMusicList())
{
iter.second->_close();
delete iter.second;
}
getMusicList().clear();
if (s_pMasteringVoice)
{
s_pMasteringVoice->DestroyVoice();
}
SafeReleaseInterface(&s_pXAudio2);
}