812 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			812 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "ebase.h"
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| 
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| namespace e2d 
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| {
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| 
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| 
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| class Action;
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| class Shape;
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| class Transition;
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| 
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| class Node :
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| 	public Obj
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| {
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| 	friend Scene;
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| 	friend Shape;
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| 	friend Transition;
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| 
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| public:
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| 	Node();
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| 
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| 	virtual ~Node();
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| 
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| 	// 进入场景时执行
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| 	virtual void onEnter() {}
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| 
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| 	// 离开场景时执行
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| 	virtual void onExit() {}
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| 
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| 	// 更新节点
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| 	virtual void onUpdate() {}
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| 
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| 	// 固定地更新(游戏暂停时仍然运行)
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| 	virtual void onFixedUpdate() {}
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| 
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| 	// 渲染节点
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| 	virtual void onRender() {}
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| 
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| 	// 碰撞处理
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| 	virtual void onCollide(
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| 		Node* pCollisionNode,	/* 发生碰撞的节点 */
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| 		int nRelation			/* 碰撞关系,取值为 ERelation::VALUE 中的一种 */
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| 	) {}
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| 
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| 	// 节点被销毁时的处理
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| 	virtual void onDestroy() {}
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| 
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| 	// 获取节点显示状态
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| 	virtual bool isVisiable() const;
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| 
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| 	// 判断点是否在节点内
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| 	virtual bool isPointIn(
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| 		Point point
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| 	);
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| 
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| 	// 获取节点名称
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| 	virtual String getName() const;
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| 
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| 	// 获取节点绘图顺序
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| 	virtual int getOrder() const;
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| 
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| 	// 获取节点横坐标
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| 	virtual double getPosX() const;
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| 
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| 	// 获取节点纵坐标
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| 	virtual double getPosY() const;
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| 
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| 	// 获取节点坐标
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| 	virtual Point getPos() const;
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| 
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| 	// 获取节点宽度
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| 	virtual double getWidth() const;
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| 
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| 	// 获取节点高度
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| 	virtual double getHeight() const;
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| 
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| 	// 获取节点宽度(不考虑缩放)
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| 	virtual double getRealWidth() const;
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| 
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| 	// 获取节点高度(不考虑缩放)
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| 	virtual double getRealHeight() const;
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| 
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| 	// 获取节点大小(不考虑缩放)
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| 	virtual Size getRealSize() const;
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| 
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| 	// 获取节点的中心点
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| 	virtual double getPivotX() const;
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| 
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| 	// 获取节点的中心点
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| 	virtual double getPivotY() const;
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| 
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| 	// 获取节点大小
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| 	virtual Size getSize() const;
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| 
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| 	// 获取节点横向缩放比例
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| 	virtual double getScaleX() const;
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| 
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| 	// 获取节点纵向缩放比例
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| 	virtual double getScaleY() const;
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| 
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| 	// 获取节点横向倾斜角度
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| 	virtual double getSkewX() const;
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| 
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| 	// 获取节点纵向倾斜角度
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| 	virtual double getSkewY() const;
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| 
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| 	// 获取节点旋转角度
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| 	virtual double getRotation() const;
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| 
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| 	// 获取节点透明度
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| 	virtual double getOpacity() const;
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| 
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| 	// 获取节点形状
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| 	virtual Shape * getShape() const;
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| 
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| 	// 获取父节点
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| 	virtual Node * getParent() const;
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| 
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| 	// 获取节点所在场景
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| 	virtual Scene * getParentScene() const;
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| 
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| 	// 获取名称相同的子节点
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| 	virtual Node * getChild(
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| 		const String & name
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| 	);
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| 
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| 	// 获取所有名称相同的子节点
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| 	virtual std::vector<Node*> getChildren(
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| 		const String & name
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| 	);
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| 
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| 	// 获取所有子节点
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| 	virtual std::vector<Node*> &getChildren();
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| 
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| 	// 获取子节点数量
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| 	virtual int getChildrenCount() const;
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| 
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| 	// 移除子节点
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| 	virtual bool removeChild(
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| 		Node * child
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| 	);
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| 
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| 	// 移除所有名称相同的子节点
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| 	virtual void removeChildren(
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| 		const String & childName
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| 	);
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| 
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| 	// 从父节点移除
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| 	virtual void removeFromParent();
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| 
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| 	// 移除所有节点
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| 	virtual void clearAllChildren();
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| 
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| 	// 设置节点是否显示
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| 	virtual void setVisiable(
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| 		bool value
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| 	);
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| 
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| 	// 开启或禁用 onUpdate 函数
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| 	virtual void setAutoUpdate(
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| 		bool bAutoUpdate
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| 	);
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| 
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| 	// 设置节点名称
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| 	virtual void setName(
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| 		const String & name
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| 	);
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| 
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| 	// 设置节点横坐标
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| 	virtual void setPosX(
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| 		double x
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| 	);
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| 
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| 	// 设置节点纵坐标
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| 	virtual void setPosY(
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| 		double y
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| 	);
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| 
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| 	// 设置节点坐标
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| 	virtual void setPos(
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| 		const Point & point
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| 	);
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| 
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| 	// 设置节点坐标
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| 	virtual void setPos(
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| 		double x,
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| 		double y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePosX(
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| 		double x
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePosY(
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| 		double y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePos(
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| 		double x,
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| 		double y
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| 	);
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| 
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| 	// 移动节点
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| 	virtual void movePos(
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| 		const Vector & v
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| 	);
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| 
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| 	// 设置节点绘图顺序
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| 	// 默认为 0
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| 	virtual void setOrder(
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| 		int order
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| 	);
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| 
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| 	// 设置横向缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScaleX(
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| 		double scaleX
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| 	);
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| 
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| 	// 设置纵向缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScaleY(
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| 		double scaleY
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| 	);
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| 
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| 	// 设置缩放比例
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| 	// 默认为 (1.0f, 1.0f)
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| 	virtual void setScale(
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| 		double scaleX,
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| 		double scaleY
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| 	);
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| 
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| 	// 设置缩放比例
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| 	// 默认为 1.0f
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| 	virtual void setScale(
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| 		double scale
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| 	);
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| 
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| 	// 设置横向倾斜角度
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| 	// 默认为 0
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| 	virtual void setSkewX(
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| 		double angleX
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| 	);
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| 
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| 	// 设置纵向倾斜角度
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| 	// 默认为 0
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| 	virtual void setSkewY(
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| 		double angleY
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| 	);
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| 
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| 	// 设置倾斜角度
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| 	// 默认为 (0, 0)
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| 	virtual void setSkew(
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| 		double angleX,
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| 		double angleY
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| 	);
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| 
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| 	// 设置旋转角度
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| 	// 默认为 0
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| 	virtual void setRotation(
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| 		double rotation
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| 	);
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| 
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| 	// 设置透明度
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| 	// 默认为 1.0f, 范围 [0, 1]
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| 	virtual void setOpacity(
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| 		double opacity
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| 	);
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| 
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| 	// 设置中心点的横向位置
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| 	// 默认为 0, 范围 [0, 1]
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| 	virtual void setPivotX(
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| 		double pivotX
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| 	);
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| 
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| 	// 设置中心点的纵向位置
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| 	// 默认为 0, 范围 [0, 1]
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| 	virtual void setPivotY(
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| 		double pivotY
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| 	);
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| 
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| 	// 设置中心点位置
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| 	// 默认为 (0, 0), 范围 [0, 1]
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| 	virtual void setPivot(
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| 		double pivotX,
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| 		double pivotY
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| 	);
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| 
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| 	// 修改节点宽度
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| 	void setWidth(
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| 		double width
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| 	);
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| 
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| 	// 修改节点高度
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| 	void setHeight(
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| 		double height
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| 	);
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| 
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| 	// 修改节点大小
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| 	void setSize(
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| 		double width,
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| 		double height
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| 	);
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| 
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| 	// 修改节点大小
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| 	void setSize(
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| 		Size size
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| 	);
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| 
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| 	// 设置节点形状
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| 	virtual void setShape(
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| 		Shape * pShape
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| 	);
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| 
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| 	// 添加子节点
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| 	virtual void addChild(
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| 		Node * child,
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| 		int order = 0
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| 	);
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| 
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| 	// 执行动画
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| 	virtual void runAction(
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| 		Action * action
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| 	);
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| 
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| 	// 继续动画
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| 	virtual void resumeAction(
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| 		Action * action
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| 	);
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| 
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| 	// 暂停动画
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| 	virtual void pauseAction(
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| 		Action * action
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| 	);
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| 
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| 	// 停止动画
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| 	virtual void stopAction(
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| 		Action * action
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| 	);
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| 
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| 	// 继续所有暂停动画
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| 	virtual void resumeAllActions();
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| 
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| 	// 暂停所有动画
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| 	virtual void pauseAllActions();
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| 
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| 	// 停止所有动画
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| 	virtual void stopAllActions();
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| 
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| 	// 修改节点的默认中心点位置
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| 	static void setDefaultPiovt(
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| 		double defaultPiovtX,
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| 		double defaultPiovtY
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| 	);
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| 
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| protected:
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| 	// 更新节点
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| 	void _update();
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| 
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| 	// 渲染节点
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| 	void _render();
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| 
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| 	// 渲染图形
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| 	void _drawShape();
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| 
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| 	// 节点被添加到场景时的执行程序
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| 	void _onEnter();
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| 
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| 	// 节点从场景中消失时的执行程序
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| 	void _onExit();
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| 
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| 	// 设置节点所在场景
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| 	void _setParentScene(
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| 		Scene * scene
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| 	);
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| 
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| 	// 对自身进行二维矩阵变换
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| 	void _updateTransform();
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| 
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| 	// 更新所有子节点矩阵
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| 	void _updateChildrenTransform();
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| 
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| 	// 更新所有子节点透明度
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| 	void _updateChildrenOpacity();
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| 
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| 	// 更新节点二维矩阵
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| 	static void _updateTransform(Node * node);
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| 
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| 	// 更新节点透明度
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| 	static void _updateOpacity(Node * node);
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| 
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| protected:
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| 	String		m_sName;
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| 	unsigned	m_nHashName;
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| 	float		m_fPosX;
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| 	float		m_fPosY;
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| 	float		m_fWidth;
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| 	float		m_fHeight;
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| 	float		m_fScaleX;
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| 	float		m_fScaleY;
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| 	float		m_fRotation;
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| 	float		m_fSkewAngleX;
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| 	float		m_fSkewAngleY;
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| 	float		m_fDisplayOpacity;
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| 	float		m_fRealOpacity;
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| 	float		m_fPivotX;
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| 	float		m_fPivotY;
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| 	int			m_nOrder;
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| 	bool		m_bVisiable;
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| 	bool		m_bAutoUpdate;
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| 	bool		m_bDisplayedInScene;
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| 	bool		m_bSortChildrenNeeded;
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| 	bool		m_bTransformNeeded;
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| 	Shape *	m_pShape;
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| 	Scene *		m_pParentScene;
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| 	Node *		m_pParent;
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| 	D2D1::Matrix3x2F	m_MatriInitial;
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| 	D2D1::Matrix3x2F	m_MatriFinal;
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| 	std::vector<Node*>	m_vChildren;
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| };
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| 
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| 
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| class Sprite :
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| 	public Node
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| {
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| public:
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| 	// 创建一个空精灵
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| 	Sprite();
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| 
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| 	// 从 EImage 对象创建精灵
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| 	Sprite(
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| 		Image * image
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| 	);
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| 
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| 	// 从文件图片创建精灵
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| 	Sprite(
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| 		const String & imageFileName
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| 	);
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| 
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| 	// 从文件图片创建精灵并裁剪
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| 	Sprite(
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| 		const String & imageFileName,
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| 		double x,
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| 		double y,
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| 		double width,
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| 		double height
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| 	);
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| 
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| 	virtual ~Sprite();
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| 	
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| 	// 加载精灵图片
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| 	virtual void loadFrom(
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| 		Image * texture
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| 	);
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| 
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| 	// 从本地文件加载图片
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| 	virtual void loadFrom(
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| 		const String & imageFileName
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| 	);
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| 
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| 	// 裁剪图片
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| 	virtual void clip(
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| 		double x,
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| 		double y,
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| 		double width,
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| 		double height
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| 	);
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| 
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| 	// 获取 EImage 对象
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| 	virtual Image * getImage() const;
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| 
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| 	// 渲染精灵
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| 	virtual void onRender() override;
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| 
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| protected:
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| 	Image * m_pImage;
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| };
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| 
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| 
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| class Text :
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| 	public Node
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| {
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| public:
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| 	Text();
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| 
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| 	Text(
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| 		const String & text	/* 文字内容 */
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| 	);
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| 
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| 	Text(
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| 		Font * font			/* 字体样式 */
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| 	);
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| 
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| 	Text(
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| 		const String & text,/* 文字内容 */
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| 		Font * font			/* 字体样式 */
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| 	);
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| 
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| 	Text(
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| 		const String & text,					/* 文字内容*/
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| 		String fontFamily,						/* 字体 */
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| 		double fontSize = 22,					/* 字号 */
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| 		UINT32 color = Color::WHITE,			/* 颜色 */
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| 		UINT32 fontWeight = FontWeight::REGULAR,/* 粗细值 */
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| 		bool italic = false						/* 斜体 */
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| 	);
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| 
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| 	virtual ~Text();
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| 
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| 	// 获取文本
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| 	String getText() const;
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| 
 | ||
| 	// 获取文本宽度
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| 	virtual double getWidth() const override;
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| 
 | ||
| 	// 获取文本宽度(不考虑缩放)
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| 	virtual double getRealWidth() const override;
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| 
 | ||
| 	// 获取字体
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| 	Font * getFont() const;
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| 
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| 	// 设置文本
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| 	void setText(
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| 		const String & text
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| 	);
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| 
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| 	// 设置字体
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| 	void setFont(
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| 		Font * pFont
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| 	);
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| 
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| 	// 设置文字自动换行
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| 	void setWordWrappingEnable(
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| 		bool bEnable
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| 	);
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| 
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| 	// 设置文字换行宽度(WordWrapping 打开时生效)
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| 	void setWordWrappingWidth(
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| 		double fWordWrapWidth
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| 	);
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| 
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| 	// 渲染文字
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| 	virtual void onRender() override;
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| 
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| protected:
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| 	// 创建文字布局
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| 	void _initTextLayout();
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| 
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| protected:
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| 	String	m_sText;
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| 	bool	m_bWordWrapping;
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| 	float	m_fWordWrappingWidth;
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| 	Font * m_pFont;
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| };
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| 
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| 
 | ||
| class Button :
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| 	public Node
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| {
 | ||
| public:
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| 	// 创建一个空按钮
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| 	Button();
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| 
 | ||
| 	// 创建按钮
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| 	Button(
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| 		Node * normal,		/* 普通状态 */
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| 		const ButtonCallback & callback = nullptr
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| 	);
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| 
 | ||
| 	// 创建按钮
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| 	Button(
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| 		Node * normal,		/* 普通状态 */
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| 		Node * selected,	/* 鼠标按下状态 */
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| 		const ButtonCallback & callback = nullptr
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| 	);
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| 
 | ||
| 	// 创建按钮
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| 	Button(
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| 		Node * normal,		/* 普通状态 */
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| 		Node * mouseover,	/* 鼠标移入状态 */
 | ||
| 		Node * selected,	/* 鼠标按下状态 */
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建按钮
 | ||
| 	Button(
 | ||
| 		Node * normal,		/* 普通状态 */
 | ||
| 		Node * mouseover,	/* 鼠标移入状态 */
 | ||
| 		Node * selected,	/* 鼠标移入状态 */
 | ||
| 		Node * disabled,	/* 按钮禁用状态 */
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取按钮状态是启用还是禁用
 | ||
| 	bool isEnable() const;
 | ||
| 
 | ||
| 	// 设置按钮启用或禁用
 | ||
| 	void setEnable(
 | ||
| 		bool bEnable
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置一般情况下显示的按钮
 | ||
| 	virtual void setNormal(
 | ||
| 		Node * normal
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置鼠标移入按钮时显示的按钮
 | ||
| 	virtual void setMouseOver(
 | ||
| 		Node * mouseover
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置鼠标选中按钮时显示的按钮
 | ||
| 	virtual void setSelected(
 | ||
| 		Node * selected
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮被禁用时显示的按钮
 | ||
| 	virtual void setDisabled(
 | ||
| 		Node * disabled
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置回调函数
 | ||
| 	void setCallback(
 | ||
| 		const ButtonCallback & callback
 | ||
| 	);
 | ||
| 
 | ||
| 	// 更新按钮状态
 | ||
| 	virtual void onFixedUpdate() override;
 | ||
| 
 | ||
| protected:
 | ||
| 	enum BTN_STATE { NORMAL, MOUSEOVER, SELECTED };
 | ||
| 
 | ||
| 	// 设置按钮状态
 | ||
| 	virtual void _setState(BTN_STATE state);
 | ||
| 
 | ||
| 	// 刷新按钮显示
 | ||
| 	virtual void _updateVisiable();
 | ||
| 
 | ||
| 	// 执行按钮回调函数
 | ||
| 	virtual void _runCallback();
 | ||
| 
 | ||
| protected:
 | ||
| 	Node *			m_pNormal;
 | ||
| 	Node *			m_pMouseover;
 | ||
| 	Node *			m_pSelected;
 | ||
| 	Node *			m_pDisabled;
 | ||
| 	bool			m_bEnable;
 | ||
| 	bool			m_bIsSelected;
 | ||
| 	BTN_STATE		m_eBtnState;
 | ||
| 	ButtonCallback	m_Callback;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class ButtonToggle :
 | ||
| 	public Button
 | ||
| {
 | ||
| public:
 | ||
| 	// 创建一个空的开关按钮
 | ||
| 	ButtonToggle();
 | ||
| 
 | ||
| 	// 创建开关按钮
 | ||
| 	ButtonToggle(
 | ||
| 		Node * onNormal,
 | ||
| 		Node * offNormal,
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建开关按钮
 | ||
| 	ButtonToggle(
 | ||
| 		Node * onNormal,
 | ||
| 		Node * offNormal,
 | ||
| 		Node * onSelected,
 | ||
| 		Node * offSelected,
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建开关按钮
 | ||
| 	ButtonToggle(
 | ||
| 		Node * onNormal,
 | ||
| 		Node * offNormal,
 | ||
| 		Node * onMouseOver,
 | ||
| 		Node * offMouseOver,
 | ||
| 		Node * onSelected,
 | ||
| 		Node * offSelected,
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 创建开关按钮
 | ||
| 	ButtonToggle(
 | ||
| 		Node * onNormal,
 | ||
| 		Node * offNormal,
 | ||
| 		Node * onMouseOver,
 | ||
| 		Node * offMouseOver,
 | ||
| 		Node * onSelected,
 | ||
| 		Node * offSelected,
 | ||
| 		Node * onDisabled,
 | ||
| 		Node * offDisabled,
 | ||
| 		const ButtonCallback & callback = nullptr
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取开关状态(打开或关闭)
 | ||
| 	bool getState() const;
 | ||
| 
 | ||
| 	// 设置开关按钮的状态(打开或关闭)
 | ||
| 	void setState(
 | ||
| 		bool bState
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮打开状态下显示的按钮
 | ||
| 	virtual void setNormal(
 | ||
| 		Node * normal
 | ||
| 	) override;
 | ||
| 
 | ||
| 	// 设置按钮打开状态下,鼠标移入按钮时显示的按钮
 | ||
| 	virtual void setMouseOver(
 | ||
| 		Node * mouseover
 | ||
| 	) override;
 | ||
| 
 | ||
| 	// 设置按钮打开状态下,鼠标选中按钮时显示的按钮
 | ||
| 	virtual void setSelected(
 | ||
| 		Node * selected
 | ||
| 	) override;
 | ||
| 
 | ||
| 	// 设置按钮打开状态下,被禁用时显示的按钮
 | ||
| 	virtual void setDisabled(
 | ||
| 		Node * disabled
 | ||
| 	) override;
 | ||
| 
 | ||
| 	// 设置按钮关闭状态下显示的按钮
 | ||
| 	void setNormalOff(
 | ||
| 		Node * normal
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮关闭状态下,鼠标移入按钮时显示的按钮
 | ||
| 	void setMouseOverOff(
 | ||
| 		Node * mouseover
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮关闭状态下,鼠标选中按钮时显示的按钮
 | ||
| 	void setSelectedOff(
 | ||
| 		Node * selected
 | ||
| 	);
 | ||
| 
 | ||
| 	// 设置按钮关闭状态下,按钮被禁用时显示的按钮
 | ||
| 	void setDisabledOff(
 | ||
| 		Node * disabled
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	// 刷新按钮开关
 | ||
| 	virtual void _updateState();
 | ||
| 
 | ||
| 	// 执行按钮回调函数
 | ||
| 	virtual void _runCallback() override;
 | ||
| 
 | ||
| protected:
 | ||
| 	Node * m_pNormalOn;
 | ||
| 	Node * m_pNormalOff;
 | ||
| 	Node * m_pMouseoverOn;
 | ||
| 	Node * m_pMouseoverOff;
 | ||
| 	Node * m_pSelectedOn;
 | ||
| 	Node * m_pSelectedOff;
 | ||
| 	Node * m_pDisabledOn;
 | ||
| 	Node * m_pDisabledOff;
 | ||
| 	bool	m_bState;
 | ||
| };
 | ||
| 
 | ||
| 
 | ||
| class Menu :
 | ||
| 	public Node
 | ||
| {
 | ||
| public:
 | ||
| 	// 创建空菜单
 | ||
| 	Menu();
 | ||
| 
 | ||
| 	// 创建菜单
 | ||
| 	Menu(
 | ||
| 		int number,			/* 菜单中按钮的数量 */
 | ||
| 		Button * button1,	/* 第一个按钮 */
 | ||
| 		...
 | ||
| 	);
 | ||
| 
 | ||
| 	// 获取菜单是否禁用
 | ||
| 	bool isEnable() const;
 | ||
| 
 | ||
| 	// 获取菜单中的按钮数量
 | ||
| 	size_t getButtonCount() const;
 | ||
| 
 | ||
| 	// 设置菜单启用或禁用
 | ||
| 	void setEnable(
 | ||
| 		bool enable
 | ||
| 	);
 | ||
| 
 | ||
| 	// 添加按钮
 | ||
| 	void addButton(
 | ||
| 		Button * button
 | ||
| 	);
 | ||
| 
 | ||
| 	// 移除按钮
 | ||
| 	bool removeButton(
 | ||
| 		Button * button
 | ||
| 	);
 | ||
| 
 | ||
| protected:
 | ||
| 	bool m_bEnable;
 | ||
| 	std::vector<Button*> m_vButtons;
 | ||
| };
 | ||
| 
 | ||
| } |