Magic_Game/core/eshape.h

193 lines
2.5 KiB
C++

#pragma once
#include "ebase.h"
namespace e2d
{
class ShapeManager;
class Node;
class Shape :
public Obj
{
friend ShapeManager;
friend Node;
public:
Shape();
virtual ~Shape();
// 判断两形状的交集关系
virtual int getRelationWith(
Shape * pShape
) const;
// 获取父节点
Node * getParentNode() const;
// 获取类别掩码
UINT32 getCategoryBitmask() const;
// 获取冲突掩码
UINT32 getCollisionBitmask() const;
// 设置类别掩码
void setCategoryBitmask(
UINT32 mask
);
// 设置冲突掩码
void setCollisionBitmask(
UINT32 mask
);
// 启用或关闭该形状
virtual void setEnable(
bool bEnable
);
// 设置形状的可见性
void setVisiable(
bool bVisiable
);
// 设置绘制颜色
void setColor(
UINT32 color
);
// 设置绘制透明度
void setOpacity(
double opacity
);
protected:
// 转换形状
virtual void _transform();
// 渲染形状
virtual void _render();
// 获取 ID2D1Geometry 对象
virtual ID2D1Geometry * _getD2dGeometry() const = 0;
protected:
bool m_bEnable;
bool m_bIsVisiable;
UINT32 m_nCategoryBitmask;
UINT32 m_nCollisionBitmask;
UINT32 m_nColor;
float m_fOpacity;
Node * m_pParentNode;
ID2D1TransformedGeometry * m_pTransformedShape;
};
class Rect :
public Shape
{
public:
// 创建一个空矩形
Rect();
// 根据左上角坐标和宽高创建矩形
Rect(
double x,
double y,
double width,
double height
);
// 创建一个和节点位置大小相同的矩形
Rect(
Node * node
);
virtual ~Rect();
protected:
void _setRect(
double left,
double top,
double right,
double bottom
);
virtual ID2D1RectangleGeometry * _getD2dGeometry() const override;
protected:
ID2D1RectangleGeometry * m_pD2dRectangle;
};
class Circle :
public Shape
{
public:
// 创建一个空的圆形
Circle();
// 根据圆心和半径创建圆形
Circle(
Point center,
double radius
);
// 创建一个和节点位置大小相同的圆形
Circle(
Node * node
);
virtual ~Circle();
protected:
void _setCircle(
Point center,
double radius
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dCircle;
};
class Ellipse :
public Shape
{
public:
// 创建一个空的椭圆
Ellipse();
// 根据圆心和半径创建椭圆
Ellipse(
Point center,
double radiusX,
double radiusY
);
// 创建一个和节点位置大小相同的椭圆
Ellipse(
Node * node
);
virtual ~Ellipse();
protected:
void _setEllipse(
Point center,
double radiusX,
double radiusY
);
virtual ID2D1EllipseGeometry * _getD2dGeometry() const override;
protected:
ID2D1EllipseGeometry * m_pD2dEllipse;
};
}