119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/Actor.h>
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#include <kiwano/2d/Stage.h>
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#include <kiwano/2d/Transition.h>
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#include <kiwano/base/Module.h>
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namespace kiwano
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{
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/**
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* \~chinese
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* @brief 导演
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* @details 导演完成舞台的渲染、更新、事件分发以及控制舞台间跳转
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* @see kiwano::Stage
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*/
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class KGE_API Director
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: public Singleton<Director>
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, public UpdateModule
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, public RenderModule
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, public EventModule
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{
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friend Singleton<Director>;
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public:
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/**
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* \~chinese
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* @brief 切换舞台
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* @param[in] stage 舞台
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* @param[in] transition 过渡动画
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*/
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void EnterStage(StagePtr stage, TransitionPtr transition = nullptr);
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/**
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* \~chinese
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* @brief 切换舞台,并将当前舞台储存到栈中
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* @param[in] stage 舞台
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* @param[in] transition 过渡动画
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*/
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void PushStage(StagePtr stage, TransitionPtr transition = nullptr);
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/**
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* \~chinese
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* @brief 退出当前舞台,并切换到上一个舞台
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* @param[in] transition 过渡动画
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*/
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void PopStage(TransitionPtr transition = nullptr);
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/**
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* \~chinese
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* @brief 获取当前舞台
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* @return 返回当前舞台的指针
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*/
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StagePtr GetCurrentStage();
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/**
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* \~chinese
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* @brief 启用或禁用角色边界渲染功能
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* @param enabled 是否启用
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*/
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void SetRenderBorderEnabled(bool enabled);
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/**
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* \~chinese
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* @brief 显示或隐藏调试信息
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* @param show 是否显示
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*/
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void ShowDebugInfo(bool show = true);
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/**
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* \~chinese
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* @brief 退出当前舞台并清空舞台栈
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*/
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void ClearStages();
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public:
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void SetupModule() override {}
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void DestroyModule() override {}
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void OnUpdate(Duration dt) override;
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void OnRender(RenderContext& ctx) override;
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void HandleEvent(Event* evt) override;
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virtual ~Director();
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private:
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Director();
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private:
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bool render_border_enabled_;
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Stack<StagePtr> stages_;
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StagePtr current_stage_;
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StagePtr next_stage_;
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ActorPtr debug_actor_;
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TransitionPtr transition_;
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};
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} // namespace kiwano
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