141 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "include-forwards.h"
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| #include "time.h"
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| #include "window.h"
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| #include "input.h"
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| #include "audio.h"
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| 
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| namespace easy2d
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| {
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| 	struct Options
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| 	{
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| 		String	title;				// 标题
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| 		int		width;				// 宽度
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| 		int		height;				// 高度
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| 		LPCWSTR	icon;				// 图标
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| 		Color	clear_color;		// 清屏颜色
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| 		bool	vsync;				// 垂直同步
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| 		bool	fullscreen;			// 全屏模式
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| 
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| 		Options()
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| 			: title(L"Easy2D Game")
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| 			, width(640)
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| 			, height(480)
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| 			, icon(nullptr)
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| 			, clear_color(Color::Black)
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| 			, vsync(true)
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| 			, fullscreen(false)
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| 		{}
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| 	};
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| 
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| 
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| 	class E2D_API Application
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| 		: protected Noncopyable
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| 	{
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| 	public:
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| 		Application(
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| 			String const& app_name = L"Easy2dGame"
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| 		);
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| 
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| 		virtual ~Application();
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| 
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| 		// 初始化
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| 		void Init(
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| 			Options const& options = Options{}
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| 		);
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| 
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| 		// 启动时
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| 		virtual void OnStart() {}
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| 
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| 		// 关闭时
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| 		virtual bool OnClosing() { return true; }
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| 
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| 		// 销毁时
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| 		virtual void OnDestroy() {}
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| 
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| 		// 渲染时
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| 		virtual void OnRender() {}
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| 
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| 		// 更新时
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| 		virtual void OnUpdate(Duration dt) { E2D_NOT_USED(dt); }
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| 
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| 		// 运行
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| 		void Run();
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| 
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| 		// 结束
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| 		void Quit();
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| 
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| 		// 销毁
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| 		void Destroy();
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| 
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| 		// 切换场景
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| 		void EnterScene(
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| 			ScenePtr const& scene			/* 场景 */
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| 		);
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| 
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| 		// 切换场景
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| 		void EnterScene(
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| 			ScenePtr const& scene,			/* 场景 */
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| 			TransitionPtr const& transition	/* 场景动画 */
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| 		);
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| 
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| 		// 获取当前场景
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| 		ScenePtr const& GetCurrentScene();
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| 
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| 		// 设置时间缩放因子
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| 		void SetTimeScale(
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| 			float scale_factor
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| 		);
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| 
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| 		// 设置消息预处理函数
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| 		void SetPreMessageProc(
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| 			LRESULT (*proc)(HWND, UINT, WPARAM, LPARAM)
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| 		);
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| 
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| 		// 显示调试信息
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| 		void ShowDebugInfo(
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| 			bool show = true
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| 		);
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| 
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| 		// 分配控制台
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| 		static void AllocConsole();
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| 
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| 	protected:
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| 		void Render();
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| 
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| 		void Update();
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| 
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| 		static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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| 
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| 	protected:
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| 		bool			end_;
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| 		bool			inited_;
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| 		float			time_scale_;
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| 		String			app_name_;
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| 		ScenePtr		curr_scene_;
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| 		ScenePtr		next_scene_;
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| 		NodePtr			debug_node_;
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| 		TransitionPtr	transition_;
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| 	};
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| }
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