287 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			287 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "scalar.hpp"
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| 
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| namespace kiwano
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| {
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| 	namespace math
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| 	{
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| 		inline float Linear(float step)
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| 		{
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| 			return step;
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| 		}
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| 
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| 
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| 		// Ease
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| 
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| 		inline float EaseIn(float step, float rate)
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| 		{
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| 			return math::Pow(step, rate);
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| 		}
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| 
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| 		inline float EaseOut(float step, float rate)
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| 		{
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| 			return math::Pow(step, 1.f / rate);
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| 		}
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| 
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| 		inline float EaseInOut(float step, float rate)
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| 		{
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| 			if (step < .5f)
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| 				return .5f * math::Pow(2 * step, rate);
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| 			return 1.f - .5f * math::Pow(2.f - 2 * step, rate);
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| 		}
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| 
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| 
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| 		// Exponential Ease
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| 
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| 		inline float EaseExponentialIn(float step)
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| 		{
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| 			return math::Pow(2.f, 10 * (step - 1));
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| 		}
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| 
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| 		inline float EaseExponentialOut(float step)
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| 		{
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| 			return 1.f - math::Pow(2.f, -10 * step);
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| 		}
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| 
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| 		inline float EaseExponentialInOut(float step)
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| 		{
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| 			if (step < .5f)
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| 				return .5f * math::Pow(2.f, 10 * (2 * step - 1));
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| 			return 0.5f * (2 - math::Pow(2, -10 * (step * 2 - 1)));
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| 		}
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| 
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| 
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| 		// Bounce Ease
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| 
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| 		inline float EaseBounceOut(float step)
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| 		{
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| 			if (step < 1 / 2.75f)
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| 			{
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| 				return 7.5625f * step * step;
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| 			}
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| 			else if (step < 2 / 2.75f)
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| 			{
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| 				step -= 1.5f / 2.75f;
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| 				return 7.5625f * step * step + 0.75f;
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| 			}
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| 			else if (step < 2.5f / 2.75f)
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| 			{
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| 				step -= 2.25f / 2.75f;
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| 				return 7.5625f * step * step + 0.9375f;
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| 			}
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| 
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| 			step -= 2.625f / 2.75f;
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| 			return 7.5625f * step * step + 0.984375f;
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| 		}
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| 
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| 		inline float EaseBounceIn(float step)
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| 		{
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| 			return 1 - EaseBounceOut(1 - step);
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| 		}
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| 
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| 		inline float EaseBounceInOut(float step)
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| 		{
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| 			if (step < 0.5f)
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| 			{
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| 				return EaseBounceIn(step * 2) * 0.5f;
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| 			}
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| 			else
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| 			{
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| 				return EaseBounceOut(step * 2 - 1) * 0.5f + 0.5f;
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| 			}
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| 		}
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| 
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| 
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| 		// Elastic Ease
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| 
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| 		inline float EaseElasticIn(float step, float period)
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| 		{
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| 			if (step == 0 || step == 1)
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| 				return step;
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| 
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| 			step = step - 1;
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| 			return -math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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| 		}
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| 
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| 		inline float EaseElasticOut(float step, float period)
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| 		{
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| 			if (step == 0 || step == 1)
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| 				return step;
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| 			
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| 			return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) + 1;
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| 		}
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| 
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| 		inline float EaseElasticInOut(float step, float period)
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| 		{
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| 			if (step == 0 || step == 1)
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| 				return step;
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| 
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| 			step = step * 2 - 1;
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| 			if (step < 0)
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| 			{
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| 				return -0.5f * math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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| 			}
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| 			return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) * 0.5f + 1;
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| 		}
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| 
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| 
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| 		// Back Ease
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| 
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| 		inline float EaseBackIn(float step)
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| 		{
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| 			const float overshoot = 1.70158f;
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| 			return step * step * ((overshoot + 1) * step - overshoot);
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| 		}
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| 
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| 		inline float EaseBackOut(float step)
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| 		{
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| 			const float overshoot = 1.70158f;
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| 			step = step - 1;
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| 			return step * step * ((overshoot + 1) * step + overshoot) + 1;
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| 		}
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| 
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| 		inline float EaseBackInOut(float step)
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| 		{
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| 			const float overshoot = 1.70158f * 1.525f;
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| 
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| 			step = step * 2;
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| 			if (step < 1)
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| 			{
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| 				return (step * step * ((overshoot + 1) * step - overshoot)) / 2;
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| 			}
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| 
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| 			step = step - 2;
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| 			return (step * step * ((overshoot + 1) * step + overshoot)) / 2 + 1;
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| 		}
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| 
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| 
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| 		// Sine Ease
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| 
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| 		inline float EaseSineIn(float step)
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| 		{
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| 			return 1.f - math::Cos(step * 90);
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| 		}
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| 
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| 		inline float EaseSineOut(float step)
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| 		{
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| 			return math::Sin(step * 90);
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| 		}
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| 
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| 		inline float EaseSineInOut(float step)
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| 		{
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| 			return -0.5f * (math::Cos(step * 180) - 1);
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| 		}
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| 
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| 
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| 		// Quad Ease
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| 
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| 		inline float EaseQuadIn(float step)
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| 		{
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| 			return step * step;
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| 		}
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| 
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| 		inline float EaseQuadOut(float step)
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| 		{
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| 			return -1 * step * (step - 2);
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| 		}
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| 
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| 		inline float EaseQuadInOut(float step)
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| 		{
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| 			step = step * 2;
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| 			if (step < 1)
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| 				return 0.5f * step * step;
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| 			--step;
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| 			return -0.5f * (step * (step - 2) - 1);
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| 		}
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| 
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| 
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| 		// Cubic Ease
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| 
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| 		inline float EaseCubicIn(float step)
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| 		{
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| 			return step * step * step;
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| 		}
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| 
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| 		inline float EaseCubicOut(float step)
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| 		{
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| 			step -= 1;
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| 			return (step * step * step + 1);
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| 		}
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| 
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| 		inline float EaseCubicInOut(float step)
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| 		{
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| 			step = step * 2;
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| 			if (step < 1)
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| 				return 0.5f * step * step * step;
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| 			step -= 2;
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| 			return 0.5f * (step * step * step + 2);
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| 		}
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| 
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| 
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| 		// Quart Ease
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| 
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| 		inline float EaseQuartIn(float step)
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| 		{
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| 			return step * step * step * step;
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| 		}
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| 
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| 		inline float EaseQuartOut(float step)
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| 		{
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| 			step -= 1;
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| 			return -(step * step * step * step - 1);
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| 		}
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| 
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| 		inline float EaseQuartInOut(float step)
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| 		{
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| 			step = step * 2;
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| 			if (step < 1)
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| 				return 0.5f * step * step * step * step;
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| 			step -= 2;
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| 			return -0.5f * (step * step * step * step - 2);
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| 		}
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| 
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| 
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| 		// Quint Ease
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| 
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| 		inline float EaseQuintIn(float step)
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| 		{
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| 			return step * step * step * step * step;
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| 		}
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| 
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| 		inline float EaseQuintOut(float step)
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| 		{
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| 			step -= 1;
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| 			return (step * step * step * step * step + 1);
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| 		}
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| 
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| 		inline float EaseQuintInOut(float step)
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| 		{
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| 			step = step * 2;
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| 			if (step < 1)
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| 				return 0.5f * step * step * step * step * step;
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| 			step -= 2;
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| 			return 0.5f * (step * step * step * step * step + 2);
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| 		}
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| 	}
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| }
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