283 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dcomponent.h"
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| #include "..\e2dmodule.h"
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| 
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| #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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| 
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| #define SET_BUTTON_NODE(Old, New)								\
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| 	if (New != Old)												\
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| 	{															\
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| 		if (Old) this->RemoveChild(Old);						\
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| 		if (New)												\
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| 		{														\
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| 			New->SetPivot(GetPivotX(), GetPivotY());			\
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| 			this->AddChild(New);								\
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| 		}														\
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| 		Old = New;												\
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| 		UpdateVisible();										\
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| 	}															\
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| 
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| 
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| e2d::Button::Button()
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| 	: callback_(nullptr)
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| 	, status_(Status::Normal)
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| 	, enabled_(true)
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| 	, is_selected_(false)
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| 	, normal_(nullptr)
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| 	, mouseover_(nullptr)
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| 	, selected_(nullptr)
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| 	, disabled_(nullptr)
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| {
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| }
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| 
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| e2d::Button::Button(Node * normal, const Function& func)
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| 	: callback_(nullptr)
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| 	, status_(Status::Normal)
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| 	, enabled_(true)
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| 	, is_selected_(false)
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| 	, normal_(nullptr)
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| 	, mouseover_(nullptr)
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| 	, selected_(nullptr)
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| 	, disabled_(nullptr)
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| {
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| 	this->SetNormal(normal);
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| 	this->SetCallbackOnClick(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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| 	: callback_(nullptr)
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| 	, status_(Status::Normal)
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| 	, enabled_(true)
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| 	, is_selected_(false)
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| 	, normal_(nullptr)
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| 	, mouseover_(nullptr)
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| 	, selected_(nullptr)
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| 	, disabled_(nullptr)
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| {
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| 	this->SetNormal(normal);
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| 	this->SetSelected(selected);
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| 	this->SetCallbackOnClick(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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| 	: callback_(nullptr)
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| 	, status_(Status::Normal)
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| 	, enabled_(true)
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| 	, is_selected_(false)
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| 	, normal_(nullptr)
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| 	, mouseover_(nullptr)
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| 	, selected_(nullptr)
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| 	, disabled_(nullptr)
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| {
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| 	this->SetNormal(normal);
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| 	this->SetMouseOver(mouseover);
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| 	this->SetSelected(selected);
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| 	this->SetCallbackOnClick(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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| 	: callback_(nullptr)
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| 	, status_(Status::Normal)
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| 	, enabled_(true)
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| 	, is_selected_(false)
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| 	, normal_(nullptr)
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| 	, mouseover_(nullptr)
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| 	, selected_(nullptr)
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| 	, disabled_(nullptr)
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| {
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| 	this->SetNormal(normal);
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| 	this->SetMouseOver(mouseover);
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| 	this->SetSelected(selected);
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| 	this->SetDisabled(disabled);
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| 	this->SetCallbackOnClick(func);
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| }
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| 
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| bool e2d::Button::IsEnable() const
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| {
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| 	return enabled_;
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| }
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| 
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| void e2d::Button::SetNormal(Node * normal)
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| {
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| 	SET_BUTTON_NODE(normal_, normal);
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| 	if (normal)
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| 	{
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| 		this->SetSize(normal->GetWidth(), normal->GetHeight());
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| 	}
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| }
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| 
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| void e2d::Button::SetMouseOver(Node * mouseover)
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| {
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| 	SET_BUTTON_NODE(mouseover_, mouseover);
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| }
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| 
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| void e2d::Button::SetSelected(Node * selected)
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| {
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| 	SET_BUTTON_NODE(selected_, selected);
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| }
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| 
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| void e2d::Button::SetDisabled(Node * disabled)
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| {
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| 	SET_BUTTON_NODE(disabled_, disabled);
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| }
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| 
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| void e2d::Button::SetEnabled(bool enabled)
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| {
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| 	if (enabled_ != enabled)
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| 	{
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| 		enabled_ = enabled;
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| 		UpdateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::SetCallbackOnClick(const Function& func)
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| {
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| 	callback_ = func;
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| }
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| 
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| void e2d::Button::SetPivot(float pivot_x, float pivot_y)
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| {
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| 	Node::SetPivot(pivot_x, pivot_y);
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| 	SAFE_SET(normal_, SetPivot, pivot_x, pivot_y);
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| 	SAFE_SET(mouseover_, SetPivot, pivot_x, pivot_y);
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| 	SAFE_SET(selected_, SetPivot, pivot_x, pivot_y);
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| 	SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y);
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| }
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| 
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| bool e2d::Button::Dispatch(const MouseEvent & e, bool handled)
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| {
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| 	if (!handled && enabled_ && visible_ && normal_)
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| 	{
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| 		bool contains = normal_->ContainsPoint(e.GetPosition());
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| 		if (e.GetType() == MouseEvent::Type::LeftUp && is_selected_ && contains)
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| 		{
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| 			if (callback_)
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| 			{
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| 				callback_();
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| 			}
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| 			is_selected_ = false;
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| 			SetStatus(Status::Normal);
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| 			return true;
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| 		}
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| 		else if (e.GetType() == MouseEvent::Type::LeftDown)
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| 		{
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| 			is_selected_ = contains;
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| 			SetStatus(contains ? Status::Selected : Status::Normal);
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| 			
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| 			if (contains)
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| 				return true;
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| 		}
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| 		else if (e.GetType() == MouseEvent::Type::LeftUp)
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| 		{
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| 			is_selected_ = false;
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| 		}
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| 		else if (e.GetType() == MouseEvent::Type::MoveBy && is_selected_ && contains)
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| 		{
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| 			SetStatus(Status::Selected);
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			if (!e.IsLButtonDown() && is_selected_)
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| 			{
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| 				is_selected_ = false;
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| 			}
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| 
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| 			SetStatus(contains ? Status::Mouseover : Status::Normal);
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| 
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| 			if (contains)
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| 				return true;
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| 		}
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| 	}
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| 
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| 	return Node::Dispatch(e, handled);
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| }
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| 
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| void e2d::Button::Visit()
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| {
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| 	Node::Visit();
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| 
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| 	if (visible_ &&
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| 		!enabled_ &&
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| 		normal_ &&
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| 		normal_->ContainsPoint(Device::GetInput()->GetMousePos()))
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| 	{
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| 		HCURSOR hcursor = ::LoadCursor(nullptr, IDC_NO);
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| 		if (hcursor)
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| 		{
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| 			::SetCursor(hcursor);
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| 		}
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| 	}
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| 	else if (status_ == Status::Mouseover || status_ == Status::Selected)
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| 	{
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| 		HCURSOR hcursor = ::LoadCursor(nullptr, IDC_HAND);
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| 		if (hcursor)
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| 		{
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| 			::SetCursor(hcursor);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Button::SetStatus(Status status)
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| {
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| 	if (status_ != status)
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| 	{
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| 		status_ = status;
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| 		UpdateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::UpdateVisible()
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| {
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| 	SAFE_SET(normal_, SetVisible, false);
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| 	SAFE_SET(mouseover_, SetVisible, false);
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| 	SAFE_SET(selected_, SetVisible, false);
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| 	SAFE_SET(disabled_, SetVisible, false);
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| 
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| 	if (enabled_)
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| 	{
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| 		if (status_ == Status::Selected && selected_)
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| 		{
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| 			selected_->SetVisible(true);
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| 		}
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| 		else if (status_ == Status::Mouseover && mouseover_)
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| 		{
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| 			mouseover_->SetVisible(true);
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| 		}
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| 		else
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| 		{
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| 			if (normal_) normal_->SetVisible(true);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		if (disabled_)
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| 		{
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| 			disabled_->SetVisible(true);
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| 		}
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| 		else
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| 		{
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| 			if (normal_) normal_->SetVisible(true);
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| 		}
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| 	}
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| }
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