165 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dtransition.h"
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| #include "..\e2dobject.h"
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| #include "..\e2dmodule.h"
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| 
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| e2d::Transition::Transition(float duration)
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| 	: done_(false)
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| 	, started_()
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| 	, process_(0)
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| 	, window_size_()
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| 	, out_scene_(nullptr)
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| 	, in_scene_(nullptr)
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| 	, out_layer_(nullptr)
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| 	, in_layer_(nullptr)
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| 	, out_layer_param_()
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| 	, in_layer_param_()
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| {
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| 	duration_ = std::max(duration, 0.f);
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| }
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| 
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| e2d::Transition::~Transition()
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| {
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| 	SafeRelease(out_layer_);
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| 	SafeRelease(in_layer_);
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| 	SafeRelease(out_scene_);
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| 	SafeRelease(in_scene_);
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| }
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| 
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| bool e2d::Transition::IsDone()
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| {
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| 	return done_;
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| }
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| 
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| void e2d::Transition::Init(Scene * prev, Scene * next, Game * game)
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| {
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| 	started_ = Time::Now();
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| 	out_scene_ = prev;
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| 	in_scene_ = next;
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| 
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| 	if (out_scene_)
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| 		out_scene_->Retain();
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| 
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| 	if (in_scene_)
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| 		in_scene_->Retain();
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| 	
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| 	auto graphics = Device::GetGraphics();
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| 	if (in_scene_)
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| 	{
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| 		ThrowIfFailed(
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| 			graphics->GetRenderTarget()->CreateLayer(&in_layer_)
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| 		);
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| 	}
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| 
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| 	if (out_scene_)
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| 	{
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| 		ThrowIfFailed(
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| 			graphics->GetRenderTarget()->CreateLayer(&out_layer_)
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| 		);
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| 	}
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| 
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| 	window_size_ = game->GetSize();
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| 	out_layer_param_ = in_layer_param_ = D2D1::LayerParameters(
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| 		D2D1::RectF(
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| 			0.f,
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| 			0.f,
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| 			window_size_.width,
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| 			window_size_.height
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| 		),
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| 		nullptr,
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| 		D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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| 		D2D1::Matrix3x2F::Identity(),
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| 		1.f,
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| 		graphics->GetSolidBrush(),
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| 		D2D1_LAYER_OPTIONS_NONE
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| 	);
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| }
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| 
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| void e2d::Transition::Update()
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| {
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| 	if (duration_ == 0)
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| 	{
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| 		process_ = 1;
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| 	}
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| 	else
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| 	{
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| 		process_ = (Time::Now() - started_).Seconds() / duration_;
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| 		process_ = std::min(process_, 1.f);
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| 	}
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| 
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| 	if (process_ >= 1)
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| 	{
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| 		this->Stop();
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| 	}
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| }
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| 
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| void e2d::Transition::Draw()
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| {
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| 	auto render_target = Device::GetGraphics()->GetRenderTarget();
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| 
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| 	if (out_scene_)
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| 	{
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| 		render_target->SetTransform(out_scene_->GetTransform());
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| 		render_target->PushAxisAlignedClip(
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| 			D2D1::RectF(
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| 				0.f,
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| 				0.f,
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| 				window_size_.width,
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| 				window_size_.height
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| 			),
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| 			D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
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| 		);
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| 		render_target->PushLayer(out_layer_param_, out_layer_);
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| 
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| 		out_scene_->Draw();
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| 
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| 		render_target->PopLayer();
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| 		render_target->PopAxisAlignedClip();
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| 	}
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| 
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| 	if (in_scene_)
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| 	{
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| 		render_target->SetTransform(in_scene_->GetTransform());
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| 		render_target->PushAxisAlignedClip(
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| 			D2D1::RectF(
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| 				0.f,
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| 				0.f,
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| 				window_size_.width,
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| 				window_size_.height
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| 			),
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| 			D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
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| 		);
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| 		render_target->PushLayer(in_layer_param_, in_layer_);
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| 
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| 		in_scene_->Draw();
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| 
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| 		render_target->PopLayer();
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| 		render_target->PopAxisAlignedClip();
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| 	}
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| }
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| 
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| void e2d::Transition::Stop()
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| {
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| 	done_ = true;
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| 	Reset();
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| }
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