Magic_Game/src/kiwano-imgui/imgui_impl/imgui_impl.h

82 lines
1.6 KiB
C

// dear imgui: Renderer for Kiwano
#pragma once
#ifndef KGE_DOXYGEN_DO_NOT_INCLUDE
#if !defined(KGE_USE_DIRECTX10)
#include <kiwano-imgui/imgui_impl/imgui_impl_dx11.h>
#include <kiwano/render/DirectX/RendererImpl.h>
inline bool ImGui_Impl_Init()
{
::kiwano::RendererImpl& renderer = ::kiwano::RendererImpl::GetInstance();
return ImGui_ImplDX11_Init(renderer.GetD3DDeviceResources()->GetDevice(),
renderer.GetD3DDeviceResources()->GetDeviceContext());
}
inline void ImGui_Impl_Shutdown()
{
ImGui_ImplDX11_Shutdown();
}
inline void ImGui_Impl_NewFrame()
{
ImGui_ImplDX11_NewFrame();
}
inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data)
{
ImGui_ImplDX11_RenderDrawData(draw_data);
}
inline void ImGui_Impl_InvalidateDeviceObjects()
{
ImGui_ImplDX11_InvalidateDeviceObjects();
}
inline bool ImGui_Impl_CreateDeviceObjects()
{
return ImGui_ImplDX11_CreateDeviceObjects();
}
#else
#include <kiwano-imgui/imgui_impl/imgui_impl_dx10.h>
inline bool ImGui_Impl_Init()
{
::kiwano::RendererImpl& renderer = ::kiwano::RendererImpl::GetInstance();
return ImGui_ImplDX10_Init(renderer.GetD3DDeviceResources()->GetDevice());
}
inline void ImGui_Impl_Shutdown()
{
ImGui_ImplDX10_Shutdown();
}
inline void ImGui_Impl_NewFrame()
{
ImGui_ImplDX10_NewFrame();
}
inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data)
{
ImGui_ImplDX10_RenderDrawData(draw_data);
}
inline void ImGui_Impl_InvalidateDeviceObjects()
{
ImGui_ImplDX10_InvalidateDeviceObjects();
}
inline bool ImGui_Impl_CreateDeviceObjects()
{
return ImGui_ImplDX10_CreateDeviceObjects();
}
#endif
#endif