49 lines
850 B
C++
49 lines
850 B
C++
#include "..\eactions.h"
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e2d::EActionMoveBy::EActionMoveBy(float duration, EVector2 vector) :
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EActionGradual(duration)
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{
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m_MoveVec = vector;
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}
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void e2d::EActionMoveBy::_init()
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{
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EActionGradual::_init();
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if (m_pTarget)
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{
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m_BeginPos = m_pTarget->getPos();
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}
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}
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void e2d::EActionMoveBy::_update()
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{
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EActionGradual::_update();
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if (m_pTarget == nullptr)
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{
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this->stop();
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return;
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}
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// ÒÆ¶¯½Úµã
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m_pTarget->setPos(
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m_BeginPos.x + m_MoveVec.x * m_fRateOfProgress,
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m_BeginPos.y + m_MoveVec.y * m_fRateOfProgress
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);
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}
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void e2d::EActionMoveBy::_reset()
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{
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EActionGradual::_reset();
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}
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e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const
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{
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return new EActionMoveBy(m_fDuration, m_MoveVec);
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}
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e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const
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{
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return new EActionMoveBy(m_fDuration, EVector2(-m_MoveVec.x, -m_MoveVec.y));
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} |