Magic_Game/core/Base/Time.cpp

136 lines
2.2 KiB
C++

#include "..\ebase.h"
// 上一帧与当前帧的时间间隔
static int s_nInterval = 0;
// 游戏开始时长
static float s_fTotalTime = 0;
float e2d::ETime::getTotalTime()
{
return s_fTotalTime;
}
int e2d::ETime::getDeltaTime()
{
return s_nInterval;
}
#if _MSC_VER > 1600
#include <thread>
#include <chrono>
using namespace std::chrono;
// 游戏开始时间
static steady_clock::time_point s_tStart;
// 当前时间
static steady_clock::time_point s_tNow;
// 上一帧刷新时间
static steady_clock::time_point s_tLast;
bool e2d::ETime::__init()
{
s_tStart = s_tLast = s_tNow = steady_clock::now();
return true;
}
void e2d::ETime::__uninit()
{
}
void e2d::ETime::__updateNow()
{
s_tNow = steady_clock::now();
s_fTotalTime = static_cast<float>(duration_cast<milliseconds>(s_tNow - s_tStart).count()) / 1000.0f;
s_nInterval = static_cast<int>(duration_cast<milliseconds>(s_tNow - s_tLast).count());
}
void e2d::ETime::__updateLast()
{
s_tLast = s_tNow;
}
void e2d::ETime::__sleep()
{
// 计算挂起时长
int nWaitMS = 16 - s_nInterval;
// 挂起线程,释放 CPU 占用
if (nWaitMS > 1)
{
std::this_thread::sleep_for(milliseconds(nWaitMS));
}
}
#else
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")
// 时钟频率
static LARGE_INTEGER s_tFreq;
// 当前时间
static LARGE_INTEGER s_tNow;
// 游戏开始时间
static LARGE_INTEGER s_tStart;
// 上一帧画面绘制时间
static LARGE_INTEGER s_tLast;
bool e2d::ETime::__init()
{
bool bRet = false;
if (::timeBeginPeriod(1))
{
// 修改时间精度
if (::QueryPerformanceFrequency(&s_tFreq)) // 获取时钟频率
{
if (::QueryPerformanceCounter(&s_tNow)) // 刷新当前时间
{
s_tStart = s_tLast = s_tNow;
bRet = true;
}
}
}
return bRet;
}
void e2d::ETime::__uninit()
{
::timeEndPeriod(1); // 重置时间精度
}
void e2d::ETime::__updateNow()
{
::QueryPerformanceCounter(&s_tNow);
s_fTotalTime = static_cast<float>(s_tNow.QuadPart - s_tStart.QuadPart) / s_tFreq.QuadPart;
s_nInterval = static_cast<int>((s_tNow.QuadPart - s_tLast.QuadPart) * 1000LL / s_tFreq.QuadPart);
}
void e2d::ETime::__updateLast()
{
s_tLast = s_tNow;
}
void e2d::ETime::__sleep()
{
// 计算挂起时长
int nWaitMS = 16 - s_nInterval;
// 挂起线程,释放 CPU 占用
if (nWaitMS > 1)
{
::Sleep(nWaitMS);
}
}
#endif // _MSC_VER > 1600