345 lines
6.7 KiB
C++
345 lines
6.7 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano/2d/Canvas.h>
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#include <kiwano/base/Logger.h>
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#include <kiwano/renderer/Renderer.h>
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namespace kiwano
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{
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Canvas::Canvas()
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: cache_expired_(false)
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, stroke_width_(1.0f)
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, fill_color_(0, 0, 0)
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, stroke_color_(Color::White)
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, stroke_style_(StrokeStyle::Miter)
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{
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Renderer::GetInstance()->CreateTextureRenderTarget(rt_);
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}
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Canvas::~Canvas()
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{
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}
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void Canvas::BeginDraw()
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{
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rt_.BeginDraw();
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}
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void Canvas::EndDraw()
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{
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rt_.EndDraw();
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cache_expired_ = true;
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}
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void Canvas::OnRender(RenderTarget* rt)
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{
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UpdateCache();
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if (texture_cached_.IsValid())
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{
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PrepareRender(rt);
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Rect bitmap_rect(0.f, 0.f, texture_cached_.GetWidth(), texture_cached_.GetHeight());
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rt->DrawTexture(texture_cached_, bitmap_rect, bitmap_rect);
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}
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}
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void Canvas::SetStrokeColor(Color const& color)
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{
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stroke_color_ = color;
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}
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void Canvas::SetFillColor(Color const& color)
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{
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fill_color_ = color;
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}
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void Canvas::SetStrokeWidth(float width)
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{
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stroke_width_ = std::max(width, 0.f);
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}
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void Canvas::SetStrokeStyle(StrokeStyle stroke_style)
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{
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stroke_style_ = stroke_style;
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}
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void Canvas::SetTextFont(Font const& font)
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{
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text_font_ = font;
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}
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void Canvas::SetTextStyle(TextStyle const & text_style)
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{
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text_style_ = text_style;
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}
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void Canvas::SetBrushOpacity(float opacity)
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{
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rt_.SetOpacity(opacity);
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}
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Color Canvas::GetStrokeColor() const
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{
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return stroke_color_;
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}
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Color Canvas::GetFillColor() const
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{
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return fill_color_;
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}
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float Canvas::GetStrokeWidth() const
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{
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return stroke_width_;
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}
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float Canvas::GetBrushOpacity() const
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{
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return rt_.GetOpacity();
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}
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void Canvas::SetBrushTransform(Transform const& transform)
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{
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rt_.SetTransform(transform.ToMatrix());
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}
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void Canvas::SetBrushTransform(Matrix3x2 const & transform)
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{
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rt_.SetTransform(transform);
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}
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void Canvas::PushLayerArea(LayerArea& area)
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{
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rt_.PushLayer(area);
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}
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void Canvas::PopLayerArea()
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{
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rt_.PopLayer();
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}
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void Canvas::PushClipRect(Rect const& clip_rect)
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{
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rt_.PushClipRect(clip_rect);
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}
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void Canvas::PopClipRect()
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{
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rt_.PopClipRect();
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}
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void Canvas::DrawLine(Point const& begin, Point const& end)
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawLine(
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begin,
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end,
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::DrawCircle(Point const& center, float radius)
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawEllipse(
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center,
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Vec2(radius, radius),
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::DrawEllipse(Point const& center, Vec2 const& radius)
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawEllipse(
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center,
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radius,
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::DrawRect(Rect const& rect)
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawRectangle(
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rect,
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::DrawRoundedRect(Rect const& rect, Vec2 const& radius)
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawRoundedRectangle(
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rect,
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radius,
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::FillCircle(Point const& center, float radius)
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{
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rt_.SetDefaultBrushColor(fill_color_);
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rt_.FillEllipse(
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center,
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Vec2(radius, radius)
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);
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cache_expired_ = true;
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}
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void Canvas::FillEllipse(Point const& center, Vec2 const& radius)
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{
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rt_.SetDefaultBrushColor(fill_color_);
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rt_.FillEllipse(
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center,
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radius
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);
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cache_expired_ = true;
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}
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void Canvas::FillRect(Rect const& rect)
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{
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rt_.SetDefaultBrushColor(fill_color_);
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rt_.FillRectangle(
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rect
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);
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cache_expired_ = true;
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}
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void Canvas::FillRoundedRect(Rect const& rect, Vec2 const& radius)
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{
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rt_.SetDefaultBrushColor(fill_color_);
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rt_.FillRoundedRectangle(
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rect,
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radius
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);
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cache_expired_ = true;
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}
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void Canvas::DrawTexture(Texture const& texture, const Rect* src_rect, const Rect* dest_rect)
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{
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if (texture.IsValid())
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{
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rt_.DrawTexture(texture, src_rect, dest_rect);
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cache_expired_ = true;
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}
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}
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void Canvas::DrawText(String const& text, Point const& point)
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{
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if (text.empty())
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return;
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TextLayout layout(text, text_font_, text_style_);
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rt_.DrawTextLayout(layout, point);
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}
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void Canvas::BeginPath(Point const& begin_pos)
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{
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geo_sink_.BeginPath(begin_pos);
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}
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void Canvas::EndPath(bool closed)
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{
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geo_sink_.EndPath(closed);
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}
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void Canvas::AddLine(Point const & point)
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{
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geo_sink_.AddLine(point);
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}
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void Canvas::AddLines(Vector<Point> const& points)
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{
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geo_sink_.AddLines(points);
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}
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void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
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{
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geo_sink_.AddBezier(point1, point2, point3);
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}
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void Canvas::AddArc(Point const & point, Point const & radius, float rotation, bool clockwise, bool is_small)
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{
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geo_sink_.AddArc(point, radius, rotation, clockwise, is_small);
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}
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void Canvas::StrokePath()
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{
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rt_.SetDefaultBrushColor(stroke_color_);
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rt_.DrawGeometry(
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geo_sink_.GetGeometry(),
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stroke_width_,
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stroke_style_
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);
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cache_expired_ = true;
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}
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void Canvas::FillPath()
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{
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rt_.SetDefaultBrushColor(fill_color_);
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rt_.FillGeometry(
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geo_sink_.GetGeometry()
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);
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cache_expired_ = true;
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}
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void Canvas::Clear()
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{
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rt_.Clear();
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cache_expired_ = true;
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}
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void Canvas::Clear(Color const& clear_color)
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{
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rt_.Clear(clear_color);
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cache_expired_ = true;
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}
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Texture Canvas::ExportToTexture() const
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{
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UpdateCache();
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return texture_cached_;
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}
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void Canvas::UpdateCache() const
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{
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if (cache_expired_)
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{
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texture_cached_ = rt_.GetOutput();
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cache_expired_ = false;
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}
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}
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}
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