Magic_Game/src/kiwano/2d/Canvas.cpp

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C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/Canvas.h>
#include <kiwano/base/Logger.h>
#include <kiwano/renderer/Renderer.h>
namespace kiwano
{
Canvas::Canvas()
: cache_expired_(false)
, stroke_width_(1.0f)
, fill_color_(0, 0, 0)
, stroke_color_(Color::White)
, stroke_style_(StrokeStyle::Miter)
{
Renderer::GetInstance()->CreateTextureRenderTarget(rt_);
}
Canvas::~Canvas()
{
}
void Canvas::BeginDraw()
{
rt_.BeginDraw();
}
void Canvas::EndDraw()
{
rt_.EndDraw();
cache_expired_ = true;
}
void Canvas::OnRender(RenderTarget* rt)
{
UpdateCache();
if (texture_cached_.IsValid())
{
PrepareRender(rt);
Rect bitmap_rect(0.f, 0.f, texture_cached_.GetWidth(), texture_cached_.GetHeight());
rt->DrawTexture(texture_cached_, bitmap_rect, bitmap_rect);
}
}
void Canvas::SetStrokeColor(Color const& color)
{
stroke_color_ = color;
}
void Canvas::SetFillColor(Color const& color)
{
fill_color_ = color;
}
void Canvas::SetStrokeWidth(float width)
{
stroke_width_ = std::max(width, 0.f);
}
void Canvas::SetStrokeStyle(StrokeStyle stroke_style)
{
stroke_style_ = stroke_style;
}
void Canvas::SetTextFont(Font const& font)
{
text_font_ = font;
}
void Canvas::SetTextStyle(TextStyle const & text_style)
{
text_style_ = text_style;
}
void Canvas::SetBrushOpacity(float opacity)
{
rt_.SetOpacity(opacity);
}
Color Canvas::GetStrokeColor() const
{
return stroke_color_;
}
Color Canvas::GetFillColor() const
{
return fill_color_;
}
float Canvas::GetStrokeWidth() const
{
return stroke_width_;
}
float Canvas::GetBrushOpacity() const
{
return rt_.GetOpacity();
}
void Canvas::SetBrushTransform(Transform const& transform)
{
rt_.SetTransform(transform.ToMatrix());
}
void Canvas::SetBrushTransform(Matrix3x2 const & transform)
{
rt_.SetTransform(transform);
}
void Canvas::PushLayerArea(LayerArea& area)
{
rt_.PushLayer(area);
}
void Canvas::PopLayerArea()
{
rt_.PopLayer();
}
void Canvas::PushClipRect(Rect const& clip_rect)
{
rt_.PushClipRect(clip_rect);
}
void Canvas::PopClipRect()
{
rt_.PopClipRect();
}
void Canvas::DrawLine(Point const& begin, Point const& end)
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawLine(
begin,
end,
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::DrawCircle(Point const& center, float radius)
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawEllipse(
center,
Vec2(radius, radius),
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::DrawEllipse(Point const& center, Vec2 const& radius)
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawEllipse(
center,
radius,
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::DrawRect(Rect const& rect)
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawRectangle(
rect,
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::DrawRoundedRect(Rect const& rect, Vec2 const& radius)
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawRoundedRectangle(
rect,
radius,
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::FillCircle(Point const& center, float radius)
{
rt_.SetDefaultBrushColor(fill_color_);
rt_.FillEllipse(
center,
Vec2(radius, radius)
);
cache_expired_ = true;
}
void Canvas::FillEllipse(Point const& center, Vec2 const& radius)
{
rt_.SetDefaultBrushColor(fill_color_);
rt_.FillEllipse(
center,
radius
);
cache_expired_ = true;
}
void Canvas::FillRect(Rect const& rect)
{
rt_.SetDefaultBrushColor(fill_color_);
rt_.FillRectangle(
rect
);
cache_expired_ = true;
}
void Canvas::FillRoundedRect(Rect const& rect, Vec2 const& radius)
{
rt_.SetDefaultBrushColor(fill_color_);
rt_.FillRoundedRectangle(
rect,
radius
);
cache_expired_ = true;
}
void Canvas::DrawTexture(Texture const& texture, const Rect* src_rect, const Rect* dest_rect)
{
if (texture.IsValid())
{
rt_.DrawTexture(texture, src_rect, dest_rect);
cache_expired_ = true;
}
}
void Canvas::DrawText(String const& text, Point const& point)
{
if (text.empty())
return;
TextLayout layout(text, text_font_, text_style_);
rt_.DrawTextLayout(layout, point);
}
void Canvas::BeginPath(Point const& begin_pos)
{
geo_sink_.BeginPath(begin_pos);
}
void Canvas::EndPath(bool closed)
{
geo_sink_.EndPath(closed);
}
void Canvas::AddLine(Point const & point)
{
geo_sink_.AddLine(point);
}
void Canvas::AddLines(Vector<Point> const& points)
{
geo_sink_.AddLines(points);
}
void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
{
geo_sink_.AddBezier(point1, point2, point3);
}
void Canvas::AddArc(Point const & point, Point const & radius, float rotation, bool clockwise, bool is_small)
{
geo_sink_.AddArc(point, radius, rotation, clockwise, is_small);
}
void Canvas::StrokePath()
{
rt_.SetDefaultBrushColor(stroke_color_);
rt_.DrawGeometry(
geo_sink_.GetGeometry(),
stroke_width_,
stroke_style_
);
cache_expired_ = true;
}
void Canvas::FillPath()
{
rt_.SetDefaultBrushColor(fill_color_);
rt_.FillGeometry(
geo_sink_.GetGeometry()
);
cache_expired_ = true;
}
void Canvas::Clear()
{
rt_.Clear();
cache_expired_ = true;
}
void Canvas::Clear(Color const& clear_color)
{
rt_.Clear(clear_color);
cache_expired_ = true;
}
Texture Canvas::ExportToTexture() const
{
UpdateCache();
return texture_cached_;
}
void Canvas::UpdateCache() const
{
if (cache_expired_)
{
texture_cached_ = rt_.GetOutput();
cache_expired_ = false;
}
}
}