65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#pragma once
|
|
#include <cmath>
|
|
|
|
namespace easy2d
|
|
{
|
|
namespace math
|
|
{
|
|
inline int Abs(int val) { return ::abs(val); }
|
|
|
|
inline float Abs(float val) { return ::fabsf(val); }
|
|
|
|
inline double Abs(double val) { return ::fabs(val); }
|
|
|
|
inline float Sqrt(float val) { return ::sqrtf(val); }
|
|
|
|
inline double Sqrt(double val) { return ::sqrt(val); }
|
|
|
|
inline int Sign(int val) { return val < 0 ? -1 : 1; }
|
|
|
|
inline float Sign(float val) { return val < 0 ? -1.f : 1.f; }
|
|
|
|
inline double Sign(double val) { return val < 0 ? -1.0 : 1.0; }
|
|
|
|
inline float Sin(float val) { return ::sinf(val); }
|
|
|
|
inline double Sin(double val) { return ::sin(val); }
|
|
|
|
inline float Cos(float val) { return ::cosf(val); }
|
|
|
|
inline double Cos(double val) { return ::cos(val); }
|
|
|
|
inline float Tan(float val) { return ::tanf(val); }
|
|
|
|
inline double Tan(double val) { return ::tan(val); }
|
|
|
|
inline float Ceil(float val) { return ::ceil(val); }
|
|
|
|
inline double Ceil(double val) { return ::ceil(val); }
|
|
|
|
inline float Floor(float val) { return ::floor(val); }
|
|
|
|
inline double Floor(double val) { return ::floor(val); }
|
|
}
|
|
}
|