60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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namespace kiwano
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{
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class ImGuiLayer;
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class ImGuiView
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: public Singleton<ImGuiView>
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, public Component
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{
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KGE_DECLARE_SINGLETON(ImGuiView);
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friend class ImGuiLayer;
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public:
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// ´´½¨ ImGui ͼ²ã
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ImGuiLayerPtr CreateLayer(
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Scene* scene /* Ö¸¶¨³¡¾° */
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);
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private:
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void Init(HWND hwnd);
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void NewFrame();
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void Render();
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void RemoveLayer(ImGuiLayer* layer);
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public:
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void SetupComponent(Application* app) override;
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void DestroyComponent() override;
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private:
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Map<Scene*, ImGuiLayer*> layers_;
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};
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}
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