97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
 | 
						|
// 
 | 
						|
// Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						|
// of this software and associated documentation files (the "Software"), to deal
 | 
						|
// in the Software without restriction, including without limitation the rights
 | 
						|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						|
// copies of the Software, and to permit persons to whom the Software is
 | 
						|
// furnished to do so, subject to the following conditions:
 | 
						|
// 
 | 
						|
// The above copyright notice and this permission notice shall be included in
 | 
						|
// all copies or substantial portions of the Software.
 | 
						|
// 
 | 
						|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
						|
// THE SOFTWARE.
 | 
						|
 | 
						|
#pragma once
 | 
						|
#include "base.hpp"
 | 
						|
#include "time.h"
 | 
						|
#include "intrusive/List.hpp"
 | 
						|
 | 
						|
namespace easy2d
 | 
						|
{
 | 
						|
	class ActionManager;
 | 
						|
 | 
						|
	class Action
 | 
						|
		: public RefCounter
 | 
						|
		, protected intrusive::ListItem<spAction>
 | 
						|
	{
 | 
						|
		E2D_DISABLE_COPY(Action);
 | 
						|
 | 
						|
		friend class ActionManager;
 | 
						|
		friend class Loop;
 | 
						|
		friend class Sequence;
 | 
						|
		friend class Spawn;
 | 
						|
		friend class intrusive::List<spAction>;
 | 
						|
 | 
						|
	public:
 | 
						|
		Action() : running_(false), done_(false), initialized_(false) {}
 | 
						|
 | 
						|
		virtual ~Action() {}
 | 
						|
 | 
						|
		// 获取动作运行状态
 | 
						|
		virtual bool IsRunning() { return running_; }
 | 
						|
 | 
						|
		// 继续动作
 | 
						|
		virtual void Resume() { running_ = true; }
 | 
						|
 | 
						|
		// 暂停动作
 | 
						|
		virtual void Pause() { running_ = false; }
 | 
						|
 | 
						|
		// 停止动作
 | 
						|
		virtual void Stop() { done_ = true; }
 | 
						|
 | 
						|
		virtual bool IsDone() const { return done_; }
 | 
						|
 | 
						|
		// 获取动作的拷贝
 | 
						|
		virtual spAction Clone() const = 0;
 | 
						|
 | 
						|
		// 获取动作的倒转
 | 
						|
		virtual spAction Reverse() const = 0;
 | 
						|
 | 
						|
		// 重置动作
 | 
						|
		virtual void Reset()
 | 
						|
		{
 | 
						|
			initialized_ = false;
 | 
						|
			done_ = false;
 | 
						|
		}
 | 
						|
 | 
						|
	protected:
 | 
						|
		virtual void Start()
 | 
						|
		{
 | 
						|
			running_ = true;
 | 
						|
			this->Reset();
 | 
						|
		}
 | 
						|
 | 
						|
		virtual void Init(Node* target) { initialized_ = true; }
 | 
						|
 | 
						|
		virtual void Update(Node* target, Duration const& dt)
 | 
						|
		{
 | 
						|
			if (!initialized_)
 | 
						|
			{
 | 
						|
				Init(target);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
	protected:
 | 
						|
		bool running_;
 | 
						|
		bool done_;
 | 
						|
		bool initialized_;
 | 
						|
	};
 | 
						|
}
 |