448 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			448 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Action.hpp"
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#include "logs.h"
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namespace easy2d
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{
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    // 持续动作
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	class FiniteTimeAction
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		: public Action
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	{
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		E2D_DISABLE_COPY(FiniteTimeAction);
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	public:
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		// 创建特定时长的持续动作
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		explicit FiniteTimeAction(
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			Duration const& duration
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		);
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		// 重置动作
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		virtual void Reset() override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		Duration duration_;
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		float process_;
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	};
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	// 相对位移动作
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	class MoveBy
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		: public FiniteTimeAction
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	{
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		E2D_DISABLE_COPY(MoveBy);
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	public:
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		explicit MoveBy(
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			Duration const& duration,	/* 持续时长 */
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			Point const& vector			/* 移动距离 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		Point	start_pos_;
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		Point	prev_pos_;
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		Point	delta_pos_;
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	};
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	// 位移动作
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	class MoveTo
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		: public MoveBy
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	{
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		E2D_DISABLE_COPY(MoveTo);
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	public:
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		explicit MoveTo(
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			Duration const& duration,	/* 持续时长 */
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			Point const& pos			/* 目的坐标 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override
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		{
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			logs::Errorln("Reverse() not supported in MoveTo");
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			return nullptr;
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		}
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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	protected:
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		Point end_pos_;
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	};
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	// 相对跳跃动作
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	class JumpBy
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		: public FiniteTimeAction
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	{
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		E2D_DISABLE_COPY(JumpBy);
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	public:
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		explicit JumpBy(
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			Duration const& duration,	/* 持续时长 */
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			Point const& vec,			/* 跳跃距离 */
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			float height,				/* 跳跃高度 */
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			int jumps = 1				/* 跳跃次数 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		Point	start_pos_;
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		Point	delta_pos_;
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		float	height_;
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		int		jumps_;
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		Point	prev_pos_;
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	};
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	// 跳跃动作
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	class JumpTo
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		: public JumpBy
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	{
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		E2D_DISABLE_COPY(JumpTo);
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	public:
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		explicit JumpTo(
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			Duration const& duration,	/* 持续时长 */
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			Point const& pos,			/* 目的坐标 */
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			float height,				/* 跳跃高度 */
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			int jumps = 1				/* 跳跃次数 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override
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		{
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			logs::Errorln("Reverse() not supported in JumpTo");
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			return nullptr;
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		}
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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	protected:
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		Point end_pos_;
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	};
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	// 相对缩放动作
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	class ScaleBy
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		: public FiniteTimeAction
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	{
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		E2D_DISABLE_COPY(ScaleBy);
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	public:
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		explicit ScaleBy(
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			Duration const& duration,	/* 持续时长 */
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			float scale					/* 相对变化值 */
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		);
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		explicit ScaleBy(
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			Duration const& duration,	/* 持续时长 */
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			float scale_x,				/* 横向缩放相对变化值 */
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			float scale_y				/* 纵向缩放相对变化值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		float	start_scale_x_;
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		float	start_scale_y_;
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		float	delta_x_;
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		float	delta_y_;
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	};
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	// 缩放动作
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	class ScaleTo
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		: public ScaleBy
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	{
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		E2D_DISABLE_COPY(ScaleTo);
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	public:
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		explicit ScaleTo(
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			Duration const& duration,	/* 持续时长 */
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			float scale					/* 目标值 */
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		);
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		explicit ScaleTo(
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			Duration const& duration,	/* 持续时长 */
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			float scale_x,				/* 横向缩放目标值 */
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			float scale_y				/* 纵向缩放目标值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override
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		{
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			logs::Errorln("Reverse() not supported in ScaleTo");
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			return nullptr;
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		}
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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	protected:
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		float	end_scale_x_;
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		float	end_scale_y_;
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	};
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	// 透明度相对渐变动作
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	class OpacityBy
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		: public FiniteTimeAction
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	{
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		E2D_DISABLE_COPY(OpacityBy);
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	public:
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		explicit OpacityBy(
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			Duration const& duration,	/* 持续时长 */
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			float opacity				/* 相对变化值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		float start_val_;
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		float delta_val_;
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	};
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	// 透明度渐变动作
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	class OpacityTo
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		: public OpacityBy
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	{
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		E2D_DISABLE_COPY(OpacityTo);
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	public:
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		explicit OpacityTo(
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			Duration const& duration,	/* 持续时长 */
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			float opacity				/* 目标值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override
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		{
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			logs::Errorln("Reverse() not supported in OpacityTo");
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			return nullptr;
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		}
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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	protected:
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		float end_val_;
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	};
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	// 淡入动作
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	class FadeIn
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		: public OpacityTo
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	{
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		E2D_DISABLE_COPY(FadeIn);
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	public:
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		// 创建淡入动作
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		explicit FadeIn(
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			Duration const& duration	/* 持续时长 */
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		);
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	};
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	// 淡出动作
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	class FadeOut
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		: public OpacityTo
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	{
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		E2D_DISABLE_COPY(FadeOut);
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	public:
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		// 创建淡出动作
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		explicit FadeOut(
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			Duration const& duration	/* 持续时长 */
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		);
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	};
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	// 相对旋转动作
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	class RotateBy
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		: public FiniteTimeAction
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	{
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		E2D_DISABLE_COPY(RotateBy);
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	public:
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		explicit RotateBy(
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			Duration const& duration,	/* 持续时长 */
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			float rotation				/* 相对变化值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		float start_val_;
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		float delta_val_;
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	};
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	// 旋转动作
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	class RotateTo
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		: public RotateBy
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	{
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		E2D_DISABLE_COPY(RotateTo);
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	public:
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		explicit RotateTo(
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			Duration const& duration,	/* 持续时长 */
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			float rotation				/* 目标值 */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override
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		{
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			logs::Errorln("Reverse() not supported in RotateTo");
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			return nullptr;
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		}
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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	protected:
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		float end_val_;
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	};
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	// 延时动作
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	class Delay
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		: public Action
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	{
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		E2D_DISABLE_COPY(Delay);
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	public:
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		explicit Delay(
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			Duration const& duration	/* 延迟时长(秒) */
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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		// 重置动作
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		virtual void Reset() override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		Duration delay_;
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		Duration delta_;
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	};
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}
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