130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Action.hpp"
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namespace easy2d
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{
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	// 帧动画
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	class Animation
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		: public RefCounter
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	{
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		E2D_DISABLE_COPY(Animation);
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		using Images = std::vector< spImage >;
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	public:
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		Animation();
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		explicit Animation(
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			const Images& frames		/* 关键帧数组 */
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		);
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		explicit Animation(
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			Duration const& interval	/* 帧间隔(秒) */
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		);
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		explicit Animation(
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			Duration const& interval,	/* 帧间隔(秒) */
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			const Images& frames		/* 关键帧数组 */
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		);
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		virtual ~Animation();
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		// 添加关键帧
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		void Add(
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			spImage const& frame	/* 关键帧 */
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		);
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		// 添加多个关键帧
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		void Add(
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			const Images& frames	/* 关键帧数组 */
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		);
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		// 获取帧间隔
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		Duration const& GetInterval() const;
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		// 获取关键帧
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		Images const& GetFrames() const;
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		// 设置每一帧的时间间隔
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		void SetInterval(
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			Duration const& interval	/* 帧间隔(秒) */
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		);
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		// 获取帧动画的拷贝对象
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		spAnimation Clone() const;
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		// 获取帧动画的倒转
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		spAnimation Reverse() const;
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	protected:
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		Duration	interval_;
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		Images		frames_;
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	};
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	// 精灵动作
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	class Animate
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		: public Action
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	{
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		E2D_DISABLE_COPY(Animate);
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	public:
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		Animate();
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		explicit Animate(
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			spAnimation const& animation
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		);
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		virtual ~Animate();
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		// 获取动画
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		spAnimation GetAnimation() const;
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		// 设置动画
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		void SetAnimation(
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			spAnimation const& animation
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		);
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		// 获取该动作的拷贝对象
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		virtual spAction Clone() const override;
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		// 获取该动作的倒转
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		virtual spAction Reverse() const override;
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		// 重置动作
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		virtual void Reset() override;
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	protected:
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		// 初始化动作
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		virtual void Init(Node* target) override;
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		// 更新动作
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		virtual void Update(Node* target, Duration const& dt) override;
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	protected:
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		size_t frame_index_;
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		Duration delta_;
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		spAnimation animation_;
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	};
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}
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