256 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "base.hpp"
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#include "Canvas.h"
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#include "render.h"
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#include "logs.h"
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namespace easy2d
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{
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	///////////////////////////////////////////////////////
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	///////////////////////////////////////////////////////
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	// FIXME!!!
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	///////////////////////////////////////////////////////
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	///////////////////////////////////////////////////////
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	Canvas::Canvas(float width, float height)
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		: render_target_(nullptr)
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		, fill_brush_(nullptr)
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		, line_brush_(nullptr)
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		, stroke_style_(nullptr)
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		, stroke_width_(1.0f)
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		, stroke_(StrokeStyle::Miter)
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	{
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		// render_target_ = render::D2D.HwndRenderTarget;
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		render_target_->AddRef();
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		ThrowIfFailed(
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			render_target_->CreateSolidColorBrush(
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				D2D1::ColorF(D2D1::ColorF::White),
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				&fill_brush_
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			)
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		);
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		ThrowIfFailed(
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			render_target_->CreateSolidColorBrush(
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				D2D1::ColorF(D2D1::ColorF::White),
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				&line_brush_
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			)
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		);
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		this->SetClipEnabled(true);
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		this->SetWidth(width);
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		this->SetHeight(height);
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		this->SetStrokeStyle(stroke_);
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	}
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	Canvas::~Canvas()
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	{
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		SafeRelease(stroke_style_);
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		SafeRelease(line_brush_);
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		SafeRelease(fill_brush_);
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		SafeRelease(render_target_);
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	}
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	void Canvas::SetLineColor(const Color & color)
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	{
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		line_brush_->SetColor(D2D_COLOR_F(color));
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	}
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	void Canvas::SetFillColor(const Color & color)
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	{
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		fill_brush_->SetColor(D2D_COLOR_F(color));
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	}
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	void Canvas::SetStrokeWidth(float width)
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	{
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		stroke_width_ = std::max(width, 0.f);
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	}
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	void Canvas::SetStrokeStyle(StrokeStyle stroke)
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	{
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		SafeRelease(stroke_style_);
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		stroke_style_ = devices::Graphics::Instance()->GetStrokeStyle(stroke);
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		if (stroke_style_)
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			stroke_style_->AddRef();
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	}
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	Color Canvas::GetLineColor() const
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	{
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		return line_brush_->GetColor();
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	}
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	Color Canvas::GetFillColor() const
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	{
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		return fill_brush_->GetColor();
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	}
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	float Canvas::GetStrokeWidth() const
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	{
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		return stroke_width_;
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	}
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	StrokeStyle Canvas::GetStrokeStyle() const
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	{
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		return stroke_;
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	}
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	void Canvas::DrawLine(const Point & begin, const Point & end)
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	{
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		render_target_->DrawLine(
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			D2D1::Point2F(begin.x, begin.y),
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			D2D1::Point2F(end.x, end.y),
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			line_brush_,
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			stroke_width_,
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			stroke_style_
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		);
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	}
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	void Canvas::DrawCircle(const Point & center, float radius)
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	{
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		render_target_->DrawEllipse(
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			D2D1::Ellipse(
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				D2D1::Point2F(
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					center.x,
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					center.y
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				),
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				radius,
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				radius
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			),
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			line_brush_,
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			stroke_width_,
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			stroke_style_
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		);
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	}
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	void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
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	{
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		render_target_->DrawEllipse(
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			D2D1::Ellipse(
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				D2D1::Point2F(
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					center.x,
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					center.y
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				),
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				radius_x,
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				radius_y
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			),
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			line_brush_,
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			stroke_width_,
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			stroke_style_
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		);
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	}
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	void Canvas::DrawRect(const Rect & rect)
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	{
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		render_target_->DrawRectangle(
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			D2D1::RectF(
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				rect.origin.x,
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				rect.origin.y,
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				rect.origin.x + rect.size.width,
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				rect.origin.y + rect.size.height
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			),
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			line_brush_,
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			stroke_width_,
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			stroke_style_
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		);
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	}
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	void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
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	{
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		render_target_->DrawRoundedRectangle(
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			D2D1::RoundedRect(
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				D2D1::RectF(
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					rect.origin.x,
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					rect.origin.y,
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					rect.origin.x + rect.size.width,
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					rect.origin.y + rect.size.height
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				),
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				radius_x,
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				radius_y
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			),
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			line_brush_,
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			stroke_width_,
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			stroke_style_
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		);
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	}
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	void Canvas::FillCircle(const Point & center, float radius)
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	{
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		render_target_->FillEllipse(
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			D2D1::Ellipse(
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				D2D1::Point2F(
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					center.x,
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					center.y
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				),
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				radius,
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				radius
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			),
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			fill_brush_
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		);
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	}
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	void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
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	{
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		render_target_->FillEllipse(
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			D2D1::Ellipse(
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				D2D1::Point2F(
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					center.x,
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					center.y
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				),
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				radius_x,
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				radius_y
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			),
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			fill_brush_
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		);
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	}
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	void Canvas::FillRect(const Rect & rect)
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	{
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		render_target_->FillRectangle(
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			D2D1::RectF(
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				rect.origin.x,
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				rect.origin.y,
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				rect.origin.x + rect.size.width,
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				rect.origin.y + rect.size.height
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			),
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			fill_brush_
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		);
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	}
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	void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
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	{
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		render_target_->FillRoundedRectangle(
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			D2D1::RoundedRect(
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				D2D1::RectF(
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					rect.origin.x,
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					rect.origin.y,
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					rect.origin.x + rect.size.width,
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					rect.origin.y + rect.size.height
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				),
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				radius_x,
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				radius_y
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			),
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			fill_brush_
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		);
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	}
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} |