137 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Node.h"
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#include <d2d1.h>
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namespace easy2d
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{
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	// »²¼
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	class Canvas
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		: public Node
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	{
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		E2D_DISABLE_COPY(Canvas);
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	public:
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		Canvas(
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			float width,
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			float height
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		);
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		virtual ~Canvas();
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		// ÉèÖÃÏßÌõÑÕÉ«
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		void SetLineColor(
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			const Color& color
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		);
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		// ÉèÖÃÌî³äÑÕÉ«
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		void SetFillColor(
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			const Color& color
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		);
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		// ÉèÖÃÏßÌõ¿í¶È
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		void SetStrokeWidth(
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			float width
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		);
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		// ÉèÖÃÏßÌõÏཻÑùʽ
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		void SetStrokeStyle(
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			StrokeStyle stroke
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		);
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		// »ñÈ¡ÏßÌõÑÕÉ«
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		Color GetLineColor() const;
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		// »ñÈ¡Ìî³äÑÕÉ«
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		Color GetFillColor() const;
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		// »ñÈ¡ÏßÌõ¿í¶È
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		float GetStrokeWidth() const;
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		// »ñÈ¡ÏßÌõÏཻÑùʽ
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		StrokeStyle GetStrokeStyle() const;
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		// »Ö±Ïß
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		void DrawLine(
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			const Point& begin,
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			const Point& end
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		);
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		// »Ô²Ðα߿ò
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		void DrawCircle(
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			const Point& center,
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			float radius
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		);
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		// »ÍÖÔ²Ðα߿ò
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		void DrawEllipse(
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			const Point& center,
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			float radius_x,
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			float radius_y
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		);
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		// »¾ØÐα߿ò
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		void DrawRect(
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			const Rect& rect
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		);
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		// »Ô²½Ç¾ØÐα߿ò
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		void DrawRoundedRect(
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			const Rect& rect,
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			float radius_x,
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			float radius_y
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		);
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		// Ìî³äÔ²ÐÎ
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		void FillCircle(
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			const Point& center,
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			float radius
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		);
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		// Ìî³äÍÖÔ²ÐÎ
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		void FillEllipse(
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			const Point& center,
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			float radius_x,
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			float radius_y
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		);
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		// Ìî³ä¾ØÐÎ
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		void FillRect(
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			const Rect& rect
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		);
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		// Ìî³äÔ²½Ç¾ØÐÎ
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		void FillRoundedRect(
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			const Rect& rect,
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			float radius_x,
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			float radius_y
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		);
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	protected:
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		float					stroke_width_;
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		StrokeStyle				stroke_;
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		ID2D1RenderTarget*		render_target_;
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		ID2D1SolidColorBrush*	fill_brush_;
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		ID2D1SolidColorBrush*	line_brush_;
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		ID2D1StrokeStyle*		stroke_style_;
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	};
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} |