69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "macros.h"
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#include "BaseTypes.hpp"
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namespace easy2d
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{
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	// 按键消息
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	class KeyEvent
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	{
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	public:
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		// 按键消息类型
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		enum class Type : int
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		{
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			Down = 0x0100,	// 按下
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			Up				// 抬起
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		};
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	public:
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		explicit KeyEvent(
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			UINT message,
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			WPARAM w_param,
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			LPARAM l_param
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		);
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		// 获取事件类型
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		KeyEvent::Type GetType() const;
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		// 获取按键键值
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		KeyCode GetCode() const;
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		// 获取按键次数
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		int GetCount() const;
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	protected:
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		UINT	message_;
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		WPARAM	w_param_;
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		LPARAM	l_param_;
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	};
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	// 按键消息处理接口
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	class KeyEventHandler
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	{
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	public:
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		// 处理按键消息
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		virtual void Handle(KeyEvent e) = 0;
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	};
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}
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