94 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.hpp"
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#include "audio.h"
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#include "Resource.h"
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#include <xaudio2.h>
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namespace easy2d
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{
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	// 音乐
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	class Music
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		: public RefCounter
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	{
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		E2D_DISABLE_COPY(Music);
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	public:
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		Music();
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		Music(
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			const String& file_path	/* 音乐文件路径 */
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		);
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		Music(
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			Resource& res					/* 音乐资源 */
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		);
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		virtual ~Music();
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		// 打开音乐文件
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		bool Load(
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			const String& file_path	/* 音乐文件路径 */
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		);
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		// 打开音乐资源
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		bool Load(
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			Resource& res					/* 音乐资源 */
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		);
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		// 播放
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		bool Play(
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			int loop_count = 0				/* 播放循环次数 (-1 为循环播放) */
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		);
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		// 暂停
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		void Pause();
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		// 继续
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		void Resume();
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		// 停止
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		void Stop();
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		// 关闭并回收资源
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		void Close();
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		// 是否正在播放
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		bool IsPlaying() const;
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		// 获取音量
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		float GetVolume() const;
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		// 设置音量
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		bool SetVolume(
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			float volume	/* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
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		);
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	protected:
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		bool	opened_;
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		bool	playing_;
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		UINT32	size_;
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		BYTE*	wave_data_;
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		Voice	voice_;
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	};
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}
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