720 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			720 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Node.h"
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#include "Scene.h"
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#include "Task.h"
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#include "Action.hpp"
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#include "render.h"
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#include "logs.h"
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namespace easy2d
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{
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	namespace
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	{
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		float default_pivot_x = 0.f;
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		float default_pivot_y = 0.f;
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	}
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	void Node::SetDefaultPivot(float pivot_x, float pivot_y)
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	{
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		default_pivot_x = pivot_x;
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		default_pivot_y = pivot_y;
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	}
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	Node::Node()
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		: visible_(true)
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		, parent_(nullptr)
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		, hash_name_(0)
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		, clip_enabled_(false)
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		, dirty_sort_(false)
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		, dirty_transform_(false)
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		, border_(nullptr)
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		, order_(0)
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		, transform_()
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		, display_opacity_(1.f)
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		, real_opacity_(1.f)
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		, children_()
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		, initial_matrix_()
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		, final_matrix_()
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		, border_color_(Color::Red, 0.6f)
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	{
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		transform_.pivot.x = default_pivot_x;
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		transform_.pivot.y = default_pivot_y;
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	}
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	Node::~Node()
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	{
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		SafeRelease(border_);
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	}
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	void Node::Visit()
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	{
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		if (!visible_)
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			return;
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		auto graphics = devices::Graphics::Instance();
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		if (clip_enabled_)
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		{
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			graphics->PushClip(final_matrix_, transform_.size);
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		}
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		if (children_.IsEmpty())
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		{
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			graphics->SetTransform(final_matrix_);
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			OnDraw();
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		}
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		else
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		{
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			// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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			if (dirty_sort_)
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			{
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				children_.Sort(
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					[](spNode const& n1, spNode const& n2) { return n1->GetOrder() < n2->GetOrder(); }
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				);
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				dirty_sort_ = false;
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			}
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			spNode child = children_.First();
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			for (spNode next; child; child = next)
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			{
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				next = child->NextItem();
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				if (child->GetOrder() < 0)
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				{
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					child->Visit();
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				}
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				else
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				{
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					break;
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				}
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			}
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			graphics->SetTransform(final_matrix_);
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			OnDraw();
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			for (spNode next; child; child = next)
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			{
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				next = child->NextItem();
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				child->Visit();
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			}
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		}
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		if (clip_enabled_)
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		{
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			graphics->PopClip();
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		}
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	}
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	void Node::Update(Duration const& dt)
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	{
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		if (children_.IsEmpty())
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		{
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			OnUpdate(dt);
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			UpdateActions(this, dt);
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			UpdateTasks(dt);
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			UpdateTransform();
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		}
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		else
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		{
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			// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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			spNode child = children_.First();
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			for (spNode next; child; child = next)
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			{
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				if (child->GetOrder() < 0)
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				{
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					next = child->NextItem();
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					child->Update(dt);
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				}
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				else
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				{
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					break;
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				}
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			}
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			OnUpdate(dt);
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			UpdateActions(this, dt);
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			UpdateTasks(dt);
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			UpdateTransform();
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			for (spNode next; child; child = next)
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			{
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				next = child->NextItem();
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				child->Update(dt);
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			}
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		}
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	}
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	void Node::DrawBorder()
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	{
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		if (visible_)
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		{
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			if (border_)
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			{
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				devices::Graphics::Instance()->DrawGeometry(border_, border_color_, 1.f, 1.5f);
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			}
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			for (auto& child = children_.First(); child; child = child->NextItem())
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			{
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				child->DrawBorder();
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			}
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		}
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	}
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	void Node::UpdateTransform()
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	{
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		if (!dirty_transform_)
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			return;
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		dirty_transform_ = false;
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		final_matrix_ = transform_.ToMatrix();
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		initial_matrix_ = final_matrix_ * math::Matrix::Translation(
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			Point{ transform_.size.width * transform_.pivot.x, transform_.size.height * transform_.pivot.y }
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		);
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		if (parent_)
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		{
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			initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
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			final_matrix_ = final_matrix_ * parent_->initial_matrix_;
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		}
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		// <20><><EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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		SafeRelease(border_);
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		ThrowIfFailed(
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			devices::Graphics::Instance()->CreateRectGeometry(final_matrix_, transform_.size, &border_)
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		);
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		for (auto& child = children_.First(); child; child = child->NextItem())
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		{
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			child->dirty_transform_ = true;
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		}
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	}
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	bool Node::Dispatch(const MouseEvent & e, bool handled)
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	{
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		if (visible_)
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		{
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			spNode prev;
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			for (auto& child = children_.Last(); child; child = prev)
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			{
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				prev = child->PrevItem();
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				handled = child->Dispatch(e, handled);
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			}
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			auto handler = dynamic_cast<MouseEventHandler*>(this);
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			if (handler)
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				handler->Handle(e);
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		}
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		return handled;
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	}
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	bool Node::Dispatch(const KeyEvent & e, bool handled)
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	{
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		if (visible_)
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		{
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			spNode prev;
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			for (auto& child = children_.Last(); child; child = prev)
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			{
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				prev = child->PrevItem();
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				handled = child->Dispatch(e, handled);
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			}
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			auto handler = dynamic_cast<KeyEventHandler*>(this);
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			if (handler)
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				handler->Handle(e);
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		}
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		return handled;
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	}
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	void Node::UpdateOpacity()
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	{
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		if (parent_)
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		{
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			display_opacity_ = real_opacity_ * parent_->display_opacity_;
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		}
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		for (auto& child = children_.First(); child; child = child->NextItem())
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		{
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			child->UpdateOpacity();
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		}
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	}
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	bool Node::IsVisible() const
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	{
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		return visible_;
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	}
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	const String& Node::GetName() const
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	{
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		return name_;
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	}
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	size_t Node::GetHashName() const
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	{
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		return hash_name_;
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	}
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	const Point& Node::GetPosition() const
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	{
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		return transform_.position;
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	}
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	float Node::GetWidth() const
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	{
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		return transform_.size.width * transform_.scale.x;
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	}
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	float Node::GetHeight() const
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	{
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		return transform_.size.height * transform_.scale.y;
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	}
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	float Node::GetRealWidth() const
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	{
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		return transform_.size.width;
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	}
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	float Node::GetRealHeight() const
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	{
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		return transform_.size.height;
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	}
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	const Size& Node::GetRealSize() const
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	{
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		return transform_.size;
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	}
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	float Node::GetPivotX() const
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	{
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		return transform_.pivot.x;
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	}
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	float Node::GetPivotY() const
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	{
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		return transform_.pivot.y;
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	}
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	Size Node::GetSize() const
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	{
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		return Size{ GetWidth(), GetHeight() };
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	}
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	float Node::GetScaleX() const
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	{
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		return transform_.scale.x;
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	}
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	float Node::GetScaleY() const
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	{
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		return transform_.scale.y;
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	}
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	float Node::GetSkewX() const
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	{
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		return transform_.skew.x;
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	}
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	float Node::GetSkewY() const
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	{
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		return transform_.skew.y;
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	}
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	float Node::GetRotation() const
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	{
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		return transform_.rotation;
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	}
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	float Node::GetOpacity() const
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	{
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		return real_opacity_;
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	}
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	float Node::GetDisplayOpacity() const
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	{
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		return display_opacity_;
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	}
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	int Node::GetOrder() const
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	{
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		return order_;
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	}
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	void Node::SetOrder(int order)
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	{
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		if (order_ == order)
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			return;
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		order_ = order;
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		if (parent_)
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		{
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			parent_->dirty_sort_ = true;
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		}
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	}
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	void Node::SetPositionX(float x)
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	{
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		this->SetPosition(x, transform_.position.y);
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	}
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	void Node::SetPositionY(float y)
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	{
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		this->SetPosition(transform_.position.x, y);
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	}
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	void Node::SetPosition(const Point & p)
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	{
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		this->SetPosition(p.x, p.y);
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	}
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	void Node::SetPosition(float x, float y)
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	{
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		if (transform_.position.x == x && transform_.position.y == y)
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			return;
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		transform_.position.x = x;
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		transform_.position.y = y;
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		dirty_transform_ = true;
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	}
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	void Node::MoveBy(float x, float y)
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	{
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		this->SetPosition(transform_.position.x + x, transform_.position.y + y);
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	}
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	void Node::MoveBy(const Point & v)
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	{
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		this->MoveBy(v.x, v.y);
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	}
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	void Node::SetScaleX(float scale_x)
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	{
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		this->SetScale(scale_x, transform_.scale.y);
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	}
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	void Node::SetScaleY(float scale_y)
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	{
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		this->SetScale(transform_.scale.x, scale_y);
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	}
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	void Node::SetScale(float scale)
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	{
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		this->SetScale(scale, scale);
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	}
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	void Node::SetScale(float scale_x, float scale_y)
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	{
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		if (transform_.scale.x == scale_x && transform_.scale.y == scale_y)
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			return;
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		transform_.scale.x = scale_x;
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		transform_.scale.y = scale_y;
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		dirty_transform_ = true;
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	}
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	void Node::SetSkewX(float skew_x)
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	{
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		this->SetSkew(skew_x, transform_.skew.y);
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	}
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	void Node::SetSkewY(float skew_y)
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	{
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		this->SetSkew(transform_.skew.x, skew_y);
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	}
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	void Node::SetSkew(float skew_x, float skew_y)
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	{
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		if (transform_.skew.x == skew_x && transform_.skew.y == skew_y)
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			return;
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		transform_.skew.x = skew_x;
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		transform_.skew.y = skew_y;
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		dirty_transform_ = true;
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	}
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	void Node::SetRotation(float angle)
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	{
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		if (transform_.rotation == angle)
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			return;
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		transform_.rotation = angle;
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		dirty_transform_ = true;
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	}
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	void Node::SetOpacity(float opacity)
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	{
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		if (real_opacity_ == opacity)
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			return;
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		display_opacity_ = real_opacity_ = std::min(std::max(opacity, 0.f), 1.f);
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		// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
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		UpdateOpacity();
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	}
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	void Node::SetPivotX(float pivot_x)
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	{
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		this->SetPivot(pivot_x, transform_.pivot.y);
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	}
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	void Node::SetPivotY(float pivot_y)
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	{
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		this->SetPivot(transform_.pivot.x, pivot_y);
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	}
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	void Node::SetPivot(float pivot_x, float pivot_y)
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	{
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		if (transform_.pivot.x == pivot_x && transform_.pivot.y == pivot_y)
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			return;
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		transform_.pivot.x = pivot_x;
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		transform_.pivot.y = pivot_y;
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		dirty_transform_ = true;
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	}
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	void Node::SetWidth(float width)
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	{
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		this->SetSize(width, transform_.size.height);
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	}
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	void Node::SetHeight(float height)
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	{
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		this->SetSize(transform_.size.width, height);
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	}
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 | 
						||
	void Node::SetSize(float width, float height)
 | 
						||
	{
 | 
						||
		if (transform_.size.width == width && transform_.size.height == height)
 | 
						||
			return;
 | 
						||
 | 
						||
		transform_.size.width = width;
 | 
						||
		transform_.size.height = height;
 | 
						||
		dirty_transform_ = true;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetSize(const Size& size)
 | 
						||
	{
 | 
						||
		this->SetSize(size.width, size.height);
 | 
						||
	}
 | 
						||
 | 
						||
	Transform const& Node::GetTransform() const
 | 
						||
	{
 | 
						||
		return transform_;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetTransform(Transform const& transform)
 | 
						||
	{
 | 
						||
		transform_ = transform;
 | 
						||
		dirty_transform_ = true;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetClipEnabled(bool enabled)
 | 
						||
	{
 | 
						||
		clip_enabled_ = enabled;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetBorderColor(const Color & color)
 | 
						||
	{
 | 
						||
		border_color_ = color;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::AddChild(spNode const& child, int order)
 | 
						||
	{
 | 
						||
		if (!child)
 | 
						||
			logs::Warningln("Node::AddChild failed, child is nullptr");
 | 
						||
 | 
						||
		if (child)
 | 
						||
		{
 | 
						||
#ifdef E2D_DEBUG
 | 
						||
			if (child->parent_)
 | 
						||
				logs::Errorln("The node to be added already has a parent");
 | 
						||
			for (Node* parent = parent_; parent; parent = parent->parent_)
 | 
						||
				if (parent == child)
 | 
						||
					logs::Errorln("A node cannot be its own parent");
 | 
						||
#endif // E2D_DEBUG
 | 
						||
 | 
						||
			children_.PushBack(Node::ItemType(child));
 | 
						||
			child->parent_ = this;
 | 
						||
			child->dirty_transform_ = true;
 | 
						||
			child->SetOrder(order);
 | 
						||
			child->UpdateOpacity();
 | 
						||
			
 | 
						||
			dirty_sort_ = true;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::AddChild(const Nodes& nodes, int order)
 | 
						||
	{
 | 
						||
		for (const auto& node : nodes)
 | 
						||
		{
 | 
						||
			this->AddChild(node, order);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	spNode Node::GetParent() const
 | 
						||
	{
 | 
						||
		return parent_;
 | 
						||
	}
 | 
						||
 | 
						||
	Rect Node::GetBounds()
 | 
						||
	{
 | 
						||
		return Rect(Point{}, transform_.size);
 | 
						||
	}
 | 
						||
 | 
						||
	Node::Nodes Node::GetChildren(const String& name) const
 | 
						||
	{
 | 
						||
		Nodes children;
 | 
						||
		size_t hash_code = std::hash<String>{}(name);
 | 
						||
 | 
						||
		for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
 | 
						||
		{
 | 
						||
			if (child->hash_name_ == hash_code && child->name_ == name)
 | 
						||
			{
 | 
						||
				children.push_back(child);
 | 
						||
			}
 | 
						||
		}
 | 
						||
		return children;
 | 
						||
	}
 | 
						||
 | 
						||
	spNode Node::GetChild(const String& name) const
 | 
						||
	{
 | 
						||
		size_t hash_code = std::hash<String>{}(name);
 | 
						||
 | 
						||
		for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
 | 
						||
		{
 | 
						||
			if (child->hash_name_ == hash_code && child->name_ == name)
 | 
						||
			{
 | 
						||
				return child;
 | 
						||
			}
 | 
						||
		}
 | 
						||
		return nullptr;
 | 
						||
	}
 | 
						||
 | 
						||
	Node::Children const & Node::GetChildren() const
 | 
						||
	{
 | 
						||
		return children_;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::RemoveFromParent()
 | 
						||
	{
 | 
						||
		if (parent_)
 | 
						||
		{
 | 
						||
			parent_->RemoveChild(this);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	bool Node::RemoveChild(spNode const& child)
 | 
						||
	{
 | 
						||
		if (!child)
 | 
						||
			logs::Warningln("Node::RemoveChild failed, child is nullptr");
 | 
						||
 | 
						||
		if (children_.IsEmpty())
 | 
						||
		{
 | 
						||
			return false;
 | 
						||
		}
 | 
						||
 | 
						||
		if (child)
 | 
						||
		{
 | 
						||
			children_.Remove(Node::ItemType(child));
 | 
						||
			return true;
 | 
						||
		}
 | 
						||
		return false;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::RemoveChildren(const String& child_name)
 | 
						||
	{
 | 
						||
		if (children_.IsEmpty())
 | 
						||
		{
 | 
						||
			return;
 | 
						||
		}
 | 
						||
 | 
						||
		size_t hash_code = std::hash<String>{}(child_name);
 | 
						||
		spNode next;
 | 
						||
		for (auto& child = children_.First(); child; child = next)
 | 
						||
		{
 | 
						||
			next = child->NextItem();
 | 
						||
 | 
						||
			if (child->hash_name_ == hash_code && child->name_ == child_name)
 | 
						||
				children_.Remove(child);
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::RemoveAllChildren()
 | 
						||
	{
 | 
						||
		children_.Clear();
 | 
						||
	}
 | 
						||
 | 
						||
	bool Node::ContainsPoint(const Point& point)
 | 
						||
	{
 | 
						||
		if (transform_.size.width == 0.f || transform_.size.height == 0.f)
 | 
						||
			return false;
 | 
						||
 | 
						||
		UpdateTransform();
 | 
						||
 | 
						||
		BOOL ret = 0;
 | 
						||
		ThrowIfFailed(
 | 
						||
			border_->FillContainsPoint(
 | 
						||
				D2D1::Point2F(point.x, point.y),
 | 
						||
				D2D1::Matrix3x2F::Identity(),
 | 
						||
				&ret
 | 
						||
			)
 | 
						||
		);
 | 
						||
		return ret != 0;
 | 
						||
	}
 | 
						||
 | 
						||
	bool Node::Intersects(spNode const& node)
 | 
						||
	{
 | 
						||
		if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
 | 
						||
			return false;
 | 
						||
 | 
						||
		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | 
						||
		UpdateTransform();
 | 
						||
		node->UpdateTransform();
 | 
						||
 | 
						||
		// <20><>ȡ<EFBFBD>ཻ״̬
 | 
						||
		D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN;
 | 
						||
		ThrowIfFailed(
 | 
						||
			border_->CompareWithGeometry(
 | 
						||
				node->border_,
 | 
						||
				D2D1::Matrix3x2F::Identity(),
 | 
						||
				&relation
 | 
						||
			)
 | 
						||
		);
 | 
						||
		return relation != D2D1_GEOMETRY_RELATION_UNKNOWN &&
 | 
						||
			relation != D2D1_GEOMETRY_RELATION_DISJOINT;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetVisible(bool val)
 | 
						||
	{
 | 
						||
		visible_ = val;
 | 
						||
	}
 | 
						||
 | 
						||
	void Node::SetName(const String& name)
 | 
						||
	{
 | 
						||
		if (name_ != name)
 | 
						||
		{
 | 
						||
			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
 | 
						||
			name_ = name;
 | 
						||
			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
 | 
						||
			hash_name_ = std::hash<String>{}(name);
 | 
						||
		}
 | 
						||
	}
 | 
						||
} |