122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Point.hpp"
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#include "Size.hpp"
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#include <d2d1.h>
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namespace easy2d
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{
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	// 矩形
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	//
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	// Usage:
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	//     表示一个二维矩形: Rect rect = Rect(10, 20, 30, 40);  // 左上角坐标为 (10, 20), 宽为 30, 高为 40
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	//     矩形可以通过 Point + Size 定义, Point 表示矩形左上角坐标, Size 表示矩形宽高
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	//     判断一个点是否在矩形内: bool contains = rect.ContainsPoint(p);
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	//     判断两矩形是否相交: bool intersects = rect1.Intersects(rect2);
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	//
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	class Rect
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	{
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	public:
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		Point	origin;	// 左上角坐标
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		Size	size;	// 宽度和高度
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	public:
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		Rect() {}
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		Rect(
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			float x,
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			float y,
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			float width,
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			float height
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		)
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		: origin(x, y)
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		, size(width, height)
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		{}
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		Rect(
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			const Point& pos,
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			const Size& size
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		)
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		: origin(pos.x, pos.y)
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		, size(size.width, size.height)
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		{}
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		Rect(
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			const Rect& other
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		)
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		: origin(other.origin.x, other.origin.y)
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		, size(other.size.width, other.size.height)
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		{}
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		Rect& operator= (const Rect& other)
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		{
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			origin = other.origin;
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			size = other.size;
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			return *this;
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		}
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		inline bool operator== (const Rect& rect) const
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		{
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			return (origin == rect.origin) && (size == rect.size);
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		}
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		inline Point GetCenter() const { return Point{ origin.x + size.width / 2, origin.y + size.height / 2 }; }
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		inline Point GetLeftTop() const { return origin; }
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		inline Point GetRightBottom() const { return Point{ GetRight(), GetBottom() }; }
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		inline Point GetRightTop() const { return Point{ GetRight(), GetTop() }; }
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		inline Point GetLeftBottom() const { return Point{ GetLeft(), GetBottom() }; }
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		inline float GetLeft() const { return origin.x; }
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		inline float GetTop() const { return origin.y; }
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		inline float GetRight() const { return origin.x + size.width; }
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		inline float GetBottom() const { return origin.y + size.height; }
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		// 判断点是否在矩形内
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		inline bool ContainsPoint(const Point& point) const
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		{
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			return	point.x >= origin.x && point.x <= (origin.y + size.height) &&
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					point.y >= origin.y && point.y <= (origin.y + size.height);
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		}
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		// 判断两矩形是否相交
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		inline bool Intersects(const Rect& rect) const
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		{
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			return !((origin.x + size.width)			< rect.origin.x ||
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					(rect.origin.x + rect.size.width)	< origin.x ||
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					(origin.y + size.height)			< rect.origin.y ||
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					(rect.origin.y + rect.size.height)	< origin.y);
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		}
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		inline operator D2D1_RECT_F () const
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		{
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			return D2D1_RECT_F{ origin.x, origin.y, origin.x + size.width, origin.y + size.height };
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		}
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	};
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}
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