69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Size.hpp"
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#include "Point.hpp"
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#include "../math/Matrix.hpp"
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#include <d2d1.h>
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namespace easy2d
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{
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	class Transform
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	{
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	public:
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		Size size;			// 大小
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		float rotation;		// 旋转
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		Point position;		// 坐标
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		Point scale;		// 缩放
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		Point skew;			// 错切角度
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		Point pivot;		// 支点
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	public:
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		Transform()
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			: position()
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			, size()
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			, rotation(0)
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			, scale(1.f, 1.f)
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			, skew(0.f, 0.f)
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			, pivot(0.f, 0.f)
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		{}
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		inline math::Matrix ToMatrix() const
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		{
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			math::Vector2 center{ size.width * pivot.x, size.height * pivot.y };
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			return math::Matrix::Scaling(scale.x, scale.y, center)
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				* math::Matrix::Skewing(skew.x, skew.y, center)
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				* math::Matrix::Rotation(rotation, center)
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				* math::Matrix::Translation(position.x - center.x, position.y - center.y);
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		}
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		bool operator== (const Transform& other) const
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		{
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			return position == other.position &&
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				size == other.size &&
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				scale == other.scale &&
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				skew == other.skew &&
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				rotation == other.rotation &&
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				pivot == other.pivot;
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		}
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	};
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}
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