182 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.hpp"
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#include "time.h"
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namespace easy2d
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{
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	class Scene;
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	// 场景过渡
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	class Transition
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		: public RefCounter
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	{
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		friend class Game;
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	public:
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		explicit Transition(
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			Duration const& duration
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		);
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		virtual ~Transition();
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		bool IsDone();
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	protected:
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		);
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		virtual void Update(Duration const& dt);
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		virtual void Draw();
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		virtual void Stop();
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		virtual void Reset() { };
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	protected:
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		bool			done_;
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		float			process_;
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		Duration		duration_;
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		Duration		delta_;
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		Size			window_size_;
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		spScene			out_scene_;
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		spScene			in_scene_;
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		ID2D1Layer*		out_layer_;
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		ID2D1Layer*		in_layer_;
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		LayerProperties out_layer_prop_;
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		LayerProperties in_layer_prop_;
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	};
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	// 淡入淡出过渡
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	class FadeTransition
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		: public Transition
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	{
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	public:
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		explicit FadeTransition(
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			Duration const& duration	/* 动画持续时长 */
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		);
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	protected:
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		// 更新动画
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		virtual void Update(Duration const& dt) override;
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		) override;
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	};
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	// 渐变过渡
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	class EmergeTransition
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		: public Transition
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	{
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	public:
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		explicit EmergeTransition(
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			Duration const& duration	/* 动画持续时长 */
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		);
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	protected:
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		virtual void Update(Duration const& dt) override;
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		) override;
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	};
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	// 盒状过渡
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	class BoxTransition
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		: public Transition
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	{
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	public:
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		explicit BoxTransition(
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			Duration const& duration	/* 动画持续时长 */
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		);
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	protected:
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		virtual void Update(Duration const& dt) override;
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		) override;
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	};
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	// 位移过渡
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	class MoveTransition
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		: public Transition
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	{
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	public:
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		explicit MoveTransition(
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			Duration const& moveDuration,	/* 动画持续时长 */
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			Direction direction				/* 移动方向 */
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		);
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	protected:
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		virtual void Update(Duration const& dt) override;
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		) override;
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		virtual void Reset() override;
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	protected:
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		Direction	direction_;
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		Point		pos_delta_;
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		Point		start_pos_;
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	};
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	// 旋转过渡
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	class RotationTransition
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		: public Transition
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	{
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	public:
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		explicit RotationTransition(
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			Duration const& moveDuration,	/* 动画持续时长 */
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			float rotation = 360			/* 旋转度数 */
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		);
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	protected:
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		virtual void Update(Duration const& dt) override;
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		virtual void Init(
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			spScene const& prev,
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			spScene const& next
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		) override;
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		virtual void Reset() override;
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	protected:
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		float	rotation_;
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	};
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}
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