183 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.hpp"
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#include "Singleton.hpp"
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#include "Font.hpp"
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#include "Resource.h"
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#include "TextRenderer.h"
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#include "../math/Matrix.hpp"
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namespace easy2d
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{
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	class Image;
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	namespace devices
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	{
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		struct D2DResources
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		{
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			ID2D1Factory*			factory;
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			IWICImagingFactory*		imaging_factory;
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			IDWriteFactory*			write_factory;
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			ITextRenderer*			text_renderer;
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			ID2D1SolidColorBrush*	solid_brush;
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			ID2D1HwndRenderTarget*	render_target;
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			ID2D1StrokeStyle*		miter_stroke_style;
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			ID2D1StrokeStyle*		bevel_stroke_style;
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			ID2D1StrokeStyle*		round_stroke_style;
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		};
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		class GraphicsDevice
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		{
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			E2D_DECLARE_SINGLETON(GraphicsDevice);
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			E2D_DISABLE_COPY(GraphicsDevice);
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		public:
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			void Init(HWND hwnd, bool debug);
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			// ¿ªÊ¼äÖȾ
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			void BeginDraw(HWND hwnd);
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			// ½áÊøäÖȾ
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			void EndDraw();
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			// ÉèÖñ³¾°É«
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			void SetBackgroundColor(
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				const Color& color
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			);
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			// äÖȾµ÷ÊÔÐÅÏ¢
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			void DrawDebugInfo();
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			void CreateDeviceResources(HWND hwnd);
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			HRESULT CreateRectGeometry(
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				const math::Matrix& matrix,
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				const Size& size,
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				ID2D1Geometry** geometry
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			) const;
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			HRESULT CreateTextFormat(
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				IDWriteTextFormat** text_format,
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				const Font& font
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			) const;
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			HRESULT CreateTextLayout(
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				IDWriteTextLayout** text_layout,
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				const String& text,
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				IDWriteTextFormat* text_format,
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				float wrap_width
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			) const;
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			HRESULT CreateLayer(
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				ID2D1Layer** layer
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			);
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			ID2D1StrokeStyle* GetStrokeStyle(
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				StrokeStyle stroke
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			) const;
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			HRESULT SetTransform(
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				const math::Matrix& matrix
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			);
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			HRESULT SetBrushOpacity(
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				float opacity
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			);
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			HRESULT SetTextStyle(
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				const Color& color,
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				bool has_outline,
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				const Color& outline_color,
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				float outline_width,
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				StrokeStyle outline_stroke
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			);
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			HRESULT DrawGeometry(
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				ID2D1Geometry* geometry,
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				const Color& border_color,
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				float opacity,
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				float stroke_width,
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				StrokeStyle stroke = StrokeStyle::Miter
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			);
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			HRESULT DrawImage(
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				spImage const& image,
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				float opacity,
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				const Rect& dest_rect,
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				const Rect& source_rect
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			);
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			HRESULT DrawTextLayout(
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				IDWriteTextLayout* text_layout
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			);
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			HRESULT PushClip(
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				const math::Matrix& clip_matrix,
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				const Size& clip_size
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			);
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			HRESULT PopClip();
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			HRESULT PushLayer(
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				ID2D1Layer* layer,
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				LayerProperties properties
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			);
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			HRESULT PopLayer();
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			HRESULT CreateBitmapFromFile(
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				const String& file_path,
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				ID2D1Bitmap** bitmap
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			);
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			HRESULT CreateBitmapFromResource(
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				Resource& res,
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				ID2D1Bitmap** bitmap
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			);
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			HRESULT Resize(
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				UINT32 width,
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				UINT32 height
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			);
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			void ClearImageCache();
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		protected:
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			GraphicsDevice();
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			~GraphicsDevice();
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		protected:
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			bool							initialized;
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			D2DResources					d2d;
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			D2D1_COLOR_F					clear_color_;
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			IDWriteTextFormat*				fps_text_format_;
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			IDWriteTextLayout*				fps_text_layout_;
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			std::map<size_t, ID2D1Bitmap*>	bitmap_cache_;
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		};
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		E2D_DECLARE_SINGLETON_TYPE(GraphicsDevice, Graphics);
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	}
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}
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