102 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
// Copyright (c) 2016-2018 Easy2D - Nomango
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Menu.h"
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namespace easy2d
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{
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	namespace ui
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	{
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		Menu::Menu()
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			: enabled_(true)
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		{
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		}
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		Menu::Menu(const std::vector<spButton>& buttons)
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			: enabled_(true)
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		{
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			for (const auto& button : buttons)
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			{
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				this->AddButton(button);
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			}
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		}
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		bool Menu::IsEnable() const
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		{
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			return enabled_;
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		}
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		size_t Menu::GetButtonCount() const
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		{
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			return buttons_.size();
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		}
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		void Menu::SetEnabled(bool enabled)
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		{
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			if (enabled_ != enabled)
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			{
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				enabled_ = enabled;
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				for (const auto& button : buttons_)
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				{
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					button->SetEnabled(enabled);
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				}
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			}
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		}
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		void Menu::AddButton(spButton const& button)
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		{
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			if (button)
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			{
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				this->AddChild(button);
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				buttons_.push_back(button);
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				button->SetEnabled(enabled_);
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			}
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		}
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		bool Menu::RemoveButton(spButton const& button)
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		{
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			if (buttons_.empty())
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			{
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				return false;
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			}
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			this->RemoveChild(button);
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			if (button)
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			{
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				auto iter = std::find(buttons_.begin(), buttons_.end(), button);
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				if (iter != buttons_.end())
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				{
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					// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ťǰ<C5A5><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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					button->SetEnabled(true);
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					buttons_.erase(iter);
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					return true;
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				}
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			}
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			return false;
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		}
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		const std::vector<spButton>& Menu::GetAllButtons() const
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		{
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			return buttons_;
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		}
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	}
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} |