793 lines
13 KiB
C++
793 lines
13 KiB
C++
#pragma once
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#include "emacros.h"
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#include <vector>
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#include <functional>
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#include <sstream>
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namespace e2d
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{
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// 表示坐标的结构体
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struct EPoint
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{
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float x;
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float y;
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EPoint()
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{
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x = 0;
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y = 0;
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}
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EPoint(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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EPoint operator + (EPoint const & p)
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{
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return EPoint(x + p.x, y + p.y);
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}
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EPoint operator - (EPoint const & p)
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{
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return EPoint(x - p.x, y - p.y);
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}
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EPoint operator * (float const & value)
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{
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return EPoint(x * value, y * value);
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}
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EPoint operator / (float const & value)
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{
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return EPoint(x / value, y / value);
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}
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};
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// 表示大小的结构体
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struct ESize
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{
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float width;
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float height;
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ESize()
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{
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width = 0;
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height = 0;
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}
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ESize(float width, float height)
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{
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this->width = width;
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this->height = height;
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}
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ESize operator + (ESize const & size)
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{
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return ESize(width + size.width, height + size.height);
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}
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ESize operator - (ESize const & size)
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{
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return ESize(width - size.width, height - size.height);
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}
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ESize operator * (float const & value)
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{
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return ESize(width * value, height * value);
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}
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ESize operator / (float const & value)
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{
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return ESize(width / value, height / value);
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}
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};
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// 字符串
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class EString
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{
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public:
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EString();
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EString(const wchar_t);
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EString(const wchar_t *);
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EString(const EString &);
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EString(const std::wstring &);
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EString(EString &&);
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~EString();
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EString& operator=(const wchar_t *);
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EString& operator=(const EString &);
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EString& operator=(const std::wstring &);
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bool operator==(const wchar_t *);
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bool operator==(const EString &);
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bool operator==(const std::wstring &);
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bool operator!=(const wchar_t *);
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bool operator!=(const EString &);
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bool operator!=(const std::wstring &);
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wchar_t &operator[](int);
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EString operator+(const wchar_t);
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EString operator+(const wchar_t *);
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EString operator+(const EString &);
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EString operator+(const std::wstring &);
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template<typename T>
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EString operator+(const T value)
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{
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EString str_temp(*this);
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str_temp += value;
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return std::move(str_temp);
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}
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EString &operator +=(const wchar_t);
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EString &operator +=(const wchar_t *);
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EString &operator +=(const EString &);
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EString &operator +=(const std::wstring &);
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template<typename T>
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EString &operator +=(const T value)
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{
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std::wostringstream ss;
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ss << value;
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return (*this) += ss.str();
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}
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bool operator < (EString const&) const;
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bool operator <= (EString const&) const;
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bool operator > (EString const&) const;
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bool operator >= (EString const&) const;
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operator wchar_t*() const { return _string; }
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operator bool() const { return _size != 0; }
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friend EString operator+(const wchar_t, const EString &);
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friend EString operator+(const wchar_t*, const EString &);
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friend EString operator+(const EString &, const EString &);
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friend EString operator+(const std::wstring &, const EString &);
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template<typename T>
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friend EString operator+(const T &value, const EString &str)
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{
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return std::move((EString::parse(value) + str2));
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}
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friend std::wistream &operator>>(std::wistream &, EString &);
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// 判断字符串是否为空
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bool isEmpty() const { return _size == 0; }
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// 获取字符串长度
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int length() const { return _size; }
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// 获取大写字符串
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EString upper() const;
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// 获取小写字符串
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EString lower() const;
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// 获取裁剪字符串
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EString sub(int offset, int count = -1) const;
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// 获取字符串中第一个特定字符的下标
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int findFirstOf(const wchar_t ch) const;
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// 获取字符串中最后一个特定字符的下标
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int findLastOf(const wchar_t ch) const;
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// 后接字符
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EString &append(const wchar_t ch);
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// 后接字符串
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EString &append(const wchar_t *str);
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// 后接字符串
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EString &append(const EString &str);
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// 后接字符串
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template<typename T>
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EString &append(const T &value)
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{
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return (*this) += value;
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}
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// 获取该字符串的散列值
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unsigned int hash() const;
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// 将模板类型转化为字符串
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template<typename T>
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static EString parse(const T value)
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{
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EString str;
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std::wostringstream ss;
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ss << value;
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str += ss.str();
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return std::move(str);
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}
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private:
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wchar_t *_string;
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int _size;
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};
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// 二维向量
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typedef EPoint EVector2;
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// 定时器回调函数(参数为该定时器被调用的次数,从 0 开始)
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typedef std::function<void(int)> TimerCallback;
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// 按钮点击回调函数
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typedef std::function<void()> BtnClkCallback;
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// 物理世界消息监听器回调函数
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typedef std::function<void()> PhysLsnrCallback;
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// 碰撞消息监听器回调函数
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typedef PhysLsnrCallback ClsLsnrCallback;
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template<typename T>
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inline void SafeDelete(T** p) { if (*p) { delete *p; *p = nullptr; } }
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template<typename Obj>
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inline void SafeRelease(Obj** p) { if (*p) { (*p)->release(); *p = nullptr; } }
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template<class Interface>
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inline void SafeReleaseInterface(Interface **pp) { if (*pp != nullptr) { (*pp)->Release(); (*pp) = nullptr; } }
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// 颜色
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class EColor
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{
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public:
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enum COMMON_VALUE
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{
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ALICE_BLUE = 0xF0F8FF,
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AQUA = 0x00FFFF,
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AZURE = 0xF0FFFF,
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BEIGE = 0xF5F5DC,
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BLACK = 0x000000,
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BLUE = 0x0000FF,
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BLUE_VIOLET = 0x8A2BE2,
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BROWN = 0xA52A2A,
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CHOCOLATE = 0xD2691E,
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CYAN = 0x00FFFF,
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DARK_BLUE = 0x00008B,
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DARK_CYAN = 0x008B8B,
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DARK_GOLDENROD = 0xB8860B,
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DARK_GRAY = 0xA9A9A9,
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DARK_GREEN = 0x006400,
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DARK_ORANGE = 0xFF8C00,
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DARK_RED = 0x8B0000,
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DARK_SEA_GREEN = 0x8FBC8F,
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DARK_VIOLET = 0x9400D3,
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DEEP_PINK = 0xFF1493,
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DEEP_SKY_BLUE = 0x00BFFF,
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FOREST_GREEN = 0x228B22,
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GOLD = 0xFFD700,
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GOLDENROD = 0xDAA520,
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GRAY = 0x808080,
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GREEN = 0x008000,
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GREEN_YELLOW = 0xADFF2F,
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LIGHT_BLUE = 0xADD8E6,
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LIGHT_CYAN = 0xE0FFFF,
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LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
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LIGHT_GREEN = 0x90EE90,
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LIGHT_GRAY = 0xD3D3D3,
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LIGHT_PINK = 0xFFB6C1,
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LIGHT_SEA_GREEN = 0x20B2AA,
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LIGHT_SKY_BLUE = 0x87CEFA,
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LIGHT_SLATE_GRAY = 0x778899,
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LIGHT_YELLOW = 0xFFFFE0,
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MEDIUM_BLUE = 0x0000CD,
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MEDIUM_PURPLE = 0x9370DB,
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MEDIUM_SEA_GREEN = 0x3CB371,
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MEDIUM_SPRING_GREEN = 0x00FA9A,
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MEDUIM_VIOLET_RED = 0xC71585,
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MIDNIGHT_BLUE = 0x191970,
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ORANGE = 0xFFA500,
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ORANGE_RED = 0xFF4500,
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PINK = 0xFFC0CB,
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PURPLE = 0x800080,
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RED = 0xFF0000,
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SEA_GREEN = 0x2E8B57,
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SEA_SHELL = 0xFFF5EE,
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SILVER = 0xC0C0C0,
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SKY_BLUE = 0x87CEEB,
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SNOW = 0xFFFAFA,
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SPRING_GREEN = 0x00FF7F,
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TOMATO = 0xFF6347,
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VIOLET = 0xEE82EE,
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WHEAT = 0xF5DEB3,
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WHITE = 0xFFFFFF,
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WHITE_SMOKE = 0xF5F5F5,
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WOOD = 0xDEB887,
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YELLOW = 0xFFFF00,
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YELLOW_GREEN = 0x9ACD32
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};
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};
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// 字体粗细值
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class EFontWeight
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{
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public:
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enum COMMON_VALUE
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{
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THIN = 100,
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EXTRA_LIGHT = 200,
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ULTRA_LIGHT = 200,
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LIGHT = 300,
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SEMI_LIGHT = 350,
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NORMAL = 400,
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REGULAR = 400,
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MEDIUM = 500,
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DEMI_BOLD = 600,
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SEMI_BOLD = 600,
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BOLD = 700,
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EXTRA_BOLD = 800,
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ULTRA_BOLD = 800,
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BLACK = 900,
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HEAVY = 900,
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EXTRA_BLACK = 950,
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ULTRA_BLACK = 950
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};
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};
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// 键值集合
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class EKeyCode
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{
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public:
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enum VALUE
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{
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UP = 0xC8,
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LEFT = 0xCB,
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RIGHT = 0xCD,
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DOWN = 0xD0,
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ENTER = 0x1C,
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SPACE = 0x39,
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ESC = 0x01,
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BACK = 0x0E,
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TAB = 0x0F,
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PAUSE = 0xC5,
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Q = 0x10,
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W = 0x11,
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E = 0x12,
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R = 0x13,
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T = 0x14,
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Y = 0x15,
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U = 0x16,
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I = 0x17,
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O = 0x18,
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P = 0x19,
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A = 0x1E,
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S = 0x1F,
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D = 0x20,
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F = 0x21,
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G = 0x22,
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H = 0x23,
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J = 0x24,
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K = 0x25,
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L = 0x26,
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Z = 0x2C,
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X = 0x2D,
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C = 0x2E,
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V = 0x2F,
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B = 0x30,
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N = 0x31,
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M = 0x32,
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NUM1 = 0x02,
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NUM2 = 0x03,
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NUM3 = 0x04,
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NUM4 = 0x05,
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NUM5 = 0x06,
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NUM6 = 0x07,
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NUM7 = 0x08,
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NUM8 = 0x09,
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NUM9 = 0x0A,
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NUM0 = 0x0B,
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NUMPAD7 = 0x47,
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NUMPAD8 = 0x48,
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NUMPAD9 = 0x49,
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NUMPAD4 = 0x4B,
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NUMPAD5 = 0x4C,
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NUMPAD6 = 0x4D,
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NUMPAD1 = 0x4F,
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NUMPAD2 = 0x50,
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NUMPAD3 = 0x51,
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NUMPAD0 = 0x52,
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F1 = 0x3B,
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F2 = 0x3C,
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F3 = 0x3D,
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F4 = 0x3E,
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F5 = 0x3F,
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F6 = 0x40,
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F7 = 0x41,
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F8 = 0x42,
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F9 = 0x43,
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F10 = 0x44
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};
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};
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class EGeometry;
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// 物理消息
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class EPhysicsEvent
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{
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public:
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enum INTERSECT_RELATION
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{
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UNKNOWN = 0, /* 关系不确定 */
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DISJOINT = 1, /* 没有交集 */
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IS_CONTAINED = 2, /* 完全被包含 */
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CONTAINS = 3, /* 完全包含 */
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OVERLAP = 4 /* 部分重叠 */
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};
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// 获取当前物理碰撞消息类型
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static INTERSECT_RELATION getMsg();
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// 获取主动方
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static EGeometry * getActiveGeometry();
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// 获取被动方
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static EGeometry * getPassiveGeometry();
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public:
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static INTERSECT_RELATION s_nRelation;
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static EGeometry * s_pActiveGeometry;
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static EGeometry * s_pPassiveGeometry;
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};
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class EObjectManager;
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class EObject
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{
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friend EObjectManager;
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public:
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EObject();
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virtual ~EObject();
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// 引用计数加一
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void retain();
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// 引用计数减一
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void release();
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private:
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int m_nRefCount;
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bool m_bManaged;
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};
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class EText;
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class EFont :
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public EObject
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{
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friend EText;
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public:
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EFont();
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EFont(
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EString fontFamily,
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float fontSize = 22,
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UINT32 color = EColor::WHITE,
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UINT32 fontWeight = EFontWeight::REGULAR,
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bool italic = false
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);
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virtual ~EFont();
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// 获取当前字号
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float getFontSize() const;
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// 获取当前字体粗细值
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UINT32 getFontWeight() const;
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// 获取文字颜色
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UINT32 getColor() const;
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// 是否是斜体
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bool isItalic() const;
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// 设置字体
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void setFamily(
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const EString & fontFamily
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);
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// 设置字号
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void setSize(
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float fontSize
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);
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// 设置字体粗细值
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void setWeight(
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UINT32 fontWeight
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);
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// 设置文字颜色
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void setColor(
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UINT32 color
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);
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// 设置文字斜体
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void setItalic(
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bool value
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);
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protected:
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// 创建文字格式
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void _initTextFormat();
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// 获取文字格式
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IDWriteTextFormat * _getTextFormat();
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protected:
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EString m_sFontFamily;
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float m_fFontSize;
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UINT32 m_FontWeight;
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UINT32 m_Color;
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bool m_bItalic;
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bool m_bRecreateNeeded;
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IDWriteTextFormat * m_pTextFormat;
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};
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class ESprite;
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class EImage :
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public EObject
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{
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friend ESprite;
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public:
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// 创建一个空的图片
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EImage();
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// 从本地文件中读取资源
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EImage(
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LPCTSTR fileName
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);
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// 读取程序资源
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EImage(
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LPCTSTR resourceName,
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LPCTSTR resourceType
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);
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virtual ~EImage();
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// 从本地文件中读取资源
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void loadFromFile(
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const EString & fileName
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);
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// 读取程序资源
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void loadFromResource(
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LPCTSTR resourceName,
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LPCTSTR resourceType
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);
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// 获取源图片宽度
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virtual float getSourceWidth() const;
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// 获取源图片高度
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virtual float getSourceHeight() const;
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// 获取源图片大小
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virtual ESize getSourceSize() const;
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// 预加载资源
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static bool preload(
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const EString & fileName
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);
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// 预加载资源
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static bool preload(
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LPCTSTR resourceName,
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LPCTSTR resourceType
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);
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// 清空缓存
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static void clearCache();
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protected:
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ID2D1Bitmap * _getBitmap();
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|
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protected:
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ID2D1Bitmap * m_pBitmap;
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};
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|
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class EKeyframe :
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public EObject
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|
{
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friend ESprite;
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|
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public:
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// 创建空的关键帧
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EKeyframe();
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// 创建空的关键帧
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EKeyframe(
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EImage * texture
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|
);
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|
|
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// 创建空的关键帧
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|
EKeyframe(
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const EString & imageFileName
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|
);
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|
|
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// 创建空的关键帧
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EKeyframe(
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LPCTSTR resourceName,
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|
LPCTSTR resourceType
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|
);
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|
|
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// 创建空的关键帧
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EKeyframe(
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EImage * texture,
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float x,
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float y,
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float width,
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|
float height
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|
);
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|
|
|
// 创建空的关键帧
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|
EKeyframe(
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|
const EString & imageFileName,
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float x,
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|
float y,
|
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float width,
|
|
float height
|
|
);
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|
|
|
// 创建空的关键帧
|
|
EKeyframe(
|
|
LPCTSTR resourceName,
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|
LPCTSTR resourceType,
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|
float x,
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|
float y,
|
|
float width,
|
|
float height
|
|
);
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|
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virtual ~EKeyframe();
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// 获取宽度
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float getWidth() const;
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|
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// 获取高度
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float getHeight() const;
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|
|
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// 获取图片
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EImage * getImage() const;
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|
|
|
protected:
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|
// 修改图片
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|
void _setImage(
|
|
EImage * texture
|
|
);
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|
|
|
// 裁剪图片
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|
void _clipTexture(
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|
float x,
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|
float y,
|
|
float width,
|
|
float height
|
|
);
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|
|
|
protected:
|
|
float m_fSourceClipX;
|
|
float m_fSourceClipY;
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|
float m_fSourceClipWidth;
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|
float m_fSourceClipHeight;
|
|
EImage * m_pImage;
|
|
};
|
|
|
|
|
|
class ESceneManager;
|
|
class ENode;
|
|
class EAction;
|
|
|
|
// 场景
|
|
class EScene :
|
|
public EObject
|
|
{
|
|
friend ESceneManager;
|
|
|
|
public:
|
|
EScene();
|
|
|
|
virtual ~EScene();
|
|
|
|
// 重写这个函数,它将在进入这个场景时自动执行
|
|
virtual void onEnter() {}
|
|
|
|
// 重写这个函数,它将在离开这个场景时自动执行
|
|
virtual void onExit() {}
|
|
|
|
// 重写这个函数,它将在窗口激活时执行
|
|
virtual bool onActivate() { return false; }
|
|
|
|
// 重写这个函数,它将在窗口非激活时执行
|
|
virtual bool onInactive() { return false; }
|
|
|
|
// 重写这个函数,它将在关闭窗口时执行
|
|
virtual bool onCloseWindow() { return true; }
|
|
|
|
// 重写这个函数,它将在每一帧画面刷新时执行
|
|
virtual void onUpdate() {}
|
|
|
|
// 添加子节点到场景
|
|
void add(
|
|
ENode * child,
|
|
int zOrder = 0
|
|
);
|
|
|
|
// 删除子节点
|
|
bool remove(
|
|
ENode * child
|
|
);
|
|
|
|
// 删除相同名称的子节点
|
|
void remove(
|
|
const EString &childName
|
|
);
|
|
|
|
// 获取所有子节点
|
|
std::vector<e2d::ENode*> getChildren();
|
|
|
|
// 获取子节点数量
|
|
size_t getChildrenCount() const;
|
|
|
|
// 根据名称获取子节点
|
|
ENode * getChild(
|
|
const EString &childName
|
|
);
|
|
|
|
// 获取根节点
|
|
ENode * getRoot() const;
|
|
|
|
// 清空所有子成员
|
|
void clearAllChildren();
|
|
|
|
// 执行动画
|
|
void runAction(
|
|
EAction * action
|
|
);
|
|
|
|
// 开启几何图形的渲染
|
|
void setGeometryVisiable(
|
|
bool visiable
|
|
);
|
|
|
|
protected:
|
|
// 渲染场景画面
|
|
void _render();
|
|
|
|
// 更新场景内容
|
|
void _update();
|
|
|
|
protected:
|
|
bool m_bSortNeeded;
|
|
bool m_bWillSave;
|
|
bool m_bGeometryVisiable;
|
|
ENode * m_pRoot;
|
|
};
|
|
|
|
} |