Magic_Game/src/kiwano/render/Renderer.h

267 lines
8.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/base/Module.h>
#include <kiwano/render/Font.h>
#include <kiwano/render/GifImage.h>
#include <kiwano/render/TextStyle.h>
#include <kiwano/render/RenderContext.h>
#include <kiwano/platform/Window.h>
namespace kiwano
{
/**
* \~chinese
* \defgroup Render 渲染模块
*/
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief 渲染器
*/
class KGE_API Renderer : public Module
{
public:
/// \~chinese
/// @brief 获取实例
static Renderer& GetInstance();
/// \~chinese
/// @brief 获取清屏颜色
virtual Color GetClearColor() const;
/// \~chinese
/// @brief 获取渲染输出大小
Size GetOutputSize() const;
/// \~chinese
/// @brief 获取渲染上下文
RenderContext& GetContext();
/// \~chinese
/// @brief 重设渲染输出大小
virtual void Resize(uint32_t width, uint32_t height) = 0;
/// \~chinese
/// @brief 设置清屏颜色
void SetClearColor(const Color& clear_color);
/// \~chinese
/// @brief 开启或关闭垂直同步
void SetVSyncEnabled(bool enabled);
/// \~chinese
/// @brief 窗口大小变化时自动调整分辨率
void ResetResolutionWhenWindowResized(bool enabled);
/// \~chinese
/// @brief 创建纹理内部资源
/// @param[out] texture 纹理
/// @param[in] file_path 图片路径
virtual void CreateTexture(Texture& texture, const String& file_path) = 0;
/// \~chinese
/// @brief 创建纹理内部资源
/// @param[out] texture 纹理
/// @param[in] data 图片二进制数据
virtual void CreateTexture(Texture& texture, const BinaryData& data) = 0;
/// \~chinese
/// @brief 从内存加载位图纹理资源
/// @param[out] texture 纹理
/// @param[in] size 位图大小
/// @param[in] data 位图二进制数据
/// @param[in] format 像素格式
virtual void CreateTexture(Texture& texture, const PixelSize& size, const BinaryData& data, PixelFormat format) = 0;
/// \~chinese
/// @brief 创建GIF图像内部资源
/// @param[out] gif GIF图像
/// @param[in] file_path 图片路径
virtual void CreateGifImage(GifImage& gif, const String& file_path) = 0;
/// \~chinese
/// @brief 创建GIF图像内部资源
/// @param[out] gif GIF图像
/// @param[in] data 图片二进制数据
virtual void CreateGifImage(GifImage& gif, const BinaryData& data) = 0;
/// \~chinese
/// @brief 创建GIF关键帧内部资源
/// @param[out] frame GIF关键帧
/// @param[in] gif GIF图像
/// @param[in] frame_index 帧下标
virtual void CreateGifImageFrame(GifImage::Frame& frame, const GifImage& gif, size_t frame_index) = 0;
/// \~chinese
/// @brief 创建字体集内部资源
/// @param[out] font 字体
/// @param[out] family_names 字体包含的字体族
/// @param[in] file_paths 字体文件路径
virtual void CreateFontCollection(Font& font, Vector<String>& family_names, const String& file_path) = 0;
/// \~chinese
/// @brief 创建字体集内部资源
/// @param[out] font 字体
/// @param[out] family_names 字体包含的字体族
/// @param[in] data 字体二进制资源
virtual void CreateFontCollection(Font& font, Vector<String>& family_names, const BinaryData& data) = 0;
/// \~chinese
/// @brief 创建文字布局内部资源
/// @param[out] layout 字体布局
/// @param text 文字内容
/// @param style 文本样式
virtual void CreateTextLayout(TextLayout& layout, const String& content, const TextStyle& style) = 0;
/// \~chinese
/// @brief 创建线段形状内部资源
/// @param[out] shape 形状
/// @param[in] begin_pos 线段起点
/// @param[in] end_pos 线段终点
virtual void CreateLineShape(Shape& shape, const Point& begin_pos, const Point& end_pos) = 0;
/// \~chinese
/// @brief 创建矩形形状内部资源
/// @param[out] shape 形状
/// @param[in] rect 矩形大小
virtual void CreateRectShape(Shape& shape, const Rect& rect) = 0;
/// \~chinese
/// @brief 创建圆角矩形形状内部资源
/// @param[out] shape 形状
/// @param[in] rect 矩形大小
/// @param[in] radius 圆角半径
virtual void CreateRoundedRectShape(Shape& shape, const Rect& rect, const Vec2& radius) = 0;
/// \~chinese
/// @brief 创建椭圆形状内部资源
/// @param[out] shape 形状
/// @param[in] center 椭圆圆心
/// @param[in] radius 椭圆半径
virtual void CreateEllipseShape(Shape& shape, const Point& center, const Vec2& radius) = 0;
/// \~chinese
/// @brief 创建几何图形生成器内部资源
/// @param[out] maker 形状生成器
virtual void CreateShapeSink(ShapeMaker& maker) = 0;
/// \~chinese
/// @brief 创建纯色画刷内部资源
/// @param[out] brush 画刷
/// @param[in] color 颜色
virtual void CreateBrush(Brush& brush, const Color& color) = 0;
/// \~chinese
/// @brief 创建线性渐变画刷内部资源
/// @param[out] brush 画刷
/// @param[in] style 线性渐变样式
virtual void CreateBrush(Brush& brush, const LinearGradientStyle& style) = 0;
/// \~chinese
/// @brief 创建径向渐变画刷内部资源
/// @param[out] brush 画刷
/// @param[in] style 径向渐变样式
virtual void CreateBrush(Brush& brush, const RadialGradientStyle& style) = 0;
/// \~chinese
/// @brief 创建纹理画刷内部资源
/// @param[out] brush 画刷
/// @param[in] texture 纹理
virtual void CreateBrush(Brush& brush, TexturePtr texture) = 0;
/// \~chinese
/// @brief 创建线条样式内部资源
/// @param[out] stroke_style 线条样式
/// @param[in] cap 线段端点样式
/// @param[in] line_join 线段相交样式
/// @param[in] dash_array 虚线长度与间隙数组
/// @param[in] dash_size 虚线数组大小
/// @param[in] dash_offset 虚线偏移量
virtual void CreateStrokeStyle(StrokeStyle& stroke_style) = 0;
/// \~chinese
/// @brief 创建纹理渲染上下文,将上下文的渲染输出到纹理中
/// @param[in,out] texture 渲染输出的纹理
/// @param[in] desired_size 期望的输出大小
/// @return 纹理渲染上下文
virtual RenderContextPtr CreateTextureRenderContext(Texture& texture, const Size* desired_size = nullptr) = 0;
public:
/// \~chinese
/// @brief 清除绘制内容
virtual void Clear() = 0;
/// \~chinese
/// @brief 将绘制内容呈现至窗口
/// @throw kiwano::SystemError 呈现失败时抛出
virtual void Present() = 0;
/// \~chinese
/// @brief 为窗口创建渲染上下文
/// @throw kiwano::SystemError 创建上下文失败时抛出
virtual void MakeContextForWindow(WindowPtr window) = 0;
/// \~chinese
/// @brief 销毁渲染器资源
virtual void Destroy();
/// \~chinese
/// @brief 处理事件
void HandleEvent(EventModuleContext& ctx) override;
protected:
Renderer();
protected:
bool vsync_;
bool auto_reset_resolution_;
Color clear_color_;
Size output_size_;
RenderContextPtr render_ctx_;
};
/** @} */
inline RenderContext& Renderer::GetContext()
{
return *render_ctx_;
}
inline Size Renderer::GetOutputSize() const
{
return output_size_;
}
inline Color Renderer::GetClearColor() const
{
return clear_color_;
}
} // namespace kiwano