Magic_Game/Easy2D/Action/Animation.cpp

46 lines
787 B
C++

#include "..\easy2d.h"
#include "..\Win\winbase.h"
Animation::Animation(float duration)
{
m_nDuration = 0;
m_nTotalDuration = UINT(duration * 1000);
}
Animation::~Animation()
{
}
bool Animation::_isEnd() const
{
return m_nDuration >= m_nTotalDuration;
}
void Animation::_init()
{
Action::_init();
// 记录当前时间
m_nLast = steady_clock::now();
}
bool Animation::_isDelayEnough(steady_clock::time_point nNow)
{
// 判断时间间隔是否足够
if (duration_cast<milliseconds>(nNow - m_nLast).count() > m_nAnimationInterval)
{
// 重新记录时间
m_nLast += milliseconds(m_nAnimationInterval);
m_nDuration += m_nAnimationInterval;
return true;
}
return false;
}
void Animation::_reset()
{
Action::_reset();
m_nDuration = 0;
// 记录当前时间
m_nLast = steady_clock::now();
}