55 lines
		
	
	
		
			952 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			952 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\eactions.h"
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| 
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| 
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| e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) :
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| 	EActionGradual(duration)
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| {
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| 	m_nVariation = rotation;
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| }
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| 
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| void e2d::EActionRotateBy::_init()
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| {
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| 	EActionGradual::_init();
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| 	if (m_pTarget)
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| 	{
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| 		m_nBeginVal = m_pTarget->getRotation();
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| 	}
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| }
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| 
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| void e2d::EActionRotateBy::_callOn()
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| {
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| 	EAction::_callOn();
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| 
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| 	if (m_pTarget == nullptr)
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| 	{
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| 		this->stop();
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| 		return;
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| 	}
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| 
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| 	while (EActionGradual::_isDelayEnough())
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| 	{
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| 		// 旋转节点
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| 		m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
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| 		// 判断动作是否结束
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| 		if (_isEnd())
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| 		{
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| 			this->stop();
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| void e2d::EActionRotateBy::_reset()
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| {
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| 	EActionGradual::_reset();
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| }
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| 
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| e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const
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| {
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| 	return new EActionRotateBy(m_fTotalDuration / 1000, m_nVariation);
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| }
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| 
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| e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const
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| {
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| 	return new EActionRotateBy(m_fTotalDuration / 1000, -m_nVariation);
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| } |