116 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "winbase.h"
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| 
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| 
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| static HWND s_HWnd = nullptr;
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| static ID2D1Factory * s_pDirect2dFactory = nullptr;
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| static ID2D1HwndRenderTarget * s_pRenderTarget = nullptr;
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| static ID2D1SolidColorBrush * s_pSolidBrush = nullptr;
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| static IWICImagingFactory * s_pIWICFactory = nullptr;
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| static IDWriteFactory * s_pDWriteFactory = nullptr;
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| static steady_clock::time_point s_tNow;
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| 
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| 
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| HWND &GetHWnd()
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| {
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| 	return s_HWnd;
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| }
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| 
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| ID2D1Factory * &GetFactory()
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| {
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| 	if (!s_pDirect2dFactory)
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| 	{
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| 		// 创建设备无关资源,它们的生命周期和程序的时长相同
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| 		HRESULT hr = S_OK;
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| 
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| 		// 创建一个 Direct2D 工厂
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| 		hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &s_pDirect2dFactory);
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| 
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| 		ASSERT(SUCCEEDED(hr), "Create Device Independent Resources Failed!");
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| 	}
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| 	return s_pDirect2dFactory;
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| }
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| 
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| ID2D1HwndRenderTarget * &GetRenderTarget()
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| {
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| 	if (!s_pRenderTarget)
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| 	{
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| 		// 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建,
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| 		// 比如当 isVisiable 被修改,等等
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| 		RECT rc;
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| 		GetClientRect(GetHWnd(), &rc);
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| 
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| 		D2D1_SIZE_U size = D2D1::SizeU(
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| 			rc.right - rc.left,
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| 			rc.bottom - rc.top
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| 		);
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| 
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| 		// 创建一个 Direct2D 渲染目标
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| 		HRESULT hr;
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| 		hr = GetFactory()->CreateHwndRenderTarget(
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| 			D2D1::RenderTargetProperties(),
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| 			D2D1::HwndRenderTargetProperties(
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| 				GetHWnd(), 
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| 				size),
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| 			&s_pRenderTarget
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| 		);
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| 		
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| 		ASSERT(SUCCEEDED(hr), "Create Render Target Failed! Maybe you should initalize EApp first.");
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| 	}
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| 	return s_pRenderTarget;
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| }
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| 
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| IWICImagingFactory * &GetImagingFactory()
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| {
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| 	if (!s_pIWICFactory)
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| 	{
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| 		// 创建 WIC 绘图工厂,用于统一处理各种格式的图片
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| 		HRESULT hr = CoCreateInstance(
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| 			CLSID_WICImagingFactory,
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| 			NULL,
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| 			CLSCTX_INPROC_SERVER,
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| 			IID_IWICImagingFactory,
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| 			reinterpret_cast<void**>(&s_pIWICFactory)
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| 		);
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| 		ASSERT(SUCCEEDED(hr), "Create WICImagingFactory Failed!");
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| 	}
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| 	return s_pIWICFactory;
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| }
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| 
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| IDWriteFactory * &GetDirectWriteFactory()
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| {
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| 	if (!s_pDWriteFactory)
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| 	{
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| 		// 创建 DirectWrite 工厂
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| 		HRESULT hr = DWriteCreateFactory(
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| 			DWRITE_FACTORY_TYPE_SHARED,
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| 			__uuidof(IDWriteFactory),
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| 			reinterpret_cast<IUnknown**>(&s_pDWriteFactory)
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| 		);
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| 		ASSERT(SUCCEEDED(hr), "Create DirectWrite Factory Failed!");
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| 	}
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| 	return s_pDWriteFactory;
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| }
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| 
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| ID2D1SolidColorBrush * &GetSolidColorBrush()
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| {
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| 	if (!s_pSolidBrush)
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| 	{
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| 		HRESULT hr;
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| 		hr = GetRenderTarget()->CreateSolidColorBrush(
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| 			D2D1::ColorF(D2D1::ColorF::White), 
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| 			&s_pSolidBrush
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| 		);
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| 		ASSERT(SUCCEEDED(hr), "Create Solid Color Brush Failed!");
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| 	}
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| 	return s_pSolidBrush;
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| }
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| 
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| steady_clock::time_point &GetNow()
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| {
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| 	return s_tNow;
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| }
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| 
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| long long GetInterval(steady_clock::time_point tLast)
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| {
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| 	return duration_cast<milliseconds>(s_tNow - tLast).count();
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| } |